Games Beaten 2013

Anything that is gaming related that doesn't fit well anywhere else
graffix_13
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Re: Games Beaten 2013

Post by graffix_13 »

Gamerforlife wrote:I don't know. I played through Super Metroid and beat it exactly one time. I lost count of how many times I've beaten Castlevania Symphony of the Night. It's a better game in my opinion, at least for my particular tastes. And I was never as thrilled with Metroid titles as I have been with metroidvania games as I've played a lot more of them. I like rpgs, and the Vania part really brings that in as Symphony of the Night was the game to merge that with the Metroid formula.

Course, the whole creatures of the night theme is more interesting to me than space bounty hunter, so there's also that I guess. Stylistically and thematically I like Castlevania more than Metroid. I was never a huge fan of either until Symphony of the Night, which made me love Castlevania. Metroid I still am not a huge fan of, but I did have fun with Metroid on the NES and Super Metroid on the SNES, but just never felt the need to play them more than once.


I gotta go with Gamerforlife on this one. Castlevania > Metroid, and mainly for the these exact reasons. While Super Metroid was a good game, it wasn't "epic" IMO. Creatures of the Night theme > Space Bounty Hunter, 24/7!!

And as for games length, I seem to find as I get older I like longer games. I dunno, maybe all the "stretch your dollar" talks my parents use to give me growing up are starting to sink in :lol:

These days, it's just hard to justify spending $60 on games <10 hours in length. Good thing most of the retro console games are less than $50!
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Fragems
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Re: Games Beaten 2013

Post by Fragems »

Games Beaten 2013
1. BF3(PC)
2. Driver San Fransisco(PC)
3. Inversion(PC)
4. Xcom Enemy Unknown(PC)
5. Lord of the Rings War In the North(PC)
6. Deponia(PC)
7. Medal of Honor(PC)
8. Medal of Honor: Warfigther(PC) AKA Door Breach SIM 2012
9. Kingdom Hearts(PS2) 5/26/13
10. Where's Waldo(NES) 6/2/13
11. Call of Duty Modern Warfare 3(360) 6/16/13
12. Airlock(Atari 2600) 6/20/13
13. Adventure(Atari 2600) 7/1/13
14. Eco Fighters(PSP Capcom Classics Collection Reloaded) 7/5/13
15. The Last of Us(PS3) 7/10/13

I loved this game. Was probably one of the best PS3 exclusive I have played and is definitely in the running for best storyline of this generation in my book right next to Alan Wake. I am really hoping to see a sequel or prequel in the next few years definitely a nice new IP for the PS.

Aside from a few minor bugs I didn't really find anything wrong with the game. The game play was fluid and challenging, there were plenty of items to scavenge and collect, story + characters were A+ quality, and the music was well done.

I however am not a huge fan of the ending. It got me where I wanted to go but in a fashion that kind of makes me dislike Joel even though I really really like him as a character. Hopefully we get a sequel to kind of iron out the ruffles left by his decisions, but like most of the Uncharted games the conclusion wrapped everything up for the most part which makes a sequel totally optional from the developers stand point. Although I don't see a reason why not to make other then a fear of it not surpassing the original.

Things that leave me hoping for a sequel/prequel. HEAVY Spoilers.
1. The Fireflies are gonna be pissed. Not only did he steal Ellie away from them but he also flat out executed their leader. Seeing as both he and his brother had a history with the group it wouldn't be surprising if they knew who Joel was and tracked him down.

2. Joel lied to Ellie about the fireflies she isn't an idiot so she probably knows what happened, but she cares to much for Joel to call him out on it. This in my opinion made for a very tense ending. What disappointed me about this ending was while I really wanted Joel to save Ellie he did so without even considering her wishes. Which kind of made it hard to determine if he was doing it to save her or to save himself from loosing another person he cared about. If he had told her the truth or the credits had rolled before he answered I would have liked the ending much better.

3. The bite mark on Ellie's arm looked kind of funky towards the end. Plus she started talking about the whole story of how she was bitten and is still waiting to go crazy.

4. They arrived at the town but didn't enter it. Meaning they could launch straight into the next game if it has been raided or they are hostile.

5. No cure has been found.

6. The military power that controlled the quarantine zones. Had very little involvement in the game.

7. Ellie's condition has been witnessed by a large amount of people and word will undoubtedly spread.

8. The 20 year gap. They hint at what all went down but never go into great detail. Joel kind of sounds like he was a bandit asshole for a long time. Would love to see more stuff immediately after the outbreak but I figure the earliest Joel could have recovered from the injuries he received in the opening is probably 2-3 months. They could always go the Brother route though since he seems to have a mixed history involving the fireflies as well.
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Luke
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Re: Games Beaten 2013

Post by Luke »

graffix_13 wrote:I gotta go with Gamerforlife on this one. Castlevania > Metroid, and mainly for the these exact reasons.


