Difficulty Curve? Attention Spans changing?

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TheGregzilla
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Re: Difficulty Curve? Attention Spans changing?

Post by TheGregzilla »

3DSStrider wrote:Tell me where these people are so I can punch them. I hate people that won't play old games because they're old, and that hatred runs deeper for when that extends to movies and such.
Seriously Gregzilla, not all of us kids are idiots. I, for example, much prefer Contra to CoD.

That is extremely refreshing to hear. By the way I don't mean to offend anyone when I say 'kids' I just use it as a general rule for how most of the younger generation thinks.
Menegrothx
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Re: Difficulty Curve? Attention Spans changing?

Post by Menegrothx »

MrEco wrote: You say that, but according to your own four criteria you've included literally everyone except for the people who only play the kinds of games you don't like. Because they're too "popular and mainstream."
Wtf are you on about? A hardcore gamer is either some one who is really good at a game with a really high learning curve or some one who is a walking gaming encylopedia/gaming God(=has played everything imaginable) otherwise. If you play WoW, BlazBlue, Street Fighter, Starcraft 2, Quake or Counter Strike, that does not mean you're a hardcore gamer. If you're so good at one of those games that you can play them in tournaments (=more skilled in the game than 99.5% of people who play it), that makes you a hardcore gamer. If you only play modern games or only play NES&SNES games, you're not a hardcore gamer. If you play ALL genres on all different platforms (in case you're retarded and don't understand what that means: that also includes casual, popular and mainstream games) and have played thousands and thousands of games within your life time (5000-6000+), then you can be considered a hardcore gamer. Even out of people who play a large variety of games, like people here on Racketboy, very few are actually so dedicated that they could be considered to be hardcore. It means playing Japanese import PC games, games that are super hard (bullet hell, old WRPGs, sadistic 8 bit platformers), Brazilian exclusive SMS games, games that are really slow paced, "boring" and obtuse (many 1980s and 1990s PC games), modern indy games, homebrew games, games with high learning curves (grand strategy, simulator, Dwarf Fortress...), current generation AAA games, roguelikes that use ASCII graphics, smart phone games, Atari 2600 games and other really old and ugly games. Anything and everything that's worth playing (for example games like Mary-Kate and Ashley: Magical Mystery Mall aren't worth playing under any circumstance because they do nothing new and generally have gameplay that's copied from other games, and they're all around horrible). Most (retro)gamers specialize in certain platforms and/or genres, and therefore have an incomplete picture of gaming as a whole. Only very few have the patience and dedication to try to everything.

How in the hell is that "literally everyone"?

And if you're trying to debunk that argument by attacking me personally: I've never claimed to be a hardcore gamer, nor is it very likely that I'll ever become one unless I'll do a conscious effort of getting properly into SHMUPs, roguelikes, grand strategy&4X, simulators and old computer games. Even then it's likely to take me more than a decade of playing hundreds of games a year to get to that level.
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TheGregzilla
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Re: Difficulty Curve? Attention Spans changing?

Post by TheGregzilla »

Fact is most COD players only play it because its popular. If you can't form your own opinion about what is a good game, your not a hardcore gamer. Ive played COD and I honestly hate it. There are so many better FPS games out there, yet everything I ever hear is COD is the best FPS game of all time blah blah blah. Ive even seen a local Pawn shop that used to carry retro games stop selling them (they are selling off the few they have left and not restocking) because and I quote "nobody wants these 'crap' games when they have COD on 360"


It is a sad state of affairs.
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Stark
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Re: Difficulty Curve? Attention Spans changing?

Post by Stark »

TheGregzilla wrote:Fact is most COD players only play it because its popular.
Online multiplayer games that aren't popular aren't very fun, because no one is playing them.
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Re: Difficulty Curve? Attention Spans changing?

Post by Opa Opa »

I think you guys over-think things a bit too much.
ZenErik
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Re: Difficulty Curve? Attention Spans changing?

Post by ZenErik »

Stark wrote:
TheGregzilla wrote:Fact is most COD players only play it because its popular.
Online multiplayer games that aren't popular aren't very fun, because no one is playing them.
Yea. It's usually more fun playing online games with people. :lol: My favorite online game when I was younger was FreeSpace 2. I might still be playing it now if the community weren't basically dead. Things get less fun when you have to wait an hour to find a game. And that was 10+ years ago. Now it's probably practically impossible.
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TheGregzilla
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Re: Difficulty Curve? Attention Spans changing?

Post by TheGregzilla »

Stark wrote:
TheGregzilla wrote:Fact is most COD players only play it because its popular.
Online multiplayer games that aren't popular aren't very fun, because no one is playing them.
A game should be fun Single player as well. A game that is only fun for Online Multiplayer is a going to be a waste of money in a year or two when the next one comes out. There aren't many games that are SO good they actually hold up past there own predecessors.
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Re: Difficulty Curve? Attention Spans changing?

Post by Gunstar Green »

A hardcore gamer is somebody who calls themselves a hardcore gamer. It's a meaningless label and you shouldn't give a crap about it.
ZenErik
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Re: Difficulty Curve? Attention Spans changing?

Post by ZenErik »

TheGregzilla wrote: A game should be fun Single player as well. A game that is only fun for Online Multiplayer is a going to be a waste of money in a year or two when the next one comes out. There aren't many games that are SO good they actually hold up past there own predecessors.
Well, it look like we aren't going to agree. There are plenty of games I only had fun with multiplayer. Guild Wars 2, WarCraft III, Diablo, Diablo 2, Diablo 3. FreeSpace 2 actually was fun single player. But most of those games I only played multi-player. Why is a waste of money when I spent a good 1000+ hours on Diablo 2 and maybe 300+ hours on WC3. Seems like I got way more than my money's worth.
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TheGregzilla
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Re: Difficulty Curve? Attention Spans changing?

Post by TheGregzilla »

ZenErik wrote:
TheGregzilla wrote: A game should be fun Single player as well. A game that is only fun for Online Multiplayer is a going to be a waste of money in a year or two when the next one comes out. There aren't many games that are SO good they actually hold up past there own predecessors.
Well, it look like we aren't going to agree. There are plenty of games I only had fun with multiplayer. Guild Wars 2, WarCraft III, Diablo, Diablo 2, Diablo 3. FreeSpace 2 actually was fun single player. But most of those games I only played multi-player. Why is a waste of money when I spent a good 1000+ hours on Diablo 2 and maybe 300+ hours on WC3. Seems like I got way more than my money's worth.

Not all games are supported that long though, specifically console online games. There are a lot of Online multiplayer console games that totally stop supporting Online play once a new game comes out. If you only liked playing that game Online Multiplayer, you are never going to get to play it again.
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