Legend of Zelda: The Minish Cap, for the Gameboy Advance

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Mozgus
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Legend of Zelda: The Minish Cap, for the Gameboy Advance

Post by Mozgus »

Presentation: The menus are all very fancy and professional. Your accumulated items are displayed in that unique Zelda way. The dialog boxes could have used a little personality, I suppose.

The story once again involves Princess Zelda in a bad situation, and the hero must fix everything. In this game, a shadowy magician named Vaati becomes champion of some competition in Hyrule. His reward is the right to touch the famous Picori Sword, and of course, once this happens, all hell breaks loose. Before escaping, he makes sure to turn Zelda into stone. It's up to you to cure her, and bring Vaati down.

The Picori are also known as the Minish, a race of insect-sized people. They live virtually everywhere in the world, out of sight from the humans, and yet they love to secretly perform tasks for them. Before Link meets the Picori in person, he finds a strange talking bird creature. The bird is quite a smooth talker, and insists on the two of them pairing up. Funny as it is, Link proceeds to wear the baggy bird as a hat. Their quest has begun.

Graphics: Considering the GBA hardware, the game is visually impressive. Colors are vibrant. Worlds are detailed. Animations are fluid. And there's quite a few nifty scaling effects, especially during some boss fights. No real flaws with the graphics. Definitely in the upper tier for the GBA.

Sound: There are many voice samples for Link and other characters. Sound effects are all accurate. The music isn't as memorable as the other Zelda games. Most of the decent tracks are just arrangements of previous songs. It is obvious that Koji Kondo had nothing to do with this one.

Gameplay: Very similar to A Link to the Past. Visit towns, buy things, learn moves, acquire equipment, explore dungeons, battle bosses, and occasionally earn a key item. Half of your tools are taken from previous Zelda games, like the Sword, Shield, and Boomerang. The other half are new items, with creative functions. You get claws which you can dig with. You get a cape which lets you jump and glide. The Gust Jar is my favorite. It pulls in anything from a distance using a strong current, and then expels it back out like a shotgun. You will find that there are dozens of uses for this thing.

One new element here are the kinstones. Most characters have kinstone pieces, and you will find many as well. As you talk to people, you may notice that they have a kinstone piece which matches one of yours. When two people fuse these pieces together, something "lucky" happens. In truth, this means that something has changed out in the world. A chest can appear, a path can be cleared, a super powered gold enemy can spawn, or it may just give some random person an idea or motive to do something. Basically, the kinstones offer an extra bit of depth to the game, and give you reason to revisit old areas.

Overall: A quality Zelda game all the way through. I beat it and found most of the items, though I am missing a few weapon upgrades that are only found by luck with the kinstones. The game, just like Wind Waker, is a bit too easy. I never died, except one time at the last boss. I did get stuck a couple times on puzzles in dungeons though. It lasted about 15 hours for me and I had fun the whole time. That's all you can really ask for these days.

9 out of 10

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Last edited by Mozgus on Mon Oct 09, 2006 1:05 pm, edited 2 times in total.
Ivo
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It is a great game

Post by Ivo »

I was a bit annoyed with the shells and the figurine collecting crap that is required to get one of the heart pieces. I wanted to go chase the other missing pieces I hadn't encountered yet when I finished, but frankly I lost the will to do it knowing that I had to get all the figurines (argh).

The gust jar is great! Together with the small world, these are the main innovations over past Zelda titles.
I also agree that the game is on the easy side. I didn't ever die, and with the 4 bottles for potions/milk (oh, and a fairy - which did get used) even the final boss couldn't get me.

Bottomline is, unless you don't like previous Zelda games (I hear Racketboy doesn't appreciate the walking around so much) you will probably love this.

Ivo.
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Post by racketboy »

So if somebody was trying to decide between Link To The Past and Minish Cap, which would you recommend?
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Post by Mozgus »

racketboy wrote:So if somebody was trying to decide between Link To The Past and Minish Cap, which would you recommend?
I'm actually one of those weirdos who didn't like LttP very much.
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Post by racketboy »

Mozgus wrote:
racketboy wrote:So if somebody was trying to decide between Link To The Past and Minish Cap, which would you recommend?
I'm actually one of those weirdos who didn't like LttP very much.
I'm not much for it either...
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Post by durkada »

Nice review! I'm always on the lookout for good GBA games.
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Post by Ivo »

racketboy wrote:So if somebody was trying to decide between Link To The Past and Minish Cap, which would you recommend?
It's been a while since I played Link to the Past, I think it is harder (that can either be considered a quality or not). You could always consider emulating both for a bit then getting the one you are liking more. I quite liked most of the new "mechanics" they included on MC, but stuff like the Kinstone pieces (many or even most of the secrets are associated with fusions) won't appeal to everyone. One can definitively say it is expanded beyond LttP as I don't really remember anything in LttP that isn't also in some aspect in MC.

I didn't like the "Pokemon" aspect of the figurines :P But that is entirely optional.
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Post by Conn »

racketboy wrote:So if somebody was trying to decide between Link To The Past and Minish Cap, which would you recommend?
Link to the Past is much longer and slightly less linear (there are some dungeons you can do in whichever order you please [ie: most of the ones in the Dark World]). And also harder.

All in all, I think Link to the Past is superior to Minish Cap in every area except graphics.
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Post by Randy_Marsh »

Mozgus wrote:
racketboy wrote:So if somebody was trying to decide between Link To The Past and Minish Cap, which would you recommend?
I'm actually one of those weirdos who didn't like LttP very much.
i'm actually playing through it for the first time right now. using gamefaqs i learned that i failed to get the moon pearl from the tower of hera my first time through, so i went back to get it. but after i got it i realized that since i already defeated the wizard aganhim or whatever, and he was the one that teleported me to the Pyramid of Power the first time through, i don't know of any way that i can get my light/dark portal back down from the mountaintop. i can climb down the mountain in the light world, but i can't get my magic mirror portal down with me, therefore i think i have screwed my self royally and cannot finish the game using this save file and will have to restart.

woe is me:(
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Post by Randy_Marsh »

nevermind i finally figured it out using the snes version gamefaqs forum faq.

if anyone's interested, here's teh solution:

"I lost my portal to Dark World. How do I get back?"
In Light World, walk through the gate to Hyrule Castle. After you defeat Agahnim the first time, the gate becomes a portal to the Dark World.
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