Concept for a NEW kind of fighting game

Brawlers and Beatemups
User avatar
REPO Man
Next-Gen
Posts: 5093
Joined: Tue Jul 29, 2008 8:05 pm
Location: Outer Banks, NC

Concept for a NEW kind of fighting game

Post by REPO Man »

You know how many games have a character creation mode? Well... what if you had to MAKE all the characters? And what if your creations could be downloaded by other users? And what if you want weapons some times (a la Soul Calibur) and no weapons other times (a la DOA4)?

That's my idea. All the characters are user-created. You choose from so many options, you could literally have a bottomless roster. And it's level of ease is suited for any gamer, from the "let's get this over with" kind to the "I've got all day" variety. You decide the fighting style, look, character bio, weapon, etc. So you can create either a random mess or, with a load of patience, anything from a family member, a friend, or even your fave comic book character.

And... you can upload your creations and download other people's creations. But if you don't feel like creating characters, it comes pre-loaded with a small number of characters. And you can also download new stuff to customize your character, including but not limited to weapons, accessories, clothes, hair styles, and so on.

But... you cannot upload anything based on copyrighted materials. To combat such measures, any uploaded character will not appear on the list right away. But if you can't access the list, you can still trade characters with people in your friends list (but you can only trade characters you created).

However... with hope, third-party characters from everything from comics and TV shows will be made available for download.
User avatar
Ack
Moderator
Posts: 22573
Joined: Tue Mar 18, 2008 4:26 pm
Location: Atlanta, GA

Re: Concept for a NEW kind of fighting game

Post by Ack »

They actually tried something like this in Fighter Maker, though it never really took off. I wouldn't suggest ordering it, either. It eats memory card saves like no tomorrow.
Image
User avatar
REPO Man
Next-Gen
Posts: 5093
Joined: Tue Jul 29, 2008 8:05 pm
Location: Outer Banks, NC

Re: Concept for a NEW kind of fighting game

Post by REPO Man »

Ack wrote:They actually tried something like this in Fighter Maker, though it never really took off. I wouldn't suggest ordering it, either. It eats memory card saves like no tomorrow.
I am actually aware of Fighter Maker. But the difference between my idea and FM is that mine is geared towards a more general audience, whereas FM was too time consuming. And while FM took up an assload of memory saves, mine would require very little since all it would require is a small amount of memory.
User avatar
Mozgus
Next-Gen
Posts: 6624
Joined: Sat May 13, 2006 10:31 pm
Contact:

Re: Concept for a NEW kind of fighting game

Post by Mozgus »

Didn't SC4 do this?
User avatar
Kevman
128-bit
Posts: 580
Joined: Wed Jun 04, 2008 4:16 pm

Re: Concept for a NEW kind of fighting game

Post by Kevman »

Mozgus wrote:Didn't SC4 do this?
I'm not sure, but SC3 did exactly this minus the downloading/uploading.
User avatar
REPO Man
Next-Gen
Posts: 5093
Joined: Tue Jul 29, 2008 8:05 pm
Location: Outer Banks, NC

Re: Concept for a NEW kind of fighting game

Post by REPO Man »

Mozgus wrote:Didn't SC4 do this?
Yes, that was the inspiration when I noticed how many people loved the character creation system and then it clicked... what if that was the ONLY way to have characters in a game, creating them from scratch? Now naturally, there will be a small collection of pre-made characters available for download, and when you get the game, you get a code to download a set number of ones for free, but the joy of this game comes not just from the fighting, but also from creating new fighters.

Basically, it's an expansion of what SC4 did with the character creation concept and how the fans reacted to it. Of course, this idea implements a dedicated editor, which means it would be much more about making characters.

Also, new idea... what if you can have your OC picked by the company to be featured as an official download? And you, the creator, would get a small portion of the profits (like, using the 360 version as an example, you get 20 points whenever someone spends 250 points to buy your character).
User avatar
Mozgus
Next-Gen
Posts: 6624
Joined: Sat May 13, 2006 10:31 pm
Contact:

Re: Concept for a NEW kind of fighting game

Post by Mozgus »

I'd be more interested if Sony's EyeToy or something similar could be used for some of your own motion capturing to make your own movesets. I'm sure with the right software, it could handle all the hard work like hit box detection, animation crossfades, damage location animations, and such. Throw moves would be tough to compute. I suppose you could just assign the frame of your move where the throw would initiate, and then input some valid body parts that were grab-able from that height and angle, and then just make the enemy go rag doll during the duration of the throw.
User avatar
Kevman
128-bit
Posts: 580
Joined: Wed Jun 04, 2008 4:16 pm

Re: Concept for a NEW kind of fighting game

Post by Kevman »

Mozgus wrote:I'd be more interested if Sony's EyeToy or something similar could be used for some of your own motion capturing to make your own movesets. I'm sure with the right software, it could handle all the hard work like hit box detection, animation crossfades, damage location animations, and such. Throw moves would be tough to compute. I suppose you could just assign the frame of your move where the throw would initiate, and then input some valid body parts that were grab-able from that height and angle, and then just make the enemy go rag doll during the duration of the throw.
Cool idea but you also have to remember this would limit the moveset to what is physically possible. Peple who aren't very athletic(which is a good sized portion of the video game fanbase) would not wantot be bothered with creating moves.
User avatar
Mozgus
Next-Gen
Posts: 6624
Joined: Sat May 13, 2006 10:31 pm
Contact:

Re: Concept for a NEW kind of fighting game

Post by Mozgus »

Kevman wrote:
Mozgus wrote:I'd be more interested if Sony's EyeToy or something similar could be used for some of your own motion capturing to make your own movesets. I'm sure with the right software, it could handle all the hard work like hit box detection, animation crossfades, damage location animations, and such. Throw moves would be tough to compute. I suppose you could just assign the frame of your move where the throw would initiate, and then input some valid body parts that were grab-able from that height and angle, and then just make the enemy go rag doll during the duration of the throw.
Cool idea but you also have to remember this would limit the moveset to what is physically possible. Peple who aren't very athletic(which is a good sized portion of the video game fanbase) would not wantot be bothered with creating moves.
They'll complain much in the same way they complained about having to wave their arms to play the Wii, and that sure hurt sales, didn't it? In short, fuck them.
fingersmaloy
64-bit
Posts: 309
Joined: Sat Aug 09, 2008 11:11 pm
Location: Tajimi, Japan

Re: Concept for a NEW kind of fighting game

Post by fingersmaloy »

I too bought a PS3, thinking it'd be all meat 'n potatoes, but right now I'm pretty disappointed with the library. It seems like the games are barely trickling out onto the shelves at all, and I can't believe how many freaking war games there are nowadays. Even Metal Gear 4 was strikingly similar to a Desert Storm kinda game. I really hope things pick up in the next couple years, because I still haven't seen a single PS3 exclusive that's excited me. The downloadables haven't been particularly great so far either. Especially in Japan.

Still, the system obviously has the potential, and Metal Gear 4 was still rad, to its credit.
My game-related blog.
Post Reply