Arcade Compilations and Console Ports

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dunpeal2064
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Re: Arcade Compilations and Console Ports

Post by dunpeal2064 »

When you say the game has to be on a compilation disc, does that mean it has to have more than one game on it?
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Re: Arcade Compilations and Console Ports

Post by o.pwuaioc »

dunpeal2064 wrote:When you say the game has to be on a compilation disc, does that mean it has to have more than one game on it?
No, so long as it's the exact arcade version. Otherwise it's a port.
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Re: Arcade Compilations and Console Ports

Post by dunpeal2064 »

Oh okay, so we aren't considering it a port for this list unless it had to be altered to work on the system, like Gradius III?

I was confused, as I would call Ketsui a port normally, but it is the exact arcade game.

Just to clarify, are you only wanting to compare games that have had both a port that alters the game, AND a perfect arcade release?
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Re: Arcade Compilations and Console Ports

Post by o.pwuaioc »

I wasn't familiar with Ketsui (not even having a 360), so I wasn't sure what was meant.

Ideally, games here should be 1) originally an arcade game, 2) ported to a console, and 3) reproduced later perfectly for a console. The reasoning is for collectors who might want to skip out on crappy ports or to have a reason to have both games.
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Re: Arcade Compilations and Console Ports

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o.pwuaioc wrote:But considering the price of these carts, why wouldn't someone just get the CCC disc? AS in, what reason do I have to get the SNES carts when the arcade perfect versions are easily available?
Sorry about that, I didn't see the whole question. Specifically, any reason to get them? Too much Varth on the brain, as well as my love for everything old-school Capcom.

I really liked the music on the SNES KOTR. That stood out for me. The changes are so slight, and really don't affect gameplay.

How rare are they anyway? I'm thinking KOD is probably easier to get than KOTR. I just enjoyed renting them when I could.
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Re: Arcade Compilations and Console Ports

Post by Xeogred »

Very good thread idea. Love this stuff.

I always bring these racers up, even if I grew up with the N64 versions, I'm sure the arcade versions of Rush (Alcatraz Edition, not sure if those were two separate arcades?) and 2049 are superior to the N64 ports. I think the PSX had a port of the first Rush too which definitely had very limited graphics and crazy loading.

The DC port of 2049 vs the arcade however, I'm not sure how that'd stack up. Both have a much better framerate/resolution than the N64 one though.

I think Rush (2) USA was N64 exclusive?

Thunder Force III would be a good debate. Thunder Spirits on the SNES is pretty much a Gradius III case, arguably not as good as TFIII on the Genesis, but the music is incredibly different sounding, and there's completely different levels here and there with no stage selection at the start. So pretty much an entirely different game. Then there's Thunder Force AC, the arcade version of III, no lag (making it harder haha), and the music is better than the Genesis version I'd say actually. I'd say AC gets my vote for the best version of III, the Saturn had two Technosoft "Gold Packs" that were good direct ports of the arcade release.

TMNT Arcade is the way to go vs TMNT2 (NES). 4 player support and just better everything, I've honestly never liked TMNT2 much. I love the third NES game though that seems pretty forgotten however.
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Re: Arcade Compilations and Console Ports

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Xeogred wrote:TMNT Arcade is the way to go vs TMNT2 (NES). 4 player support and just better everything, I've honestly never liked TMNT2 much. I love the third NES game though that seems pretty forgotten however.
Where else was TMNT Arcade released besides the Xbox 360?
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Re: Arcade Compilations and Console Ports

Post by Xeogred »

Actually... I guess I have no idea. Wiki says it was an unlockable on the PS2/Xbox/GCN game Teenage Mutant Ninja Turtles 2: Battle Nexus. Does Ubisoft have the TMNT license for games now or something? I'm surprised Konami hasn't done compilations of this stuff, or more compilations in general honestly.
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Re: Arcade Compilations and Console Ports

Post by dunpeal2064 »

o.pwuaioc wrote:I wasn't familiar with Ketsui (not even having a 360), so I wasn't sure what was meant.

Ideally, games here should be 1) originally an arcade game, 2) ported to a console, and 3) reproduced later perfectly for a console. The reasoning is for collectors who might want to skip out on crappy ports or to have a reason to have both games.
Okay, I think I got you now. So, if a game ONLY has a crappy port (Or, an inaccurate port that may still be enjoyable), or ONLY has an arcade-perfect reproduction, we aren't interested in those here.

Not Worth It:

Mushihimesama (PS2) - This port is missing about 50% of the slowdown from the arcade release, and with this being a slowdown-heavy game, it makes quite the difference. Now that the 360 port has been released with correct arcade emulation, on top of having better visuals and accessibility to more modes, I don't think most would find the PS2 port worth the hefty asking price.
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Re: Arcade Compilations and Console Ports

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Xeogred wrote:I always bring these racers up, even if I grew up with the N64 versions, I'm sure the arcade versions of Rush (Alcatraz Edition, not sure if those were two separate arcades?) and 2049 are superior to the N64 ports. I think the PSX had a port of the first Rush too which definitely had very limited graphics and crazy loading.

The DC port of 2049 vs the arcade however, I'm not sure how that'd stack up. Both have a much better framerate/resolution than the N64 one though.

I think Rush (2) USA was N64 exclusive?
There were 3 versions of SFRush in the arcades

- The original (received PS1 & N64 ports)
- The Rock Alcatraz Edition (Midway Arcade Treasures 3 PC/Xbox/PS2/Gamecube)
- 2049 (received PS1/N64/GBC/DC ports and console port also appears on MAT3)

I can tell from experience the original PS1 Rush port was a hot mess. The track graphics had a lot of breaks and tears and the car graphics didn't look so good either.

2049's N64 port was pretty nice, and I believe the DC port was used in the Midway Arcade Treasures 3 compilation. Lots of extra features and modes. Rush The Rock made also made it onto MAT3, close to arcade perfect, a big feat for a game that used a hard drive for storage.

Rush 2 USA I believe was a console-exclusive sequel to N64.
Last edited by ExedExes on Fri May 03, 2013 11:22 pm, edited 1 time in total.
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Xeogred wrote:The obvious answer is that it's time for the Dreamcast 2.
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