Not if a developer thinks they can make money off of their game. I don't think that would be stupid at all. But for the record, Sin & Punishment 2 was published by Nintendo, so I really doubt it would end up on a competitor's console anyway. Dead Space 3 is being published by Electronic Arts, and EA loves their money, so they put it out on other formats, including PC. Only, as has been the case with the series, they skip out on spending money to make sure it actually works. That's the rub. Essentially the developer is saying, "We want to make money off of you, but we don't care to make sure it works."Gamerforlife wrote:No that would be stupid, cause frankly Wii games are designed specifically for that console and its user interface. They wouldn't port that to the 360/PS3 in the first place making this a moot point. That's a really weak argument. You don't see Sin and Punishment 2 on any other console do you?Hobie-wan wrote:Ah, so if a game came out for the Wii/360/PS3 and was developed for the Wii's spec levels and 480P only, then ported to the other more powerful consoles with no allowances for higher resolution, no higher quality textures, and just used 2 or 3 buttons on the controller, that'd be all cool, right?Gamerforlife wrote:What's the problem? Basically they just said they're going for parity on all platforms. So what? What's everyone upset about?
Oh wait, this is just another one of those stuck up, entitled PC gamers having a tantrum things right? God forbid you have the same experience as those lowly console gamers
So why would anyone want to play a first person shooter on a console, or any first person game for that matter? Analog sticks on console controllers have such low sensitivity, they're obviously not damn well designed for that kind of experience. If you think that's a terrible counterargument...well, it is. But then again, complaining that someone should be happy because they got a version at all doesn't really make a good argument. I like Pit-Fighter. But the SNES port of it is atrocious. Should I consider myself lucky I got it at all?First of all, you don't know that that will be the case. Second of all, why the hell would you play a Dead Space game with a mouse and keyboard? You know damn well it's not designed for that. It's a console style game that PC gamers are LUCKY to get on PC. It's not like there aren't tons of options for using a controller on PC anyway. Again, weak argument. You guys are reaching.MrPopo wrote: How about the fact that if your game has any form of menu in it that it needs to be redone for it to not feel like complete shit on a PC? Menu UIs that are great for a controller are terrible for mouse, and visa versa.
And also, should I have to buy a peripheral merely to play using a controller when I have a perfectly functional keyboard and mouse setup to begin with? How would you feel if a fighting game came out that required a joystick and was entirely unplayable on a typical pad? Sure, a lot of folks have them, but I don't. I want to play with my controller, and if a developer doesn't want to accommodate for what my console came with, then what was the point in them making the game and why should I feel lucky they released a product likely backed by a half-assed design decision?
First of all, PC gamers who have the capability to play their games have spent a lot of money on their rigs and would like the supposed AAA titles coming their way to actually be worth the cost. Would you have purchased a console knowing that while it offered many features, the major titles weren't using them?Again, nothing I read in that article indicates that the game won't run properly. It just sounds to me like the real reason PC gamers are bitching is because they're not getting a version of the game that blows away the console version in graphics. If I'm wrong, then fine, but it seems the pattern I see in the PC crowd. There seems to be this sense of entitlement that makes PC gamers get offended if they are not granted the best possible version of a game. I simply don't see any reason to get angry over a developer saying that the PC version of a game will be just like the console version. It just seems such an extreme reaction to the comments in that article.RyaNtheSlayA wrote: It's not entitled to want a product that you payed money for to work properly.
To me, that means bug free, runs well (this shit shouldn't need a high end PC to run at this point), and utilizes the controls properly (no mouse acceleration, rebindable keys).
But since you'll likely argue that this is irrelevant and PC gamers shouldn't spend so much money and then complain, how about we wonder why a port isn't being built to a system's strengths? If a game is coming out across all platforms, wouldn't you like whichever one you favor to have a version which can build upon what your platform choice offers?
And on top of things, if the PC port is exactly the same, then will gamers be able to make edits within the console to tweak settings based on how they play? Part of the reason people use PCs is because of the level of personal control. So in many PC games, if you dislike the field of vision, the mouse sensitivity and acceleration rate, the quality of the textures, you can change those. But if all things are the same across all platforms, then even the barebones options aren't available. So lowering the graphics settings to improve performance isn't an option, nor is raising them for a better quality picture. Consoles don't give the option to turn off shadows or water reflections, yet I might want that in my game because it helps improve the framerate because I haven't dropped a lot of money into my PC.
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Anyway, I think the whole issue can be summed up by one statement made in the article:
So if anything, I figure it's that they just don't think about it. It's console guys looking at the PC and not being aware of what its strengths and weaknesses are, just as if a PC developer looked at a console without any idea of what it can handle. If they get better over time in adapting to the PC market, great. If not, oh well.Steve Papoutsis wrote:"At our studio, we've always made console games," he pointed out.
But now to get to the real crux of the problem with Dead Space 3: Phil Collins music in the trailer? Really?

