Which Flavor of Mega Man do you prefer? Original or X?

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Flake
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Re: Which Flavor of Mega Man do you prefer? Original or X?

Post by Flake »

For me, it is a question of quality. Mega Man X was incredible series until the fifth game. Then things got all guns and roses and just plain sucked.

The classic series had a few dips in quality but stayed consistently good.

Ironically, I think the classic series has aged as well as it has because its subject matter and concept, the "robot boy" genre, was already a nostaligc throwback even when the series was brand new. It was a ready made classic.

The X series embodies everything that made 90's comics and video games culture so disposable. It's basically the Rob Lyefeld of Megaman games and like Rob's work it hasn't aged well at all. The first four games were solid games but after that, the series just got more "intense" and the developers ceased focusing on just making good games.
Maybe now Nintendo will acknowledge Metroid has a fanbase?
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Re: Which Flavor of Mega Man do you prefer? Original or X?

Post by TheRev »

Flake wrote:For me, it is a question of quality. Mega Man X was incredible series until the fifth game. Then things got all guns and roses and just plain sucked.

The classic series had a few dips in quality but stayed consistently good.


Before X5...and X5 was only Guns N Roses in the West
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Re: Which Flavor of Mega Man do you prefer? Original or X?

Post by Gamerforlife »

Flake wrote:For me, it is a question of quality. Mega Man X was incredible series until the fifth game. Then things got all guns and roses and just plain sucked.

The classic series had a few dips in quality but stayed consistently good.

Ironically, I think the classic series has aged as well as it has because its subject matter and concept, the "robot boy" genre, was already a nostaligc throwback even when the series was brand new. It was a ready made classic.

The X series embodies everything that made 90's comics and video games culture so disposable. It's basically the Rob Lyefeld of Megaman games and like Rob's work it hasn't aged well at all. The first four games were solid games but after that, the series just got more "intense" and the developers ceased focusing on just making good games.
While you're not wrong about the consistency of the classic series. It's easier to be consistent when you're just recycling the same game TEN FREAKING TIMES! The biggest innovations we got to those games were a charged shot and a slide move. Otherwise, THEY ARE ALL THE SAME!

While you can complain about how different the quality of the X games may be, at least the series took some risks and tried evolving in different ways. MMX had the environmental changes, mech rides, streetfighter moves, gun upgrades, armor upgrades, dashing, wall slides, etc. MMX 2 added the C4 chip technology for impressive 3d, polygonal graphics in a 16-bit, 2D game, vehicle based gameplay, and optional bosses. MMX3 added playable Zero in limited form, made more use of the C4 chip and add lots of other little gameplay additions like different armors. different mech rides, different optional bosses, and different story outcome (which they sort of did in MMX 2 as well). MM X4 added anime cutscenes, new art style, CD audio, made Zero fully playable with his own play style that completely changed the series, and his own story mode, and made big leaps in the story telling with all the obvious ties to Wily made as well as a more violent approach to things in the cut scenes than we'd ever seen in any Mega Man type game. MM X5 randomized story events and put players on a timer, for better or for worse. MM X6 added a reploid system and kind of brought back the environmental change system of MMX1, gave us a brutal difficulty setting, and I think it even introduced a hard mode with a leveling system for the boses. With MM X7 they tried to merge 2D gameplay with 3D, brought in a new graphic style, and had three playable characters with different styles. MMX8 had a more complex, rpg-like upgrade system, a tag team feature reminiscent of Capcom versus fighters, a new game plus, and three female playable characters.

Mega Man Zero brought even further changes to the MMX formula. What's Mega Man 10? or even 9 for that matter? The same old shit. Nothing new at all. Mega Man has not evolved in ten games, while Mega Man X has tried everything, even if that meant falling flat on its face a few times. By comparison, the classic series is kind of boring. I've downloaded Mega Man 9 and never finished it out of boredom, and I didn't even bother with Mega Man 10. I have a low tolerance these days for recycling and rehashing and those games have NOTHING new to offer.

