I hate to break it to you, but it doesn't get much simpler than goldeneye.Violent By Design wrote:TF2 has more depth than Goldeneye if that's what you're saying, but if you're asking me what is more frustrating to play?Retronomy wrote:Did you just seriously say TF2 is easier to pick up than Goldeneye?
Wow, I guess this really is an Unpopular Opinions thread.
First off, how on earth can TF2 be labeled as frustrating is beyond me. As someone who has played the series since it was on Quake, TF2 was designed to be a casual game (btw, that is something Goldeneye wasn't design for even though it caught on fire). TF2 is designed to be easily accessible.
If someone plays Goldeneye for the first time with people who have played Goldeneye, they will die a lot, and kill no one. Not sure how anyone can deny this. That seems like a scenario that could breed frustration.
In TF2? Not really.
Pyro - Requires little execution or explanation
Medic - Requires little execution or explanation
Heavy - Requires little execution or explanation
Snipper - Requires good execution, but the basic premise of what he does and how he works is simple.
You point and click, that's how you use them - and it is like that even on an intermediate level of TF2 - much less a random pub. Seems really overwhelming.
Second TF2 is obviously a team experience, meaning that that individual can be carried.
Three, TF2 maps are larger, which can help give new players a breather and time to actually think about what they are looking at.
The aesthetics and physics alone make TF2 a more enjoyable experience for people who do not play video games. It's a light hearted game, where there feels like there is no consequence to your actions. You can get killed in TF2 a lot, and not feel bad.
I play TF2 with a random girl who has never played video games before, and she loves the game. I don't understand how anyone can say TF2 is a hard game to pick up vs the FPS that came out in the late 90s. I mean TFC is around Goldeneye's era, and is someone here really going to say that TFC is accessible while TF2 is not? They're almost polar opposites.
FPS' made today are more "pick up and play" than ones that came out in the late 90s and early 2000s, by a long shot.
In general, aiming is pretty much only horizontal. You run and shoot. Run and shoot. That's it. Your arguement almost entirely relies on the fact that "TF2" is a team experience and is thus more accessible. But that just isn't true. And that arguement still doesn't explain why Goldeneye isn't good. Dated? Yes, obviously. Bad? Not at all.
Goldeneye is pick up and play from the very start. There aren't any classes, complicated weaponry or mechanics. It's just choose a character, shoot people. Anyone can pick up Goldeneye in a minute and learn what to do, except perhaps you.
I think you're just buttmad because you suck at Goldeneye.
