I'm about 9 levels in, decided to finally try this. It's a frustrating game. The thing is, you're meant to play through levels a very specific way, which means trial and error and memorization. Even then, you have to deal with hit and miss controls. I'll give the game this though, when you can pull off everything the way the designers want you to, it's poetry in motion. This guy's videos are amazing
Best S rank videos I've seen, and he's gets bonus points for using the 8 bit alternate soundtrack. It probably takes an absurd amount of practice and luck to play that well though. I may give S running a try after I beat it, but I doubt I'll have the patience. The game's too frustrating. I did manage to S rank level one though, so that's pretty awesome. Something about games with letter ranks for levels that compels to try and ace each stage, but I don't know that I've got the skills for this one. Just beating the game will be a mark of pride.
EDIT:Looking now at the topic title, it's not really accurate. The game is not metroidvania at all, just a linear, straightforward action platform like old school Mega Man or Ninja Gaiden, but with an emphasis on beat 'em up style combat
Bloodrayne Betrayal: Strider Bloodraynia
-
Gamerforlife
- Next-Gen
- Posts: 10184
- Joined: Thu Jul 12, 2007 5:15 pm
- Location: Florida
Re: New Bloodrayne (Metroidvania style)
RyaNtheSlayA wrote:
Seriously. Screw you Shao Kahn I'm gonna play Animal Crossing.
- wip3outguy7
- Next-Gen
- Posts: 2805
- Joined: Tue Jan 13, 2009 12:03 am
- Location: Austin
Re: New Bloodrayne (Metroidvania style)
It's typical WayForward game design really. As you said, there is a very specific way the designers want you to play. Once you get a good feel for the game, it's like old skool Japanese games that seemed impossible when you first played, but then you find yourself playing for score and speed. Nothing can touch you once you're good.Gamerforlife wrote:I'm about 9 levels in, decided to finally try this. It's a frustrating game. The thing is, you're meant to play through levels a very specific way, which means trial and error and memorization. Even then, you have to deal with hit and miss controls. I'll give the game this though, when you can pull off everything the way the designers want you to, it's poetry in motion. This guy's videos are amazing
Best S rank videos I've seen, and he's gets bonus points for using the 8 bit alternate soundtrack. It probably takes an absurd amount of practice and luck to play that well though. I may give S running a try after I beat it, but I doubt I'll have the patience. The game's too frustrating. I did manage to S rank level one though, so that's pretty awesome. Something about games with letter ranks for levels that compels to try and ace each stage, but I don't know that I've got the skills for this one. Just beating the game will be a mark of pride.
I like Betrayal a lot. It's one of my favorite WayForward games.
The topic was created when the game was still in development and no one knew exactly what the gameplay would be like. Early trailers made it seem like a Metroidvania game.Gamerforlife wrote:EDIT:Looking now at the topic title, it's not really accurate. The game is not metroidvania at all, just a linear, straightforward action platform like old school Mega Man or Ninja Gaiden, but with an emphasis on beat 'em up style combat
Now that I've had time to play it extensively, I would say it's a very Strider-like game in a Castlevania setting.
-
Gamerforlife
- Next-Gen
- Posts: 10184
- Joined: Thu Jul 12, 2007 5:15 pm
- Location: Florida
Re: New Bloodrayne (Metroidvania style)
I do like how some of the battles play out when you figure out the "trick". A lot of the time it's using the environment against the enemy or using enemies against each other. It's just annoying the trial and error that goes into figuring that out. But it's admittedly fun when an enemy charges at me, I instinctively jump, and he runs past me and gets crushed by the spiked platform behind me coming down on him. I like little set ups like that. A lot of battles seem meant to be "choreographed" a certain way. It's just a matter of figuring that out. It's cool, yet also restrictive. So good and bad in a way.wip3outguy7 wrote:It's typical WayForward game design really. As you said, there is a very specific way the designers want you to play. Once you get a good feel for the game, it's like old skool Japanese games that seemed impossible when you first played, but then you find yourself playing for score and speed. Nothing can touch you once you're good.Gamerforlife wrote:I'm about 9 levels in, decided to finally try this. It's a frustrating game. The thing is, you're meant to play through levels a very specific way, which means trial and error and memorization. Even then, you have to deal with hit and miss controls. I'll give the game this though, when you can pull off everything the way the designers want you to, it's poetry in motion. This guy's videos are amazing
Best S rank videos I've seen, and he's gets bonus points for using the 8 bit alternate soundtrack. It probably takes an absurd amount of practice and luck to play that well though. I may give S running a try after I beat it, but I doubt I'll have the patience. The game's too frustrating. I did manage to S rank level one though, so that's pretty awesome. Something about games with letter ranks for levels that compels to try and ace each stage, but I don't know that I've got the skills for this one. Just beating the game will be a mark of pride.
I like Betrayal a lot. It's one of my favorite WayForward games.
RyaNtheSlayA wrote:
Seriously. Screw you Shao Kahn I'm gonna play Animal Crossing.