You guys have got to clarify what games you are talking about. You're talking about two series that have several games than span multiple consoles, and most of them are completely different from the other.
AppleQueso

Re: Games Beaten 2013

Post by AppleQueso »

Luke wrote:
graffix_13 wrote:I gotta go with Gamerforlife on this one. Castlevania > Metroid, and mainly for the these exact reasons.


You guys have got to clarify what games you are talking about. You're talking about two series that have several games than span multiple consoles, and most of them are completely different from the other.


In a nutshell: the discussion is basically Metroid (original), Super Metroid, Zero Mission, Fusion (mostly) vs Symphony of the Night and all of the GBA and DS Castlevania games.
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BurningDoom
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Re: Games Beaten 2013

Post by BurningDoom »

AppleQueso wrote:
In a nutshell: the discussion is basically Metroid (original), Super Metroid, Zero Mission, Fusion (mostly) vs Symphony of the Night and all of the GBA and DS Castlevania games.


I thought that we all understood each other on that one, since we're discussing Metroidvania games.
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Consoles Owned: Atari 2600, NES, SNES, Super GB, N64, Gamecube, GB Player, Wii, Sega Power Base Converter, Genesis, Saturn, Dreamcast, TurboGrafx-16, PlayStation, PS2 Slim, XBox, XBox 360, Game Boy, GBC, GBA-SP, DS, Game Gear, GG Master Converter
AppleQueso

Re: Games Beaten 2013

Post by AppleQueso »

BurningDoom wrote:
AppleQueso wrote:
In a nutshell: the discussion is basically Metroid (original), Super Metroid, Zero Mission, Fusion (mostly) vs Symphony of the Night and all of the GBA and DS Castlevania games.


I thought that we all understood each other on that one, since we're discussing Metroidvania games.


I was clarifying it for Luke.
dsheinem
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Re: Games Beaten 2013

Post by dsheinem »

January-June (the first 50)
Commander Keen Episode 1: Marooned on Mars - PC *new*
DLC Quest - PC *new*
Live Freemium or Die - PC *new*

TOTAL: 53


Games Beaten: 2012 2011 2010

Three PC platformers to get the second half of the year started. I installed, played, and finished a game I bought in the Steam Sale DURING the sale, which should earn me a special award of some sort. These games (both part of DLC Quest purchase) are both a hoot, though Live Freemium or Die is the standout for sure. A lot of fun, funny, and well worth the cheap price.

I wrote about Commander Keen in the Summer Challenge thread. Glad I played some of it, but not my thing.
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hashiriya1
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Re: Games Beaten 2013

Post by hashiriya1 »

I just beat PSYCHO DREAM on the Super Famicom earlier today.

What a weird game. You traverse through buildings, subway stations, and sewers which leads to the final showdown where you fight a huge alien inside Disneyland.

The ending
is just a mode 7 zoom-out of Disneyland park.
Nothing is said, nothing else is shown. Just Disneyland.
This game doesn't even have a Disney license.
Weird.

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mrjayberry
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Re: Games Beaten 2013

Post by mrjayberry »

1. Super Mario Advance 2 (GBA)
2. The Hobbit (GBA)
3. TMNT: Fall of the Footclan (GB)
4. Legend of Zelda (GCN)
5. WWF Superstars 2 (GB)
6. Soul Calibur 2 (GCN)
7. Scooby Doo Unmasked (GBA)

You'd think I only have Nintendo consoles from this list, I need to buckle down and beat something for the Playstation or Game Gear.
Gamerforlife
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Re: Games Beaten 2013

Post by Gamerforlife »

1. Thomas Was Alone - PC
2. Sam & Max Save the World - The whole season - PC, GOG versions
3. Sam & Max Beyond Time and Space - The whole season - PC, GOG versions
4. Sam & Max The Devil's Playhouse - Episode 1 - PC, GOG version
5. Sam & Max The Devil's Playhouse - Episode 2 - PC, GOG version
6. Sam & Max The Devil's Playhouse - Episode 3 - PC, GOG version
7. The Walking Dead Series - PC
8. Sly Thieves in Time - PS3
9. Guacamelee - PS3
10. Castlevania: Mirror of Fate - 3DS
11. Resident Evil Revelation - 3DS
12. Professor Layton and the Miracle Mask - 3DS
13. Samurai Warriors Chronicles -3DS
14. Tales from Space: Mutant Blobs Attack - Vita
15. Shinovi Versus - Vita
16. Fire Emblem Awakening - 3DS
17. Dokuro - Vita

*New*

Nun Attack - Vita
Hotline Miami - Vita


Nun Attack
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So I thought I'd try Nun Attack as it looked fun with its cartoon-like graphics and silly theme. This used to be an Android game and is available on iOS devices. The appeal of the Vita version is that it does not have micro transactions like those versions did where you would have to pay for upgrades or miracles.

