TheSonicRetard wrote:
Oh I agree with that, but that should be a part of the dialog you have during your review. I'm mainly speaking in terms of extremes and absolutes. I've seen people strive to be objective by inventing issues they never encountered because they expect others to encounter them. Like, as a made up example, say I found Sonic Generations to be the perfect game, absolutely flawless. And I wrote a glowing review that pointed out not a single fault. And then, in pursuit of objectiveness and even-mindedness, I start going off about how the visuals are so colorful that it'll cause people to squint at their TV screens. Stuff like that.
Okay yeah, that would just be silly. Making up reasons that you think someone would encounter would be bad, but there are a lot of occasions where I am playing a game, and it just really catches me, so I am so into it that I enjoy every aspect of it. However, in similar games that didn't draw me in so much, I may have not enjoyed an aspect shared between both games as much in the game that didnt draw me in, so I might point that out.
For example, I love the world in Xenoblade, so I have enjoyed doing the 300+ quests so far, but in most cases, doing that many quests would be overwhelming, so I would try to get that point across.
Does this seem okay, or should I let the viewer decide that and just go full "Woo, I love this game, here is everything I love about it" and let the viewer decide what they will and will not like about the game?