dsheinem wrote:Opa Opa wrote:CRTGAMER wrote:I know the Xbox One biggest grievence is the continual online game authentification. I suspect the PS4 might fall in this same trap with the mention of "cloud save"? Sadly this is the way all gaming systems are going.
Cloud saves have nothing to do with persistent DRM checks.
some bright news for long term playability:
http://kotaku.com/microsoft-we-wont-ren ... -513602148
That cloud save just might be a hidden lock of sorts? Not saying it is, just a potential that might be exploited in a mandated to keep playing console bios update patch. I think the Bios required update patch is the biggest concern, what "rules" are set today can have easily be modified tomorrow. This could be good or really bad for one who has invested heavily in a given system.
Hopefully the Kotaku article will get a lot of hits, especially from Microsoft. Based on the track record of existing DRM DLC games on consoles and the limits of support, I won't hold my breath from their response in that article. They have to give a right answer even if not 100 percent positive what will happen later just to reassure the public.
I am reflecting my concern based on the PS2 which can no longer download patches for Action Replay since the Sony server is down. Fortunately I kept the latest backed up on a few memory cards. The same issue with Original Xbox for DLC maps which cannot be backed up and no longer available. Not sure if the Gamecube had any of the older DLC.
How are WiiU owners faring, any issues if leaving the console offline for say a month? Do all games including purchased DRM still work long term without an online connection? Not talking about online game play of course, just a verify that the games will always run offline.