It's basically Charlie's Angels with nuns and demons, and I guess Charlie would in this case be God. You're hunting down a former member of your team of badass nuns who has gone bad, while slaughtering all manner of unholy minions along the way. The game is sort of a strategy action game I guess with touch screen controls. You move your nuns around or make them attack targets by dragging your finger between them and the target or location. They'll shoot enemies until they die and they each have powers you can activate by touching them and touching the icon for the power. Each girl has strengths and weaknesses like one being a tank and another being a long range, high damage unit with low health (kind of like a sniper). Knowing where to position everyone and how to leverage their strengths and powers is key to survival and if things get really hard you can use miracles to help you. Miracles cost money though, and so does upgrading your various guns that you find. Your characters will also level up as they kill stuff.

There's also this stupid optional goal of destroying enemy portals in each level as they shoot projectiles at you that you have to deflect back at them. This gets annoying quick especially when you have to deflect projectiles from one portal towards another portal in order to damage it. The placement of these portals gets aggravating in later levels too where you can't damage this one here so you have to run over there, make that other portal attack you, then deflect its projectiles towards that other portal you passed earlier all while trying to avoid the dozens of projectiles it has been firing at you.

The game is fun for the first two chapters, particularly if you play it strategically and try not to spam miracles. I always try to challenge myself in some way when I play something so I avoided using miracles and would reset the game if any character died. This made the game a bit more fun. However, the game gets irritating in the last two chapters at which point the game throws so many legions of tough enemies at you that you need to have everyone at max level with a fully upgraded gun, and even then you'll die a lot unless you spam your miracles. Something I didn't want to do, but you pretty much have to. It's easy to see how this game would have functioned as a micro transaction game as you'd be forced to spend money to get more miracles or to grind up your guns, throwing skill and strategy out the window. So yeah, I sort of liked the game less towards the the end as the game just became about brute forcing your way through the increasingly cheap stages rather than using actual strategy or skill. Oh, and the final boss is cheap as fuck. Cause you know designers always have to dick you over in some way when you're close to beating the game :roll:

Also, for a game with such a funny theme, it doesn't really leverage it. The game is practically humorless. Plants vs Zombies this is not. All in all, it's an okay game for 3 bucks, but wears out its welcome halfway through. A lot of these mobile device games seem like that. I never understood how people could play Angry Birds for hours on end. Angry Birds shows you everything the game is about after playing it for ten seconds. It's about as simplistic and boring as a game can get.

Also, the touch screen controls are inaccurate at times, especially when there's dozens of enemies onscreen along with your four nuns and it becomes hard to accurately use the touch screen when there is so much shit onscreen getting in your way. Good luck trying to touch a specific character and give her orders when she's lost in the horde of onscreen enemies or when she's so close to another nun that the game thinks you're actually trying to use her instead. The game sometimes becomes a bit of a clusterfuck in the last two chapters.

Hotline Miami
So the Vita/PS3 versions have this exclusive mask that turns the game black and white. A small bonus, but kind of neat. I played through the whole game again on Vita, after having played through it months ago when it came out on PC. I found the Vita version far more stable, versus the constant crashes I got when playing the PC version. The game is great on Vita. In fact, I played far better this second time through the game getting A+ ranks in every level including the bonus ones. I wanted to get a Platinum for this one, but apparently the developers have admitted that a few trophies are currently glitched. So my trophy percentage is sitting at 88%. Oh well, guess I'll wait for a patch.

Not much I can say about this game that hasn't been said already. It's fast paced, stylish, challenging (often aggravatingly so), and retro. It has a great soundtrack, borrows a lot from the movie Drive, and is extremely violent. I love the one hit kill nature of the game, not because it makes the game harder, but because it makes the violence feel real. Violent games are a dime a dozen, but it's amazing how much more visceral it feels in this game. When someone gets hit by a shotgun, they don't simply lose health, they have their head blown off and their blood sprayed all over the floor. Hotline Miami is one of the few genuinely cinematic games out there because an action sequence actually plays out like it would in a movie, versus the sort of ridiculous action you see in most video games that is about as far removed from reality as possible. The amount of blood and corpses you leave in your wake in this game is amazing. I haven't seen so much carnage when retracing my steps through a level I've played through since playing Ninja Gaiden 2 on the 360. I mean just look at this shit:

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RyaNtheSlayA wrote:
Seriously. Screw you Shao Kahn I'm gonna play Animal Crossing.
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