I'm just saying, the X series had more balls than the classic series ever did. And frankly, aside from bad english dubs, I don't think the X series is any more dated than Mega Man, except maybe the later entries. For me, the series got hit and miss after MMX5, but props to Capcom for still looking for ways to evolve the formula. I'd say the earlier X games have aged better than the Mega Man series, just because the gameplay is more fluid and there is a greater replay value to them because of armors, upgrades, heart tanks, e tanks, hidden bosses, etc. And what do you mean by "intense" anyway? That's just a word you threw out there with no explanation. It means nothing, and I love the 90s comics and video games thank you very much. You just dissed the entire 16-bit era as well as the prime of the arcade era. Not to mention tons of comic book classic stories like Batman: The Long Halloween, and some of the greatest cartoons of all time in Batman:The Animated Series, its various spinoffs, and Gargoyles. The nineties produced some of the best entertainment of all time
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Re: Which Flavor of Mega Man do you prefer? Original or X?

Post by MrPopo »

Gamerforlife wrote:I have a low tolerance these days for recycling and rehashing and those games have NOTHING new to offer.
This is the understatement of the year. Do you just never get to the end of a game and go "man, I wish it wasn't over already"?
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Re: Which Flavor of Mega Man do you prefer? Original or X?

Post by TheRev »

Uh the whole industry now is built on recycling or Rehashing. be it Every FPS being exactly the same or HD Remakes.

That said Mega Man 9 and 10 were throwbacks to a simpler time and don't even THINK 9 and 10 didn't try new things. the Level design especially in Mega Man 9 were VERY unique and different and required you to think and even on the mini bosses figure out weaknesses.
Yeah Mega Man lost the charge shot and slide but gained innovative levels that make you think and stratagize in ways the series hadn't done in a long time. Mega Man 10 Not so much Some even feel 10 is a step back from 9 but adding Proto Man and Bass as Playable characters made up for that making for new ways to play.

Endless mode too...besides awesome fan rom hacks made after the fact Mega Man never had a "See how long before you die" mode before.

Mega Man classic isn't about innovating it's about challenges and figuring out what to do and how many ways to do it. This May have been de-emphasized in Mega Man 4/5 when weapons were either under powered or over powered or the buster just ruled all. Mega Man 6 had branching paths. Mega Man 7 had some scavenger hunts for items. So you can't say the Classic series didn't take risks or change it did.
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Re: Which Flavor of Mega Man do you prefer? Original or X?

Post by BurningDoom »

TheRev wrote:Uh the whole industry now is built on recycling or Rehashing. be it Every FPS being exactly the same or HD Remakes.
The entire big-budget on disc industry is built on recycling or rehashing. Check out XBox Live Arcade, Wii Ware, and Steam and you'll find tons of innovation.
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Re: Which Flavor of Mega Man do you prefer? Original or X?

Post by TheRev »

BurningDoom wrote:
TheRev wrote:Uh the whole industry now is built on recycling or Rehashing. be it Every FPS being exactly the same or HD Remakes.
The entire big-budget on disc industry is built on recycling or rehashing. Check out XBox Live Arcade, Wii Ware, and Steam and you'll find tons of innovation.
Nin Nin Jump by Cave doesn't get much credit. It's not Innovative persay but it's a decent new School platformer.

anyways back to the Mega Mandom.
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Re: Which Flavor of Mega Man do you prefer? Original or X?

Post by brunoafh »

Gamerforlife wrote:While you're not wrong about the consistency of the classic series. It's easier to be consistent when you're just recycling the same game TEN FREAKING TIMES! The biggest innovations we got to those games were a charged shot and a slide move. Otherwise, THEY ARE ALL THE SAME!

