RCBH928 wrote:
My HDD does not seem to be that slow , but maybe that game is a heavy load. I wonder if it is worth while to install SSD on PS4 and Xbox1 .
Games tend not to show as much of a benefit due to being able to pre-load data. Initial loading times get improved, and dynamic games that can't entirely predict what data they'll need (like MMOs) may see improvements. Once you're playing, if not all the needed data is loaded to RAM in the first place, the game will tend to load it in the background.
Can sort of see the benefits of that optimization with the
tests from back when the 360's "install to HDD" option came out. For consoles especially, devs know what hardware they have to work with, and design for it.
SSDs provide a much more perceptible performance difference for general computing, or for things where there's no real limit to how good performance can be.
The thing that SSDs do phenomenally better than any other storage medium is access speed. Sure, they now have transfer speeds up there with good RAID arrays, sip power, are dead silent, all that... But, want to find a random file?
A good DVD-ROM can get down around a 100ms access time. The best HDDs will get under 10ms, perhaps around 7ms, though that's 10k RPM drives, and it'll more typically be in the teens.
A modern SSD is
around .05-.2ms.
Your computer is jumping around looking/writing to little files
a lot. Launch a program, and it's bouncing around, reading settings files, writing to system logs, grabbing library files, etc. And it's doing that not just for the few applications you see, but also for the tens of processes going on behind the scenes. Being 100x faster at that kind of stuff is the biggest contributor to the general snappiness that an SSD tends to provide...but it's also something that isn't usually relevant to gaming, outside of (say) an MMO needing to randomly grab textures to correspond to all the players who happen to be in town.