Torment: Tides of Numenera

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MrPopo
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Re: Torment: Tides of Numenera

Post by MrPopo »

6 hours. I think that might be a Kickstarter record.
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MrPopo
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Re: Torment: Tides of Numenera

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Another update from Brian Fargo:
We passed up the first stretch goal before we could get them up to show. We will have them soon to share.
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winds
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Re: Torment: Tides of Numenera

Post by winds »

How do you upgrade pledges to get add-ons?
For example the poster, do you just add $25 to your total pledge? How do you let them know that the extra $$ is for that?
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MrPopo
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Re: Torment: Tides of Numenera

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winds wrote:How do you upgrade pledges to get add-ons?
For example the poster, do you just add $25 to your total pledge? How do you let them know that the extra $$ is for that?
After the campaign is over you'll get a link to something that will let you specify what addons you purchased. It might be a Kickstarter survey or it might be a link to a fulfillment website owned by inXile.

So they've already hit their first two stretch goals, and I predict they'll hit the third before the week is out.
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Jmustang1968
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Re: Torment: Tides of Numenera

Post by Jmustang1968 »

Game seems promising. I still hate the name of Numenera. Just doesn't sound good to me.
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SirPsycho
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Re: Torment: Tides of Numenera

Post by SirPsycho »

I've been reading up on the Numenera setting since I've backed this project and it looks quite interesting, if I had more money I wouldn't mind upgrading to get the core rulebook and player's guide and make a tabletop campaign to play through.

It really makes me think that the setting is a modernized version of those random, awesome AD&D campaign settings like Planescape and Spelljammer.
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