Console vs PCs in retrospect

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Re: Console vs PCs in retrospect

Post by Sasha_Blue »

Retronomy wrote:To be honest, I see somewhat of a trend in today's PC market that greatly mirrors PC gaming in the late 80s-early 90s. We're getting a huge wave of indie games, which usually comes from ease of programming and publishing. With a slew of tools and distrobution platforms, in addition to social network platforms, a small team of devs at least have a chance at breaking into the industry again. This same thing happened with commodore, then dos. Seems to happen in an almost cyclic fashion.

The only thing we're missing today is the shareware scene.
^This

I love indie games! There are a lot of good ones like this one

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Re: Console vs PCs in retrospect

Post by Retronomy »

If you like that game, you should check out his earlier title Bonesaw: The Game. One of my favorite indie titles, and it's free ;)
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Re: Console vs PCs in retrospect

Post by Sasha_Blue »

Retronomy wrote:If you like that game, you should check out his earlier title Bonesaw: The Game. One of my favorite indie titles, and it's free ;)
:D Thank you very much!
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RCBH928
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Re: Console vs PCs in retrospect

Post by RCBH928 »

Sasha_Blue wrote:
Retronomy wrote:To be honest, I see somewhat of a trend in today's PC market that greatly mirrors PC gaming in the late 80s-early 90s. We're getting a huge wave of indie games, which usually comes from ease of programming and publishing. With a slew of tools and distrobution platforms, in addition to social network platforms, a small team of devs at least have a chance at breaking into the industry again. This same thing happened with commodore, then dos. Seems to happen in an almost cyclic fashion.

The only thing we're missing today is the shareware scene.
^This

I love indie games! There are a lot of good ones like this one

Thats a damn good trailer ... very well done. Especially for an indie game which usually do not have budget for marketing . Did it sell well?
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Re: Console vs PCs in retrospect

Post by Sasha_Blue »

RCBH928 wrote:
Sasha_Blue wrote:
Retronomy wrote:To be honest, I see somewhat of a trend in today's PC market that greatly mirrors PC gaming in the late 80s-early 90s. We're getting a huge wave of indie games, which usually comes from ease of programming and publishing. With a slew of tools and distrobution platforms, in addition to social network platforms, a small team of devs at least have a chance at breaking into the industry again. This same thing happened with commodore, then dos. Seems to happen in an almost cyclic fashion.

The only thing we're missing today is the shareware scene.
^This

I love indie games! There are a lot of good ones like this one

Thats a damn good trailer ... very well done. Especially for an indie game which usually do not have budget for marketing . Did it sell well?
I'm assuming it did. It's gotten great reviews and the dev of the game got a huge amount of expose last year when the Humble Bundle came out. His other works involve in another game called Snapshot which is another hit among the indie PC crowd.
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Re: Console vs PCs in retrospect

Post by ApolloBoy »

Retronomy wrote:To be honest, I see somewhat of a trend in today's PC market that greatly mirrors PC gaming in the late 80s-early 90s. We're getting a huge wave of indie games, which usually comes from ease of programming and publishing. With a slew of tools and distrobution platforms, in addition to social network platforms, a small team of devs at least have a chance at breaking into the industry again. This same thing happened with commodore, then dos. Seems to happen in an almost cyclic fashion.
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Re: Console vs PCs in retrospect

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MrNash wrote:Call me strange, but the big thing that has always drawn me to PC gaming is not the hardware, but specific types of games that I've only been able to find on that platform. Stuff like 4X and grand strategy have with rare exception been exclusively on PC. Given that they're two of my favorite genres of games, the PC will always be an important platform for me.
The only reason I even started PC gaming was Half-Life. I never owned a computer while growing up, really. Half-Life was the game that made me go, "I need to build a box".
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Re: Console vs PCs in retrospect

Post by RCBH928 »

Cronozilla wrote:
MrNash wrote:Call me strange, but the big thing that has always drawn me to PC gaming is not the hardware, but specific types of games that I've only been able to find on that platform. Stuff like 4X and grand strategy have with rare exception been exclusively on PC. Given that they're two of my favorite genres of games, the PC will always be an important platform for me.
The only reason I even started PC gaming was Half-Life. I never owned a computer while growing up, really. Half-Life was the game that made me go, "I need to build a box".
I never understood what was the big deal with this game... seems to me just like any other shooter. The orange box thing on the 360 bored me , more of a jetski game than an fps.
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Re: Console vs PCs in retrospect

Post by fastbilly1 »

RCBH928 wrote:
Cronozilla wrote:
MrNash wrote:Call me strange, but the big thing that has always drawn me to PC gaming is not the hardware, but specific types of games that I've only been able to find on that platform. Stuff like 4X and grand strategy have with rare exception been exclusively on PC. Given that they're two of my favorite genres of games, the PC will always be an important platform for me.
The only reason I even started PC gaming was Half-Life. I never owned a computer while growing up, really. Half-Life was the game that made me go, "I need to build a box".
I never understood what was the big deal with this game... seems to me just like any other shooter. The orange box thing on the 360 bored me , more of a jetski game than an fps.
When Half Life 1 came out in 1998 there was nothing like it. It redefined what people should do with an FPS storyline. In Half Life 2 there was one part on an airboat, but other than that there is no jetski like element, at all.
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Re: Console vs PCs in retrospect

Post by isiolia »

RCBH928 wrote: I never understood what was the big deal with this game... seems to me just like any other shooter. The orange box thing on the 360 bored me , more of a jetski game than an fps.
Half-Life was, at the very least, a combination of a lot of fresh ideas for FPS games at the time, if not adding some of its own.

If it doesn't stand out much now, it's due to the massive influence that it had on subsequent games. To the point that the elements that were so fresh at the time are taken for granted.

HL2 has plenty of FPS goin' on, and is still one of the best in the genre. A big part of the HL games in general is how they present the narrative to the player. There aren't levels, there's a continuous journey - you can trace how you got to where you are from the start (mostly, and when it isn't it's due to Gordon being incapacitated). The vehicles allow for HL2 to take place over a larger area. If you only remember the airboat...you didn't get very far. :lol:
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