While you can complain about how different the quality of the X games may be, at least the series took some risks and tried evolving in different ways. MMX had the environmental changes, mech rides, streetfighter moves, gun upgrades, armor upgrades, dashing, wall slides, etc. MMX 2 added the C4 chip technology for impressive 3d, polygonal graphics in a 16-bit, 2D game, vehicle based gameplay, and optional bosses. MMX3 added playable Zero in limited form, made more use of the C4 chip and add lots of other little gameplay additions like different armors. different mech rides, different optional bosses, and different story outcome (which they sort of did in MMX 2 as well). MM X4 added anime cutscenes, new art style, CD audio, made Zero fully playable with his own play style that completely changed the series, and his own story mode, and made big leaps in the story telling with all the obvious ties to Wily made as well as a more violent approach to things in the cut scenes than we'd ever seen in any Mega Man type game. MM X5 randomized story events and put players on a timer, for better or for worse. MM X6 added a reploid system and kind of brought back the environmental change system of MMX1, gave us a brutal difficulty setting, and I think it even introduced a hard mode with a leveling system for the boses. With MM X7 they tried to merge 2D gameplay with 3D, brought in a new graphic style, and had three playable characters with different styles. MMX8 had a more complex, rpg-like upgrade system, a tag team feature reminiscent of Capcom versus fighters, a new game plus, and three female playable characters.

Mega Man Zero brought even further changes to the MMX formula. What's Mega Man 10? or even 9 for that matter? The same old shit. Nothing new at all. Mega Man has not evolved in ten games, while Mega Man X has tried everything, even if that meant falling flat on its face a few times. By comparison, the classic series is kind of boring. I've downloaded Mega Man 9 and never finished it out of boredom, and I didn't even bother with Mega Man 10. I have a low tolerance these days for recycling and rehashing and those games have NOTHING new to offer.

I'm just saying, the X series had more balls than the classic series ever did. And frankly, aside from bad english dubs, I don't think the X series is any more dated than Mega Man, except maybe the later entries. For me, the series got hit and miss after MMX5, but props to Capcom for still looking for ways to evolve the formula. I'd say the earlier X games have aged better than the Mega Man series, just because the gameplay is more fluid and there is a greater replay value to them because of armors, upgrades, heart tanks, e tanks, hidden bosses, etc. And what do you mean by "intense" anyway? That's just a word you threw out there with no explanation. It means nothing, and I love the 90s comics and video games thank you very much. You just dissed the entire 16-bit era as well as the prime of the arcade era. Not to mention tons of comic book classic stories like Batman: The Long Halloween, and some of the greatest cartoons of all time in Batman:The Animated Series, its various spinoffs, and Gargoyles. The nineties produced some of the best entertainment of all time
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Re: Which Flavor of Mega Man do you prefer? Original or X?

Post by Gamerforlife »

TheRev wrote: the Level design especially in Mega Man 9 were VERY unique and different
I played MM 9, and it was the same old, same old, at least to me anway. I just don't see it

brunoafh wrote: Jeez, someone needs a rabies shot.
O...kay, that's not much of a counter argument for anything I said so I don't have much to say about it. Thanks for the enlightening commentary
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Re: Which Flavor of Mega Man do you prefer? Original or X?

Post by brunoafh »

Gamerforlife wrote:O...kay, that's not much of a counter argument for anything I said so I don't have much to say about it. Thanks for the enlightening commentary
You come off as so rabid and angry in this thread that even for you it feels overwhelming. Eventually the post trails off into a Mega Man franchise not even in the discussion, and then the Gargoyles cartoon. I find it hard to come up with anything to even say. I'll try though.

That post is essentially "I'm right because I think MM classic does nothing new but X does". First of all new =/= better, as we can see in X5-8. Yes, they did new things, and all of them made the games worse and essentially killed the franchise. This is not a good thing. The initial X games brought some cool changes, but that doesn't mean everyone will like them solely based on that. Personally I prefer the simple formula. I'm perfectly fine with the same thing TEN FREAKING TIMES as opposed to 2-4 good games and then a stack of games that entirely lose their identity. In terms of consistency the classic series wins hands down. Citing the fact that it's success is due to working with a great formula as a flaw of some sort makes no sense.
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