Auron_Amarth wrote:European Assault is easily my least favorite in the MOH series. Too arcade like with the adrenaline mode and everything. Plus the areas were too generic...
I'm re playing through the Medal of Honor series in chronological order as I have just about every game (except for Infiltrator on GBA). Just beat MOH and MOH Underground this weekend, then on to Allied Assault + expansion packs. One thing I love about this series is the music, it fits the mood so well. I think its an underrated aspect of this series.
I'll admit, the in-game textures and objects were a bit bland and uninspired compared to the other 2 Gamecube offerings (new engine I believe), and there were not a lot of those extra graphical touches like the propaganda posters you happen to see in just about every other game in the series, but I liked what they *tried* to do with the secondary objectives and getting rewarded for seeking out and and completing them, it makes you explore the level completely. I always do that in FPS anyway. I don't feel that just following the pre-determined path to victory is any fun, it's like missing out on a lot of the experience. I did have one big issue with this game. In one level, I defeated the "boss" character in the level and he was supposed to drop the documents you needed to obtain to complete an objective, and I completed everything else, everyone was dead and I spent about an hour searching through a deserted level with nothing but gunfire in the background, then I went back to where the boss was defeated and got up on the table he was near and as I stepped off, the invisible documents were found. There was no indication otherwise of where they were. I'm glad I did it and did every single objective, but that was nearly a deal-breaker for me.
I had a good time with MOHAA. As old as it is, it was probably the ultimate MOH experience. I even did some of the multiplayer "freeze-tag" servers. When I got this and the original Call of Duty last year, I noticed the same guy was in charge of the music for that and MOHAA. They didn't sound much different, but it is an important part of the overall theme of the game.