OUYA: Open Source Console - Kickstarted in 1 Day
Re: OUYA: Open Source Console - Kickstarted in 1 Day
Welp. Put my OUYA on eBay starting at 1¢. Never opened.
It felt right at the time when I became a Kickstarter backers, but I am not sure about that decision now.
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RyaNtheSlayA
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Re: OUYA: Open Source Console - Kickstarted in 1 Day
Same. So much for the "April release."RyaNtheSlayA wrote:Mine still has not shipped.
Own: Mega Drive, Saturn, Dreamcast, Playstation 1, Playstation 2, Playstation 3, Playstation 4, Playstation 5, PS Vita, Super Nintendo, Nintendo 64, Gamecube, Wii U, Game Boy Advance, DS, 3DS, Switch, Switch 2, Xbox, Xbox 360
Re: OUYA: Open Source Console - Kickstarted in 1 Day
Once they're in production I think I may pick one up. I think it's a rather nice piece of kit for the price.
Re: OUYA: Open Source Console - Kickstarted in 1 Day
The only down side is I don't have Internet at my house yet, and at the moment it's the last thing I need to worry about.
But it's so cool!
Re: OUYA: Open Source Console - Kickstarted in 1 Day
Still waiting...
Well, you haven't.Welcome to the OUYA family!
This confirms that we have received your Pre-Order successfully. Your order will be shipped to the address provided in April, 2013.
Well, you haven't.We will keep you posted on the details of your order, but feel free to stop by the website anytime. We will be updating it with launch news, inside-peeks at some of the great free games under development, and much more.
Please do not reply, as this is an automated email.
Own: Mega Drive, Saturn, Dreamcast, Playstation 1, Playstation 2, Playstation 3, Playstation 4, Playstation 5, PS Vita, Super Nintendo, Nintendo 64, Gamecube, Wii U, Game Boy Advance, DS, 3DS, Switch, Switch 2, Xbox, Xbox 360
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lisalover1
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Re: OUYA: Open Source Console - Kickstarted in 1 Day
Mine arrived the other day... at my dorm room at the other end of the state. I'm having them forward it to me, so it should be here sometime in the coming week.
Re: OUYA: Open Source Console - Kickstarted in 1 Day
Got mine today (after DHL held it in their warehouse longer than it took for the package to travel from Hong Kong to Finland...) and I've been fiddling with it for a few hours now.
During my testing I found some games that I felt had zero input lag, as well as games that had either barely noticeable or noticeable lag. So I guess there is something to it on the software side and it it possible to have games that feel really good, controller-wise. I played only with the official controller, haven't tested any others yet. That segues smoothly into the controller itself - I think it might fool some people into thinking there's more lag than there actually is. The d-pad feels very mushy - I can lightly press a direction on it, feel it hit the bottom, but it doesn't register unless I apply just a little bit more force. Otherwise the controller felt alright - nothing special, but gets the job done. Can't really say anything about the shoulder triggers though, none of the ~10 games I tried out used them.
I think the system could be good, but it comes down to the games now. There's not a whole many games for it now, but then, the system's not officially out yet either. Exclusives are good, but as long as the mobile/indie game ports are done right (ie. no lag, taking advantage of the controller) that might be enough. One of the reasons I originally backed the project was because there are some mobile games I'd like to play with a proper controller instead of touch screen controls or tilting the device around. So I'm hoping to see ports of games like Asphalt 7: Heat or an Ouya-exclusive game of the series.
During my testing I found some games that I felt had zero input lag, as well as games that had either barely noticeable or noticeable lag. So I guess there is something to it on the software side and it it possible to have games that feel really good, controller-wise. I played only with the official controller, haven't tested any others yet. That segues smoothly into the controller itself - I think it might fool some people into thinking there's more lag than there actually is. The d-pad feels very mushy - I can lightly press a direction on it, feel it hit the bottom, but it doesn't register unless I apply just a little bit more force. Otherwise the controller felt alright - nothing special, but gets the job done. Can't really say anything about the shoulder triggers though, none of the ~10 games I tried out used them.
I think the system could be good, but it comes down to the games now. There's not a whole many games for it now, but then, the system's not officially out yet either. Exclusives are good, but as long as the mobile/indie game ports are done right (ie. no lag, taking advantage of the controller) that might be enough. One of the reasons I originally backed the project was because there are some mobile games I'd like to play with a proper controller instead of touch screen controls or tilting the device around. So I'm hoping to see ports of games like Asphalt 7: Heat or an Ouya-exclusive game of the series.
Re: OUYA: Open Source Console - Kickstarted in 1 Day
1 day til retail launch and I still don't have the Ouya I ordered in February. Apparently it has shipped.
The Ouya concept is a good one, but I think it's going to take another company to do it right. They clearly don't have the resources to pull this off.
The Ouya concept is a good one, but I think it's going to take another company to do it right. They clearly don't have the resources to pull this off.
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RyaNtheSlayA
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Re: OUYA: Open Source Console - Kickstarted in 1 Day
Mm. I think it's more the time frame holding them back than money or resources at this point. I have my Ouya. It's growing on me. It needs some killer apps you can't get on PC or Android or iOS though. I have the revised controller and it's not terrible either. Sure it's not great, but, it could be way worse. I think the thing they need most is time.
Older. Not wiser.
