A remake of the old -FLAT- Classic Controller?

NES, SNES, N64, Gamecube, Wii
FlatWiiCCFan
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A remake of the old -FLAT- Classic Controller?

Post by FlatWiiCCFan »

You guys are probably going to think I'm outta my friggin' gourd, I know plenty are
going to say "Why would you ever want the old flat Classic Controller back, or want
Nintendo to do a remake of it, when the CC Pro and the new Wii U Pro controller are
so much better than that old flat piece of junk?"


Well, first let me outline how I feel about each.


Original Classic Controller:

The good:

•Flat, retro design mixed with modern accoutrements...
•Had analog sticks that were nice and tight with great resistance,
so much so that if I wanted to, I could use the analog stick in a
2D game and never feel like it was more "awkward" than Dpad,
thanks to the Octagon rings that kept you in the right direction.


•Good Dpad (but not as good as the old SNES controller Dpad.
•Responsive face buttons with a solid "pop" sound and feel.
•Wire threaded through the bottom eliminated top weight and
since it was conntected to a Wiimote in your lap or on your chest
it really wasn't as big of a hindrance as people made it out to be.



The bad:

•Stick tops would lose friction over time resulting in less grip,
would have benefited from ringed stick top like the Gamecube.
•L/R were pressure gauges that nothing ever made use of...
•zL and zR were horrid mouse clicker buttons instead of normal
rubber tact switches like SNES and PS1/PS2 controllers.
•Clickers for Start, Home, Select... not a big deal, but
not the same feeling as a rubber contact tactile switch.



Classic Controller Pro:

The good:

•Replaced the Slider L/R and clicker zL/zR with normal
rubber contact buttons like the PS1/PS2 controllers.
•Configuration of the shoulders and controller shape
made it easier to hit the shoulders -and- hold down
face buttons at the same time. (Think of trying to do
a Dash / Jump while shooting in Mega Man X).



The bad:

•Wobbly stick tops and loose analogs with lower resistance.
•Sticks were spaced so far apart that trying to do Y run /
B jumps in games like Super Mario World caused you
to bang the side of your thumb against the top of the
right analog stick which would get really annoying.


•YXBA buttons made smaller, no more hard "pop,"
B button would eventually start to feel squishy.
•Still used clickers for Start, Home, Select.



Wii U Pro Controller:

The good:

•Replaced the Select and Start clickers with rubber tactile switches... finally.
•Has a better Dpad than either the first CC, or the CC Pro (but pales in
comparison to the new Dpad that's on the Wii U Tablet / Gamepad).
•Adds "click-in" capability to the analog sticks like PS2/PS3 sticks.
•Is completely wireless, connecting via Bluetooth.



The bad:

Isn't able to be used with the Virtual Console....
(the Virtual Consoles are separated, so each type of
controller can only be used on its respective mode).
•Inverted stick and button placement makes
holding down the Y and B and hitting the
shoulder triggers a tad more difficult...
(again, think MMX Dash / Jump).
•Shoulder buttons don't feel
as good as the CC Pro's.


•Octagon Rings were ditched... probably for 3D games
(I've played Bastion which has more than the 8 directions
using the old flat CC and never had any problems).
•Analog Sticks are even looser feeling than they
were on the Classic Controller Pro.
•YXBA buttons feel even worse and more
squishy than they were on the CC Pro.




ANYHOW, now that I've got all that out of the way...
Why I think Nintendo should remake the flat Classic.

Well, for one thing... the new system still allows for using the old Wiimote
plus Classic Controller arrangement, you can use the Wii U Pro controller
only if you're using the Wii U's VC mode, and you can only use the original
Classic Controller if you're using the "Old Wii Mode" for Virtual Console,
so remaking either the wired model or a wireless version would be possible.
This console is going to be around for a while, and since the CC Pro came out
somewhere near the mid-end of the Wii's lifetime as an alt to the old "flatty,"
I figure it's not a big leap to think they'd do another remake of the CC...

The Classic Controller Pro has its weaknesses, as does the Wii U Pro,
as I pointed out above... Sure, the more "hardcore" retro game fans
could go drop $85-$100 on one of those snazzy, rare, limited edition
Super NES controllers that plug into the Wiimote, but very few people
can afford to do so and supply of those is bound to dwindle over time.

Personally, I think it would be fantastic if they made a "special
edition" put out a new retro-fied model of the Wii U Pro controller
that would be more focused on the Virtual Console, but still be
able to be used on the modern games.

Anyways, here's a stupid little diagram I put together of what a
remake of the Classic Controller could look like. I also posted
this to Nintendo's official forum, which they keep saying "is only
for tech support" guess the days of Nintendo communicating with
their fans about ideas died with the old original Nsider forums.
If you think this concept could work, please by all means, send
a personal email to Nintendo Customer Service, and maybe,
just maybe we might see this fantasy become a reality...
****flame shields up****

[email protected]
If you do send an email, please reference my image:
http://s1.postimg.org/d5yzpvndb/Wii_U_C ... _small.png

http://techforums.nintendo.com/message/100745#100745

Image
fastbilly1
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Re: A remake of the old -FLAT- Classic Controller?

Post by fastbilly1 »

You would have far more luck going to Datel to get them to make a different version of the controller you put up pictures of. Nintendo is not going to make another controller for the console.
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Satoshi_Matrix
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Re: A remake of the old -FLAT- Classic Controller?

Post by Satoshi_Matrix »

Yeah dude. Keep in mind this is Nintendo - a company that ignores fan requests like nobody else. Are you aware of the massive campaigns the Mother community has poured on Nintendo, or remember their reaction to Project Rainfall?

