Turbografx 16 not working

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AppleQueso

Re: Turbografx 16 not working

Post by AppleQueso »

Jipi Man wrote:
CRTGAMER wrote:
Hobie-wan wrote:Be sure the TV and console is matched to the right channel.
Well now I feel dumb. It was woriking all along, but on channel 4 instead of every other consoles on channel 3. Thnaks for your help everyone !

I ordered a gamebit to maybe look for moding so I can plug it in RCA. Do someone has a good video tutorial to help me ?
You don't need a gamebit at all, just use the back expansion port.

Here's a quick tutorial:
http://www.cgquarterly.com/articles/tg16_cable.htm
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theclaw
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Re: Turbografx 16 not working

Post by theclaw »

Does your TV accept 240p from component? You can test that with PS2, Gamecube, or Wii, using the right game.

It'd be the closest quality to convert RGB later.
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Hobie-wan
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Re: Turbografx 16 not working

Post by Hobie-wan »

Glad there isn't anything broken that needs repair.
AppleQueso wrote: You don't need a gamebit at all, just use the back expansion port.

Here's a quick tutorial:
http://www.cgquarterly.com/articles/tg16_cable.htm
That's incredibly janky and waiting for an accident to happen. At some point the cable will get yanked and bend things.
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Re: Turbografx 16 not working

Post by Jipi Man »

theclaw wrote:Does your TV accept 240p from component? You can test that with PS2, Gamecube, or Wii, using the right game.

It'd be the closest quality to convert RGB later.
I'm not sure for 240p but my my Wii and PS2 are in Component.
AppleQueso

Re: Turbografx 16 not working

Post by AppleQueso »

Jipi Man wrote:
theclaw wrote:Does your TV accept 240p from component? You can test that with PS2, Gamecube, or Wii, using the right game.

It'd be the closest quality to convert RGB later.
I'm not sure for 240p but my my Wii and PS2 are in Component.
You can check 240p on Ps2 easily, just try a few Ps1 games.
Hobie-wan wrote:Glad there isn't anything broken that needs repair.
AppleQueso wrote: You don't need a gamebit at all, just use the back expansion port.

Here's a quick tutorial:
http://www.cgquarterly.com/articles/tg16_cable.htm
That's incredibly janky and waiting for an accident to happen. At some point the cable will get yanked and bend things.
It's certainly janky, but depending on your setup it's not necessarily as accident prone as it looks. Making sure the cable(s) are secured at another point on the system itself, etc can help.

I did it to mine as a bit of a stopgap just to make sure everything works, but I haven't gotten around to doing anything else with it.
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theclaw
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Re: Turbografx 16 not working

Post by theclaw »

Jipi Man wrote:
theclaw wrote:Does your TV accept 240p from component? You can test that with PS2, Gamecube, or Wii, using the right game.

It'd be the closest quality to convert RGB later.
I'm not sure for 240p but my my Wii and PS2 are in Component.
Just find any random PS1 game, at all. If it displays video with component then your TV is prepared. Or try a Neo Geo VC game on the Wii.
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