Gamerforlife wrote:From what I've heard, the optional, bonus "tombs" are really the only time the game ISN'T Uncharted. A token gesture to old school Tomb Raider fans that they are clearly not marketing towards anymore.
It really isn't that much like Uncharted as a whole though. It's more like if you took the basic structure of Arkham Asylum and grafted the combat from Uncharted 2-3 on instead of the brawling oriented stuff (though you can still do that competently once you upgrade hand to hand).
Uncharted games as a whole are more linear. Tomb Raider, like AA, has you going around the island acquiring new gear that opens up options/pathways. You can revisit old areas via fast-travel if you can't just backtrack. In fact, after you beat the game, you can go back to continue collecting stuff if you want, with most enemies gone.
You've also got a weapon/ability upgrade system that is almost exactly like the one in AA.