AppleQueso wrote:The problem with percentage scales and out-of-ten type stuff is that people have different ideas on what "5/10" should mean. Some consider that straight up bad, while others think it should be 'mediocre'. There's no consistency in exactly how the scores are distributed, which makes stuff like Metacritic pretty useless if you ask me.
At least if you do out-of-five or out-of-four, everyone can agree that 2/4 or 2.5/5 is "mediocre"
The star scale used to rate wrestling matches is a good system :p
DUD – Horrible match.
* to *3/4 – Bad match
** to **3/4 – Decent to good
*** to ***3/4 – Good to really good
**** to ****1/2 – Excellent
****3/4 – Match of the Year Candidate
***** – One of the greatest matches ever
it makes me so sick to see people (not naming you or anyone, moreover talking about the turds on YouTube) perverting the star rating system to the point that **** is for a GOOD match. No, it’s not. It’s for a goddang excellent match, I don’t get how the system got perverted this far.
Although imo it should be ****1/4=excellent and ****2/4 to ****3/4=MotY candidate
One major problem I see with any kind of grading system is that an innovative, yet flawed game is rated on par/slightly below of a stale but mechanically sound game, when the innovative game might very well develop a cult following and become a game that defined the game system after years of it's release while the cookie cutter game will be completely forgotten and ignored after it's no longer relevant. Why bother with generic game X when you can play a game that truly perfected that formula (whether it's FPS, beat em up, fighter or platformer it doesn't matter)? But a game that did something original, something that has never been done before nor since will always be remembered.