santanime wrote:One thing I'm really glad they reused is possibly my favourite enemy sound effect: the loud "OHH!" from the kremlings gives out all kinds of satisfaction!
I always thought they said "BONG!"
Anyway, with this, this reminds me a lot of the zillion Sonic fan games that are out there with the mismatched tiles, off-control, bugs, etc. only with DKC there are basically no other fan games out there for the series. I saw that this is made with Multimedia Fusion 2 as well, which doesn't pan out very well for polish in games in general (at least all the games I tried so far that was made with it), as it comes with it's own built-in shoddy engine and only GUI-like programming for the events (no scripting). IMO what would be amazing is a fully functional level editor for the DKC roms where someone can make a hack of existing levels with the original game engine (which IS in the works...). I did see a lot of great ideas on DKC-Atlas for an original DKC game such as elemental barrels, and the barrel rocket from DKCR, though I wonder if they will ever be implemented in anything real.
I have to say what Taxman of Sonic-Retro did with his Sonic engine in terms of accuracy to the original Sonic games is flat-out amazing, conversely. It's pretty much perfect (and also used in the commericial re-release of Sonic CD).