No probably about it. The arcade Soul Calibur was attractive, but had very pixelated graphics. It ran on the NAMCO System 12 board, which is essentially a beefed up Playstation 1. It lacked any kind of texture filtering and just looked chunky and low-res. The Dreamcast release looks much smoother all the way around and runs in full 640 x 480, in addition to texture filtering and the like. Mechanically they are almost identical, but visually the Dreamcast version kills the arcade dead.Violent By Design wrote:Soul Calibur for Dreamcast was probably superior to the Arcade version.
Arcade Compilations and Console Ports
Re: Arcade Compilations and Console Ports
- samsonlonghair
- Next-Gen
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- Location: Now: Newport News, VA. Formerly: Richmond. Before that: Near the WV/VA border
Re: Arcade Compilations and Console Ports
Growl is a fun beat 'em up on Genesis, but the Taito Legends 2 Disc (PS2, XBOX, PC) is arcade-accurate. This means a bigger color palette and more sprites on screen.
Growl is definitely better in the arcade compilation, but you can't go wrong either way.
Growl is definitely better in the arcade compilation, but you can't go wrong either way.
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Violent By Design
- Next-Gen
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Re: Arcade Compilations and Console Ports
TheSonicRetard wrote:I've never noticed - is the US arcade version of Final Fight also censored?o.pwuaioc wrote:Violent By Design wrote:Final Fight CD is more or less arcade perfect of the arcade version, arguably better music too.
I will give you that FFCD has noticeably better music.
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AppleQueso
Re: Arcade Compilations and Console Ports
Ewww, man. Cruisin just kinda pisses me off to play. Even as a kid playing the system, that game just made me go "uuuuuuuugh"BogusMeatFactory wrote:I agree. The sheer value of fun garnered from Cruis'n USA is unlimited, even to this day. The things my friends and I did to that game, causing glitches to launch ourselves high into the sky. Classic.dsheinem wrote:funny, the cruis'n series is one of the only reasons I've held on to my N64.
Playing Cruisin' just makes me wish I was playing Beetle Adventure Racing or Rush 2 or something.
Re: Arcade Compilations and Console Ports
More ports that are worth playing/owning:
TMNT II (NES)
Galaga (NES)
Tengen Tetris (NES)
Mike Tyson's Punch Out!! (NES)
And a similar topic: http://www.racketboy.com/forum/viewtopi ... =2&t=29018
TMNT II (NES)
Galaga (NES)
Tengen Tetris (NES)
Mike Tyson's Punch Out!! (NES)
And a similar topic: http://www.racketboy.com/forum/viewtopi ... =2&t=29018
Re: Arcade Compilations and Console Ports
Bumping this to add 1942 to the OP list.
Re: Arcade Compilations and Console Ports
Also: is there any reason to get the SNES ports of The King of Dragons or Knights of the Round?
Re: Arcade Compilations and Console Ports
Yes, because of a few minor changes, they are pretty close to perfect.o.pwuaioc wrote:Also: is there any reason to get the SNES ports of The King of Dragons or Knights of the Round?
KOD, for example, won't let you switch to another character mid-game, a feature that the arcade let you do every few stages.
KOTR, the only changes I found were different enemy placements, less horses to use, and that was pretty much it.
They're both great ports, they also were featured together in the May 1994 Nintendo Power. All stages are intact in both.
Xeogred wrote:The obvious answer is that it's time for the Dreamcast 2.
Re: Arcade Compilations and Console Ports
But considering the price of these carts, why wouldn't someone just get the CCC disc? AS in, what reason do I have to get the SNES carts when the arcade perfect versions are easily available?ExedExes wrote:Yes, because of a few minor changes, they are pretty close to perfect.o.pwuaioc wrote:Also: is there any reason to get the SNES ports of The King of Dragons or Knights of the Round?
KOD, for example, won't let you switch to another character mid-game, a feature that the arcade let you do every few stages.
KOTR, the only changes I found were different enemy placements, less horses to use, and that was pretty much it.
They're both great ports, they also were featured together in the May 1994 Nintendo Power. All stages are intact in both.
- MyNameIsVince
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Re: Arcade Compilations and Console Ports
It could be a matter of preference at that point (and maybe the fact that some people may not have a PS2 to play said compilation on, like myself). I never even knew that Knights of the Round was even an arcade game when I got the SNES port as a kid (I didn't find out until many years later) so I played the hell out of it. I did later on see gameplay video of KOTR on Youtube and......eh, I'm ok with my SNES version, and I think that's where the preferences come in (for me at least), which is why I feel that way about a number of games that got home ports. Like Street Fighter II (various versions)......I never played the arcade versions of the games as much as the versions I had for SNES (but I would play the arcade versions of the ones I didn't have like Champion Edition, or SSII Turbo considerably more). Mortal Kombat? I would play the hell out of the arcade version of the first one as much as possible, but after MK II came out for the SNES, that was mainly it for me in terms of playing arcade versions of Mortal Kombat.o.pwuaioc wrote:But considering the price of these carts, why wouldn't someone just get the CCC disc? AS in, what reason do I have to get the SNES carts when the arcade perfect versions are easily available?ExedExes wrote:Yes, because of a few minor changes, they are pretty close to perfect.o.pwuaioc wrote:Also: is there any reason to get the SNES ports of The King of Dragons or Knights of the Round?
KOD, for example, won't let you switch to another character mid-game, a feature that the arcade let you do every few stages.
KOTR, the only changes I found were different enemy placements, less horses to use, and that was pretty much it.
They're both great ports, they also were featured together in the May 1994 Nintendo Power. All stages are intact in both.
BTW I legitimately enjoy the 1st Final Fight for the SNES. So, SUCK IT HATERS!
:shields 'self from haters with Ron Paul-branded tin foil:
Oh and Final Fight One for GBA is great too. Not arcade perfect but fun as hell for on the go Final Fight action.
