Nice call! I had read this, but this is some obscure knowledge!Damm64 wrote:Congos Caper is actually Joe & Mac 2 and Lost in the tropics should be Joe & Mac 3.
"Pseudo-sequels", spin-offs, loosely-connected games, etc...
- prfsnl_gmr
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Re: "Pseudo-sequels", spin-offs, loosely-connected games, et
- BoneSnapDeez
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Re: "Pseudo-sequels", spin-offs, loosely-connected games, et
Contra Force isn't really a Contra game. It's based on a Japanese game called Arc Hound, Konami changed it to a Contra game during localization.
What's funny is that the Japanese Arc Hound was cancelled, so even though Contra Force isn't a Contra game one could argue that it technically is as no non-Contra version of it exists.
Speaking of Contra - the most obscure port of the original game can be found on the Tandy Color. It's called The Contras and is actually more of a port of the NES version than the arcade original. So a port of a port, basically. It is extraordinarily rare.
What's funny is that the Japanese Arc Hound was cancelled, so even though Contra Force isn't a Contra game one could argue that it technically is as no non-Contra version of it exists.
Speaking of Contra - the most obscure port of the original game can be found on the Tandy Color. It's called The Contras and is actually more of a port of the NES version than the arcade original. So a port of a port, basically. It is extraordinarily rare.
Re: "Pseudo-sequels", spin-offs, loosely-connected games, et
God Hand -> Madworld -> Max Anarchy
The "Clover/Platinum" beat em up trilogy, originating on PS2 with God Hand by Clover Studios, continuing on Wii with Platinum Games (composed of remnants of Clover), and the most recent game on PS3 by Platinum. All three games are very obviously in the spirit of each other as they parody the beat em up genre, are very heavy on humor and ultra-violence, and feature some of the same characters.
Madworld is kind of a stain on the whole thing as it completely drops the technical gameplay and high level of difficulty that God Hand possessed in lieu of shock humor and mindless combat (and is bad on many other levels), but Max Anarchy is largely a return to form with much more technical gameplay and is an evolution on the whole thing with the competitive multiplayer. It's a shame Max Anarchy is barely talked about and went completely under the radar, as it's truly a gem and one of the more unique games of this gen.
The "Clover/Platinum" beat em up trilogy, originating on PS2 with God Hand by Clover Studios, continuing on Wii with Platinum Games (composed of remnants of Clover), and the most recent game on PS3 by Platinum. All three games are very obviously in the spirit of each other as they parody the beat em up genre, are very heavy on humor and ultra-violence, and feature some of the same characters.
Madworld is kind of a stain on the whole thing as it completely drops the technical gameplay and high level of difficulty that God Hand possessed in lieu of shock humor and mindless combat (and is bad on many other levels), but Max Anarchy is largely a return to form with much more technical gameplay and is an evolution on the whole thing with the competitive multiplayer. It's a shame Max Anarchy is barely talked about and went completely under the radar, as it's truly a gem and one of the more unique games of this gen.
- noiseredux
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Re: "Pseudo-sequels", spin-offs, loosely-connected games, et
is Max Anarchy the same thing as Anarchy Reigns? I actually picked it up for $10 a few weeks ago, but haven't had a chance to give it a go yet.brunoafh wrote:God Hand -> Madworld -> Max Anarchy
The "Clover/Platinum" beat em up trilogy, originating on PS2 with God Hand by Clover Studios, continuing on Wii with Platinum Games (composed of remnants of Clover), and the most recent game on PS3 by Platinum. All three games are very obviously in the spirit of each other as they parody the beat em up genre, are very heavy on humor and ultra-violence, and feature some of the same characters.
Madworld is kind of a stain on the whole thing as it completely drops the technical gameplay and high level of difficulty that God Hand possessed in lieu of shock humor and mindless combat (and is bad on many other levels), but Max Anarchy is largely a return to form with much more technical gameplay and is an evolution on the whole thing with the competitive multiplayer. It's a shame Max Anarchy is barely talked about and went completely under the radar, as it's truly a gem and one of the more unique games of this gen.
Re: "Pseudo-sequels", spin-offs, loosely-connected games, et
Yes. The localized version has that different name for whatever reason.
- BurningDoom
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Re: "Pseudo-sequels", spin-offs, loosely-connected games, et
Don't know if you want to, but it would be cool if you kept adding to the list in the original post as these come up, Bonez.
Game Trade/Want List:
http://www.racketboy.com/forum/viewtopi ... 22&t=28206
Consoles Owned: Atari 2600, NES, SNES, Super GB, N64, Gamecube, GB Player, Wii, Sega Power Base Converter, Genesis, Saturn, Dreamcast, TurboGrafx-16, PlayStation, PS2 Slim, XBox, XBox 360, Game Boy, GBC, GBA-SP, DS, Game Gear, GG Master Converter
http://www.racketboy.com/forum/viewtopi ... 22&t=28206
Consoles Owned: Atari 2600, NES, SNES, Super GB, N64, Gamecube, GB Player, Wii, Sega Power Base Converter, Genesis, Saturn, Dreamcast, TurboGrafx-16, PlayStation, PS2 Slim, XBox, XBox 360, Game Boy, GBC, GBA-SP, DS, Game Gear, GG Master Converter
Re: "Pseudo-sequels", spin-offs, loosely-connected games, et
Cool thread bro.