You have a snowball's chance in hell with this. It's NOT gonna happen.
FlatWiiCCFan
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Re: A remake of the old -FLAT- Classic Controller?

Post by FlatWiiCCFan »

Satoshi_Matrix wrote:Yeah dude. Keep in mind this is Nintendo - a company that ignores fan requests like nobody else. Are you aware of the massive campaigns the Mother community has poured on Nintendo, or remember their reaction to Project Rainfall?

You have a snowball's chance in hell with this. It's NOT gonna happen.

http://en.wikipedia.org/wiki/Operation_ ... an_release

http://www.cinemablend.com/games/Earthb ... 54724.html

Watch that video in the second link, those fans got their way because they never gave up, and they went straight to the MiiVerse with their requests.

And if fan campaigns like those can actually yield -RESULTS- then why not "Operation SoM2?" They need to get -SEIKEN DENSETSU 3- (aka Secret of Mana 2) onto the Virtual Console. I mean hell, if they can get games like Pulseman and Greylancer and Sin & Punishment, why the hell not the true sequel to one of the best Action Adventure games on the SNES? And if I wanna play a menu battler, I'll play Tales of Phantasia... at least that's a menu battler that actually let's you walk around and hit things in real time and later on do combos via the "combo command" item that looks like a Snes pad.

fastbilly1 wrote:You would have far more luck going to Datel to get them to make a different version of the controller you put up pictures of. Nintendo is not going to make another controller for the console.
I've tried to email them with ideas in the past, never got any responses... and besides, Datel likely wouldn't be able to do it as 100% perfectly as Nintendo would because all other companies have to alter their Dpad designs because Nintendo holds the patent on their Dpad. (Take apart a Datel Retro Controller and look at the Dpad, is it a little flying saucer on a orby nub with four circular pits for the tops of the rubber depressors to go into? Probably not.)

Image
Pic of an Snes Dpad and a Buffalo SFC USB Dpad. Even the bootleg
Classic Controllers on Ebay don't use Ninty's actual Dpad design, it
has + shapes instead of the circular pits to press the rubber.
The shape Buffalo uses results in less accurate diagonals.
Last edited by FlatWiiCCFan on Thu May 16, 2013 11:15 pm, edited 2 times in total.
AppleQueso

Re: A remake of the old -FLAT- Classic Controller?

Post by AppleQueso »

I think you'd have better luck just organizing a group and doing a grassroots thing to make and sell this ideal controller yourself.
FlatWiiCCFan
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Re: A remake of the old -FLAT- Classic Controller?

Post by FlatWiiCCFan »

AppleQueso wrote:I think you'd have better luck just organizing a group and doing a grassroots thing to make and sell this ideal controller yourself.
Yeaaaaah, I lack the equipment to even do such a thing.
I could try suggesting the idea to Mayflash, but while I
love their USB adapters, I don't have the same faith in their
controller-making capabilities. Heard some bad things
about their Fighting Stick and other attempts.
AppleQueso

Re: A remake of the old -FLAT- Classic Controller?

Post by AppleQueso »

FlatWiiCCFan wrote:
AppleQueso wrote:I think you'd have better luck just organizing a group and doing a grassroots thing to make and sell this ideal controller yourself.
Yeaaaaah, I lack the equipment to even do such a thing.
That's why I suggested organizing a group. Find some other people who might actually have the equipment, convince folks that what you want done is worth doing.

For a start, maybe try asking around the modding community. There might be people who could help on Ben Heck's forum or the Made-By-Bacteria forum
fastbilly1
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Re: A remake of the old -FLAT- Classic Controller?

Post by fastbilly1 »

A game localization is one thing, new hardware is completely different. Good luck on your quest.
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marurun
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Re: A remake of the old -FLAT- Classic Controller?

Post by marurun »

Hrm... I had a post disappear somehow.

If you are claiming Nintendo has a dpad design patent originating from the Nintendo or Super Nintendo era, it would be expired by now, as it would have a duration of 17 years from first filing. The reason companies use circular pad backings is because it's a better design. It's more durable and facilitates diagonals. I've never been a fan of Nintendo Dpads. Sega and NEC have a much better history with dpads.

As for hardware work, most of the controller work done here is on building custom arcade stick layouts and modifying joysticks.

Besides, I have a classic controller pro and I like it just fine. I think you are making much ado about nothing.
FlatWiiCCFan
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Re: A remake of the old -FLAT- Classic Controller?

Post by FlatWiiCCFan »

marurun wrote:Hrm... I had a post disappear somehow.

If you are claiming Nintendo has a dpad design patent originating from the Nintendo or Super Nintendo era, it would be expired by now, as it would have a duration of 17 years from first filing. The reason companies use circular pad backings is because it's a better design. It's more durable and facilitates diagonals. I've never been a fan of Nintendo Dpads. Sega and NEC have a much better history with dpads.
Even when Sega skirted around Ninty's style of Dpad for the Dreamcast, they still skirted around it (reversed the concept), patent expired or not.

http://nfgworld.com/mb/thread/388-Ninte ... ad-patents

And the NES and SNES is still a circle, despite the fact the cross is the only part visible.
http://www.digitpress.com/forum/showthr ... ller-dpads


marurun wrote:Besides, I have a classic controller pro and I like it just fine. I think you are making much ado about nothing.
The sticks are too far apart, I bang the side of my thumb on the right stick's top whenever I try to do a Y Run / B Jump in Super Mario World. The YXBA are squishy feeling instead of being as poppy as they were on the old flatty.
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