F-Zero AX in its entirety is hidden in F-Zero GX

NES, SNES, N64, Gamecube, Wii
AppleQueso

Re: F-Zero AX unlock in F-Zero GX

Post by AppleQueso »

CRTGAMER wrote:
AppleQueso wrote:I updated the OP a bit.

The fact that there's random stuff missing honestly makes this find all the more curious and interesting. I wonder if the missing stuff is still hidden on the disc somewhere?
Maybe rename the OP Title to something like I named this Reply? This leaves it a little more open ended to help cut down on the negative disputes and just get to the point of the Thread, a recent hidden huge discovery in an older game. Might also post the AR codes right in the OP for a quick reference?

I agree with most, but not all of the points quoted in the OP concerning what is missing as 100% accurate though. For instance, has the LAN feature been verified to not be there by actually hooking up two Gamecubes together with both FZeros in the AX mode?
The reason I named the thread the way I did to begin with was so that people wouldn't assume I was just talking about the unlockable AX vehicles/tracks that you can get normally in GX.

I put a link to the TCRF page that has all of the codes. I figure that'd be cleaner than trying to put them all in one big post.
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theclaw
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Re: F-Zero AX in its entirety is hidden in F-Zero GX

Post by theclaw »

The title logo is now found. This code was updated to display it.
Lum fan.
AppleQueso

Re: F-Zero AX in its entirety is hidden in F-Zero GX

Post by AppleQueso »

theclaw wrote:The title logo is now found. This code was updated to display it.
Thanks, I'll mention it in the OP.
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d123456
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Re: F-Zero AX in its entirety is hidden in F-Zero GX

Post by d123456 »

The topic title is indeed the best possible title for this thread, stop bitchin'.
Optimizing PS2 games 480p (progressive) and 240p gsm hdtv
http://www.racketboy.com/forum/viewtopi ... 25&t=30389
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