Watching the Chrontendo series shows off a lot of these types of games.
For example
Robowarrior on the NES --- > Bomber King in Japan (by Hudson, a Bomberman style game)
The sequel?
Bomber King Scenario 2 on the Game Boy (Japan) --- > Blaster Master Boy (by Sunsoft in the US)
Watching the Chrontendo series shows off a lot of these types of games.
For example
Robowarrior on the NES --- > Bomber King in Japan (by Hudson, a Bomberman style game)
The sequel?
Bomber King Scenario 2 on the Game Boy (Japan) --- > Blaster Master Boy (by Sunsoft in the US)
Xeogred wrote:The obvious answer is that it's time for the Dreamcast 2.
Re: "Pseudo-sequels", spin-offs, loosely-connected games, et
Japan got Pokemon Red, Green AND Blue for the gameboy America only got the Red & blue games

It looks like that pokemon gen's allways come in 3 games... except for black & white.
Japan also got 3 pokemon stadiums for the N64 and America (once again) got 2.
https://sphotos-b.xx.fbcdn.net/hphotos- ... 3286_n.png
It looks like that pokemon gen's allways come in 3 games... except for black & white.
Japan also got 3 pokemon stadiums for the N64 and America (once again) got 2.
https://sphotos-b.xx.fbcdn.net/hphotos- ... 3286_n.png
noiseredux wrote:I don't lend shit and I don't borrow shit.

Re: "Pseudo-sequels", spin-offs, loosely-connected games, et
Very interesting; most people haven't a clue about Mystic Ark but I like it.
But Mystic Ark: Maboroshi Gekijo, whatever that is? Totally new to me! Time to go look it up!
But Mystic Ark: Maboroshi Gekijo, whatever that is? Totally new to me! Time to go look it up!
If each mistake being made is a new one, then progress is being made.
- alienjesus
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Re: "Pseudo-sequels", spin-offs, loosely-connected games, et
Wonder Boy:
Series:-
Wonder Boy (AKA Adventure Island (on NES), AKA Revenge of Drancon (GG))
Wonder Boy in Monster Land ( AKA Wonder Boy in Monster World (Japan), AKA Bikkuriman World (Japan PC Engine), AKA Turma da Mônica (Brazil SMS), AKA Saiyuki World (Famicom))
Wonder Boy 3: Monster Lair (AKA Monster Lair (PCE-CD/TGCD))
Wonder Boy III: The Dragon's Trap (AKA Monster World 2 (Japan), AKA Dragons Curse (TG16), AKA Adventure Island (Japan PC Engine - not related to adventure island series), AKA Turma da Mônica em o Resgate (Brazil SMS))
Wonder Boy in Monster World (AKA Monster World 3 (Japan), AKA Dynastic Hero (TG16), AKA Turma da Mônica na Terra Dos Monstros (Brazil Mega Drive)
Monster World 4
Definitely up there with the most complex series lineage imo. Not only did the game end up spawning two different series (Wonder Boy & Adventure Island), but then one of those series ended up being two sub-series in itself (Wonder Boy & Monster World). In addition, every game in the series except the last one was released under different names in different regions and different consoles, with some of them having about 4 or 5 different names
In addition, the game Saiyuki World for the Japanese Famicom system, which was originally a port of Wonder Boy in Monster Land, ended up getting a sequel which wasn't a port of a WonderBoy game, but a game in a simialr vein to Monster Land - that game was then bought over to America under the name of Whomp 'Em.
Series:-
Wonder Boy (AKA Adventure Island (on NES), AKA Revenge of Drancon (GG))
Wonder Boy in Monster Land ( AKA Wonder Boy in Monster World (Japan), AKA Bikkuriman World (Japan PC Engine), AKA Turma da Mônica (Brazil SMS), AKA Saiyuki World (Famicom))
Wonder Boy 3: Monster Lair (AKA Monster Lair (PCE-CD/TGCD))
Wonder Boy III: The Dragon's Trap (AKA Monster World 2 (Japan), AKA Dragons Curse (TG16), AKA Adventure Island (Japan PC Engine - not related to adventure island series), AKA Turma da Mônica em o Resgate (Brazil SMS))
Wonder Boy in Monster World (AKA Monster World 3 (Japan), AKA Dynastic Hero (TG16), AKA Turma da Mônica na Terra Dos Monstros (Brazil Mega Drive)
Monster World 4
Definitely up there with the most complex series lineage imo. Not only did the game end up spawning two different series (Wonder Boy & Adventure Island), but then one of those series ended up being two sub-series in itself (Wonder Boy & Monster World). In addition, every game in the series except the last one was released under different names in different regions and different consoles, with some of them having about 4 or 5 different names
In addition, the game Saiyuki World for the Japanese Famicom system, which was originally a port of Wonder Boy in Monster Land, ended up getting a sequel which wasn't a port of a WonderBoy game, but a game in a simialr vein to Monster Land - that game was then bought over to America under the name of Whomp 'Em.

