XCOM: Enemy Unknown (on 360/PS3)

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noiseredux
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Re: XCOM: Enemy Unknown (on 360/PS3)

Post by noiseredux »

yeah this game is serious hahaha. I'm hooked, but it's crazy to see your squad go. I'm on Normal so I can still reload old saves. I think I heard Ironman means you can't even do that?
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Re: XCOM: Enemy Unknown (on 360/PS3)

Post by RyaNtheSlayA »

noiseredux wrote:yeah this game is serious hahaha. I'm hooked, but it's crazy to see your squad go. I'm on Normal so I can still reload old saves. I think I heard Ironman means you can't even do that?
In Ironman, you only get one save, and it auto-saves after each turn.
Older. Not wiser.
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Re: XCOM: Enemy Unknown (on 360/PS3)

Post by noiseredux »

I'll tell ya, when a Tactics game is good - it's really good. And this game is gooood. Talk about drama! I had one of those four-legged bastards that turns dudes to zombies come slink out of a building and land ONE SPACE away from my "team captain." (I call this guy the team captain as he's one of the more leveled-up skill-wise, and probably has the most kills of anyone on my squad right now.) The team-captain had already moved, and so my next character's turn was enough that even if I dashed I still wasn't super close. Instead, I moved just as far as I could while still having the ability to take a shot. 29% guys. 29% that the shot would connect. And there was the decision. Do I take the shot, miss and hope I can get someone else over there before the four-legged bastard's next move? Do I dash as close as I can get to set up a good shot on next round and hope that I can get the team-captain out of harm's way in the meantime? Well dear friends, I took the shot. 29% and it was CRITICAL. Mission ended with that kill, and a sigh of relief.

Love this game.
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Re: XCOM: Enemy Unknown (on 360/PS3)

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Ahh yes, the Chryssalids. Not nearly as scary in this game as they were in the original, due to the changes in the combat system. In the original, they had 110 movement points and a melee attack cost 15. So they could run at you from 23 tiles away and melee attack (which would usually hit, turning you into a zombie that would hatch into another Chryssalid). In this game they have a tendency to dash into view because of the move or attack action point system, making it much easier to take them down before they can hit you.
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flex wood
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Re: XCOM: Enemy Unknown (on 360/PS3)

Post by flex wood »

Well I guess after hearing praise from noise this game is next on the chopping block for me since I just finished the last of us (a very meh ending.) Stupid playstation plus making me ignore my back log.
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noiseredux
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Re: XCOM: Enemy Unknown (on 360/PS3)

Post by noiseredux »

flex wood wrote:Well I guess after hearing praise from noise this game is next on the chopping block for me since I just finished the last of us (a very meh ending.) Stupid playstation plus making me ignore my back log.
warning: Enemy Unknown is highly addictive.
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Re: XCOM: Enemy Unknown (on 360/PS3)

Post by MrPopo »

Oh yeah, I forgot the other big differences between Chryssalids in the new XCOM vs the old X-COM. In the new one if you kill a zombie it won't come back as a Chryssalid. In the old one once something became a zombie that was it; you were going to have another melee guy to rape you in the ass for not having gotten everyone in flying armor yet.
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Re: XCOM: Enemy Unknown (on 360/PS3)

Post by noiseredux »

more drama...

Let me tell y'all about 'Coney.' For the last 5 hrs or so, Coney has been my star. Her real name is Charlotte, but the squad calls her Coney (presumably as she's from the Coney Island area, though I've never asked). She started out just as nondescript as any of my other soldiers, but quickly rose through the ranks in 5 hrs thanks to her sharp-shooting. Even as snipers go she seemed to have a can't-miss nature about her. A little extra luck that goes above mere statistics.

In the first mission where we encountered these grunt front-line soldier aliens she was caught off guard. She had set up post looking through an open train cargo cart when one of them surprised her and positioned himself a single space away. Apparently he had dashed to get there as he didn't take a shot at her, but she had nobody covering her. I got my closest guy over in her area and he took the best shot he could. It hit, but not hard and the grunt remained standing. Coney's turn was next and she could run, get safe and take the shot - risking that the grunt would go after the soldier who had just defended her. Nah, Coney point-blanked him. Grunt goes down. Mission over.

So imagine my horror when Coney was fragged by a Thin Man during a bomb-deactivation mission. She had been holding down behind a car when he surprised her. Hit her hard and she started bleeding out. Luckily - so luckily - I had a soldier with a medkit close by. I got her over to Coney on the next turn and healed her up, and followed that by parking a third soldier with them behind that car and put him on overwatch to protect them. A sigh of relief as my turn ended and I realized that a close call had happened, but Coney would continue running up her tally of kills.

And that's when the car they were behind blew up. All three of them KIA'd while exhibiting tremendous teamwork. They had done everything right - they just couldn't do it fast enough. The squad will miss Coney. She won't be an easy part of the team to replace.
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Re: XCOM: Enemy Unknown (on 360/PS3)

Post by dsheinem »

cool story bro
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noiseredux
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Re: XCOM: Enemy Unknown (on 360/PS3)

Post by noiseredux »

not as cool as your borderland 2 story, bro.
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