Everything you mentioned is covered in my review -long story short, yeah, they're in the computer versions. You simply have to learn to deal with them. The lack of recovery time and hitback is initially infuriating, but you can adjust your playstyle to it. It's not insurmountable, it just has a very high difficulty floor. But once you elevate beyond that floor, you find that the difficulty ceiling isn't really that much higher. It just takes some getting used to.BoneSnapDeez wrote:Thanks for the info, all.
I have Turrican on Sega Genesis, I'll admit that I haven't made it past the first level without Game Genie. There's two major problems. One is that up causes your character to jump even though jumping is also mapped to one of the buttons! Seems like they kept that in there as a "tribute" to the old C64 controls or something - I constantly find myself jumping by accident as I guess I sometimes subtly press up without realizing it. The other problem is that the life bar is useless as there's no recovery time, a single enemy can touch you and drain all your health in about one second. I'm not sure if this happens in the computer versions too.
Anyway, if I have a chance I will check out the Amiga CD32 ports. And I did get a chance to read the whole write-up just now. Nice work, Sonic.
The life bar isn't really useless, it's just old school. Simply put - you're not supposed to take damage. The life bar isn't a safety net. It's there to make the game manageable, but you should never lean on it. The trick to getting far in turrican is learning that exploration is linked to progress - exploring will yield extra lives, continues, and most importantly - life restoring power ups. They're pretty deliberately placed - you can always find a life restore nearby if you look hard enough.
Up to jump is just something you have to get used to. So long as I have up mapped to a button, it's no problem for me, but I can understand the frustration because I've heard it repeated enough. Zool 2 on the Atari Jaguar is the same way - despite having a jump button, up is also mapped to jump just like the A500/A1200 version. Just learn to only move your thumb left and right on the control pad, I guess.
Turrican 1 is also much harder than Turrican 2. I found Turrican 2 struck a better balance between difficulty and powerup placement, and I sort of touched on the ways Turrican 2 is more fair.
These are just minor quibbles, though. After a week or so of really playing the game, you should adjust. I did, at least. And once you get past these two (admittedly very archaic) design choices, you'll find that the rest of the game was well worth the learning curve. Don't let those two problems bog you down, there is an incredible game in there. It's simply unfamiliar to you. Think back to the first times you played contra - you probably died a lot. This is the same kind of game. You need to adjust.
