1. Thomas Was Alone - PC
2. Sam & Max Save the World - The whole season - PC, GOG versions
3. Sam & Max Beyond Time and Space - The whole season - PC, GOG versions
4. Sam & Max The Devil's Playhouse - Episode 1 - PC, GOG version
5. Sam & Max The Devil's Playhouse - Episode 2 - PC, GOG version
6. Sam & Max The Devil's Playhouse - Episode 3 - PC, GOG version
7. The Walking Dead Series - PC
8. Sly Thieves in Time - PS3
9. Guacamelee - PS3
10. Castlevania: Mirror of Fate - 3DS
11. Resident Evil Revelation - 3DS
12. Professor Layton and the Miracle Mask - 3DS
13. Samurai Warriors Chronicles -3DS
14. Tales from Space: Mutant Blobs Attack - Vita
15. Shinovi Versus - Vita
16. Fire Emblem Awakening - 3DS
17. Dokuro - Vita
*New*
Nun Attack - Vita
Hotline Miami - VitaNun Attack
So I thought I'd try Nun Attack as it looked fun with its cartoon-like graphics and silly theme. This used to be an Android game and is available on iOS devices. The appeal of the Vita version is that it does not have micro transactions like those versions did where you would have to pay for upgrades or miracles.
It's basically Charlie's Angels with nuns and demons, and I guess Charlie would in this case be God. You're hunting down a former member of your team of badass nuns who has gone bad, while slaughtering all manner of unholy minions along the way. The game is sort of a strategy action game I guess with touch screen controls. You move your nuns around or make them attack targets by dragging your finger between them and the target or location. They'll shoot enemies until they die and they each have powers you can activate by touching them and touching the icon for the power. Each girl has strengths and weaknesses like one being a tank and another being a long range, high damage unit with low health (kind of like a sniper). Knowing where to position everyone and how to leverage their strengths and powers is key to survival and if things get really hard you can use miracles to help you. Miracles cost money though, and so does upgrading your various guns that you find. Your characters will also level up as they kill stuff.
There's also this stupid optional goal of destroying enemy portals in each level as they shoot projectiles at you that you have to deflect back at them. This gets annoying quick especially when you have to deflect projectiles from one portal towards
another portal in order to damage it. The placement of these portals gets aggravating in later levels too where you can't damage this one here so you have to run over there, make that other portal attack you, then deflect its projectiles towards that other portal you passed earlier all while trying to avoid the dozens of projectiles it has been firing at you.
The game is fun for the first two chapters, particularly if you play it strategically and try not to spam miracles. I always try to challenge myself in some way when I play something so I avoided using miracles and would reset the game if any character died. This made the game a bit more fun. However, the game gets irritating in the last two chapters at which point the game throws so many legions of tough enemies at you that you need to have everyone at max level with a fully upgraded gun, and even then you'll die a lot unless you spam your miracles. Something I didn't want to do, but you pretty much have to. It's easy to see how this game would have functioned as a micro transaction game as you'd be forced to spend money to get more miracles or to grind up your guns, throwing skill and strategy out the window. So yeah, I sort of liked the game less towards the the end as the game just became about brute forcing your way through the increasingly cheap stages rather than using actual strategy or skill. Oh, and the final boss is cheap as fuck. Cause you know designers always have to dick you over in some way when you're close to beating the game
Also, for a game with such a funny theme, it doesn't really leverage it. The game is practically humorless. Plants vs Zombies this is not. All in all, it's an okay game for 3 bucks, but wears out its welcome halfway through. A lot of these mobile device games seem like that. I never understood how people could play Angry Birds for hours on end. Angry Birds shows you everything the game is about after playing it for ten seconds. It's about as simplistic and boring as a game can get.
Also, the touch screen controls are inaccurate at times, especially when there's dozens of enemies onscreen along with your four nuns and it becomes hard to accurately use the touch screen when there is so much shit onscreen getting in your way. Good luck trying to touch a specific character and give her orders when she's lost in the horde of onscreen enemies or when she's so close to another nun that the game thinks you're actually trying to use her instead. The game sometimes becomes a bit of a clusterfuck in the last two chapters.
Hotline MiamiSo the Vita/PS3 versions have this exclusive mask that turns the game black and white. A small bonus, but kind of neat. I played through the whole game again on Vita, after having played through it months ago when it came out on PC. I found the Vita version far more stable, versus the constant crashes I got when playing the PC version. The game is great on Vita. In fact, I played far better this second time through the game getting A+ ranks in every level including the bonus ones. I wanted to get a Platinum for this one, but apparently the developers have admitted that a few trophies are currently glitched. So my trophy percentage is sitting at 88%. Oh well, guess I'll wait for a patch.
Not much I can say about this game that hasn't been said already. It's fast paced, stylish, challenging (often aggravatingly so), and retro. It has a great soundtrack, borrows a lot from the movie Drive, and is extremely violent. I love the one hit kill nature of the game, not because it makes the game harder, but because it makes the violence feel real. Violent games are a dime a dozen, but it's amazing how much more visceral it feels in this game. When someone gets hit by a shotgun, they don't simply lose health, they have their head blown off and their blood sprayed all over the floor. Hotline Miami is one of the few genuinely cinematic games out there because an action sequence actually plays out like it would in a movie, versus the sort of ridiculous action you see in most video games that is about as far removed from reality as possible. The amount of blood and corpses you leave in your wake in this game is amazing. I haven't seen so much carnage when retracing my steps through a level I've played through since playing Ninja Gaiden 2 on the 360. I mean just look at this shit:

