Do You Have Any Unpopular Gaming Opinions?

Anything that is gaming related that doesn't fit well anywhere else
Violent By Design
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Re: Do You Have Any Unpopular Gaming Opinions?

Post by Violent By Design »

Valkyrie-Favor wrote:
An RPG's main selling point is its narrative.
No, it's not. Not for everyone. I play RPGs because I enjoy them as games! If I want to see a terrible anime, I can watch that. Or I can watch a good one.

I'm not playing Dragon Warrior III for its story. It's the survivalist challenge where dungeons are terrifying and resources are scarce. I'm not playing Yggdra Union for its story I'm playing it for unfair battles with Union tactics and long-term growth planning. I'm playing Final Fantasy XII for the dungeons, not its mess of a plot. RPGs have a lot more to offer and I think that's why most gamers play them.
Fair enough point with Dragon Warrior and really any 80s RPG. But I would certainly say most gamers would point to plot as the strong point of an RPG. I mean you could really just go to any forum or look up any review on the canon picks for favorite RPGs, and plot/characters are usually the highlight.

But sure, dungeon crawling is definitely strategical. Phantasy Star 2 was hard as hell :x . But the most popular RPGs in America do not really have challenging dungeons. I think a lot of gamers find comfort in how easy a turn based RPG can often be, and grindy ones can often be intimidating (or just boring to some people).
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Jmustang1968
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Re: Do You Have Any Unpopular Gaming Opinions?

Post by Jmustang1968 »

I find it a bit amusing how the JRPGs are being described negatively as antiquated on a site that celebrates retro games.
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o.pwuaioc
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Re: Do You Have Any Unpopular Gaming Opinions?

Post by o.pwuaioc »

Jmustang1968 wrote:I find it a bit amusing how the JRPGs are being described negatively as antiquated on a site that celebrates retro games.
This has got to be the what, second time? we agree on something. :P

To be fair, a few members here aren't really retroists, but modernists who happen to like a couple retro games. I know I've seen far too often "I mostly play my PS3/360/PSP/Wii these days".

*shrugs*

de gustibus and all that.
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Re: Do You Have Any Unpopular Gaming Opinions?

Post by Hobie-wan »

Retronomy wrote:This all sounds convincing until you apply that same logic to other genres.
Platformers: All you do is press the jump button, really!
Shmups: dodge and shoot, yawn~
Point and Click Adventure: You... point and click.
...
RPG: Attack, heal, walk, repeat.
Puzzle: Matching, sorting, and putting things in order.

OMG IT'S A RETAIL JOB!
Violent By Design
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Re: Do You Have Any Unpopular Gaming Opinions?

Post by Violent By Design »

MrEco wrote:I hate the Uncharted games with a burning passion. The only redeeming quality I see in them is good writing and pretty good voice acting.
Well to be fair, that is primarily why it became such a hit. That and its graphics and general visual presentation. But yeah, people by nature do try to hype up Uncharted's gameplay which is pretty barebone at its core.
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Jmustang1968
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Re: Do You Have Any Unpopular Gaming Opinions?

Post by Jmustang1968 »

o.pwuaioc wrote:
Jmustang1968 wrote:I find it a bit amusing how the JRPGs are being described negatively as antiquated on a site that celebrates retro games.
This has got to be the what, second time? we agree on something. :P

To be fair, a few members here aren't really retroists, but modernists who happen to like a couple retro games. I know I've seen far too often "I mostly play my PS3/360/PSP/Wii these days".

*shrugs*

de gustibus and all that.
Yeah, I am like that to a degree. I go in phases. Sometimes modern games, then I will put in something from the NES or Genesis next and so forth.
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Retronomy
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Re: Do You Have Any Unpopular Gaming Opinions?

Post by Retronomy »

Hobie-wan wrote:
Retronomy wrote:This all sounds convincing until you apply that same logic to other genres.
Platformers: All you do is press the jump button, really!
Shmups: dodge and shoot, yawn~
Point and Click Adventure: You... point and click.
...
RPG: Attack, heal, walk, repeat.
Puzzle: Matching, sorting, and putting things in order.

OMG IT'S A RETAIL JOB!
Got me to laugh. But honestly, Life parallels game-behaviour way too often and about the only real difference between the two is a retardly steep difficulty curve and a complete lack of save points, and you only get one freakin' life to do it.
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Re: Do You Have Any Unpopular Gaming Opinions?

Post by Retrodude »

Retronomy wrote: Got me to laugh. But honestly, Life parallels game-behaviour way too often and about the only real difference between the two is a retardly steep difficulty curve and a complete lack of save points, and you only get one freakin' life to do it.
Unless you believe in reincarnation, but I guess that wouldn't count since you have no memory of your former self when you come back.
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Re: Do You Have Any Unpopular Gaming Opinions?

Post by Menegrothx »

Valkyrie-Favor wrote:
An RPG's main selling point is its narrative.
No, it's not. Not for everyone. I play RPGs because I enjoy them as games! If I want to see a terrible anime, I can watch that. Or I can watch a good one.

I'm not playing Dragon Warrior III for its story. It's the survivalist challenge where dungeons are terrifying and resources are scarce. I'm not playing Yggdra Union for its story I'm playing it for unfair battles with Union tactics and long-term growth planning. I'm playing Final Fantasy XII for the dungeons, not its mess of a plot. RPGs have a lot more to offer and I think that's why most gamers play them.
What I said does not apply to SRPGs, dungeon crawlers, rogue-likes or action RPGs. There's other genres that offer pure survival challenge: dungeon crawlers, RPGs/games with RPG elements that have a survivalism mode (S.T.A.L.K.E.R, Fallout New Vegas), a rogue-like or an actual survival game (Robinson's Requiem etc, I don't think that many of these exist). That way I'm not forced to follow a plot I don't care about
Jmustang1968 wrote:I find it a bit amusing how the JRPGs are being described negatively as antiquated on a site that celebrates retro games.
You can't judge an old game by modern standards. Clearly I stated that the oldschool JRPG formula worked marvelously during the 1980s and early/mid 1990s. And I do not think that " new old school" RPGs are a bad thing if the games offer the kind of depth and challenge (Legend of Grimrock, Etrian Odyssey, all the upcoming Kickstarter projects etc) that modern RPGs don't, rather than being just more unbalanced and grindy. Mid/late 1990s+early 2000s RPGs>modern RPGs.
Retronomy wrote: This all sounds convincing until you apply that same logic to other genres.
Platformers: All you do is press the jump button, really!
Shmups: dodge and shoot, yawn~
Point and Click Adventure: You... point and click.
The difference is that a platformer can challenge the player even if the gameplay is just based around timing jumps correctly. Just look at Sonic, or Super Meat Boy, which is a really challenging game. The same thing certainly applies to SHMUPs. Point and click games are about figuring out puzzles rather than the gameplay mechanics themselves.
RPGs on the other hand often don't utilize their game mechanics very well. You can get away from random battles by simply spamming attack and heal in most games. If that's the case then the battles dont really benefit from being turn-based, as you could do those same commands in a real time battle and battles would take much less time in turn.
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Re: Do You Have Any Unpopular Gaming Opinions?

Post by Hazerd »

ZeoDefender wrote:
BoneSnapDeez wrote:
ZeoDefender wrote: - Super Mario World is a boring game with terrible level design.
Care to elaborate?
Well, look at the various worlds

World 1 - Plain Land
World 2 - Plain Land 2 (no donuts in sight)
World 3 - Cave Land
World 4 - Super Short Bridge Land
World 5 - Forest Land (Plain Land with trees)
World 6 - Chocolate Land (Plain Land coloured Brown)
World 7 - Cave Land 2
World X - Romhack Land

Just compare that to Super Mario Bros. 3 and it's such a huge step down in variety. And the levels within those worlds? They're all pretty much the same. Super Mario Bros. 2 (USA) and 3 both had excellent levels that are still memorable today. However, SMW doesn't have anything that holds up. Sure, the Star World was interesting and a ghost house or two was fun, but for the most part the whole game just felt empty, bland, and safe. The NSMB 2 of its time.

Also, there's the loss of so many great powerups. Powerups that were replaced with a cape that broke the entire game. The bosses were insultingly simple (Big Boo might just be the easiest boss on the SNES) and started to repeat after the halfway point of the game.

However, there are things I liked about the game. SMW had excellent music. The graphics were beautiful. Mario had amazing physics and was a joy to control. Yoshi was a good idea if critically underutilized. However, the lack of interesting levels or bosses and the lack of variety in the various worlds (Desert? Sky? Pipe? Dark? Water? Tiny/Huge? All gone and replaced with plains, caves, and more plains) really killed the game for me.
You and i wouldnt get along in real life, hating on SMW, gtfo!

Also hating on Uncharted, omg! :evil:
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