Project Unity - finished - presentation the system

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Ziggy
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Re: Project Unity - finished - presentation the system

Post by Ziggy »

bacteria wrote:I don't have an expensive mic, and also this was the first time i'd done voiceover instead of the mic in the video camera.
Oh, well here's some tips if you ever do a voice over again...
The great thing about pop filters is that you can make them for free if you have the right stuff lying around the house. For example, a lot of people like to make them from bending a coat hanger into a circle and stretching stockings over it. Even if you wanted to go all out and make it look nice, it'd be hard to spend more than $5-10 on it. Or if you look on eBay or Amazon, I'm sure you could pick up a cheap one for not much more than that.

Your technique can make a difference, too. You could try and position the mic a little further away and/or not talk directly into it. Talking on an angle to the tip of the mic can make a difference. If neither is possible, you could just throw a t-shirt or something over the mic. That'll take out the hiss.
I don't mean to criticize, just some friendly tips for next time! :D
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spiritplx
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Re: Project Unity - finished - presentation the system

Post by spiritplx »

AppleQueso wrote:You can make a perfectly functional pop filter with some stretchy cloth and a wire clothes hangar.
Sounds a bit complicated. Let's just stick to simple... like integrating 15 systems into one.
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winds
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Re: Project Unity - finished - presentation the system

Post by winds »

Fantastic! I am in total awe of this console. You could get flash carts for each system (the cart based consoles anyway) and technically have all the games hooked up and ready to go as well! That would be amazing.

For the S's, you could also use an even cheaper method by just taping a pencil to the grill of the mic. Although a pop filter is the better choice as it will also help with P's and B's (wind).
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disorderlyvision
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Re: Project Unity - finished - presentation the system

Post by disorderlyvision »

Congratulations on successfully finishing your project. That thing is bad ass!
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8bit
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Re: Project Unity - finished - presentation the system

Post by 8bit »

Fantastic job and a huge congratulations! After 3 years of watching your thread and periodically checking your blog it's great to see the project come to life.

The finishing touches are what really impress me beyond the shear amount of engineering. The fact that you made labels for the controller carts and different games is really cool. Also good job on the presentation video, the project certainly deserved it!
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fastbilly1
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Re: Project Unity - finished - presentation the system

Post by fastbilly1 »

I have said it several times through the course of your build, but it is simply the coolest thing I have ever seen. One question and one comment though:

Question - what happens when you have the wrong controller cart plugged in?

Comment - One of my favorite parts is that during your video you have a PS2 controller on the left side of your tv.
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Ziggy
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Re: Project Unity - finished - presentation the system

Post by Ziggy »

fastbilly1 wrote:Question - what happens when you have the wrong controller cart plugged in?
Well it'd be like if you randomly wired in a SNES controller to a Genesis port (for examples). Best case scenario, the controller would simply not function or at least not function correctly. Worst case scenario, you could fry something on the controller (if a voltage line is plugged into a data line for example).
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bacteria
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Re: Project Unity - finished - presentation the system

Post by bacteria »

Indeed.

Also, the PS2 slim i'd not got around moving away at the time.
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bacteria
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Re: Project Unity - finished - presentation the system

Post by bacteria »

Got all the links up to date, only space for a couple more if there are any more that is to add. Spent a few hours getting this Unity page finished and made as pretty as can.

If you don't see the page like this in your browser, please go to www.made-by-bacteria.com and press "F5" to refresh.

Image
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fastbilly1
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Re: Project Unity - finished - presentation the system

Post by fastbilly1 »

Ziggy587 wrote:
fastbilly1 wrote:Question - what happens when you have the wrong controller cart plugged in?
Well it'd be like if you randomly wired in a SNES controller to a Genesis port (for examples). Best case scenario, the controller would simply not function or at least not function correctly. Worst case scenario, you could fry something on the controller (if a voltage line is plugged into a data line for example).
I figured that was the case, I was just curious.
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