Deus Ex: Human Revolution (1/12) PC
Mirror's Edge (1/18) PC
Medal of Honor [2010] (1/23) PC
Puzzle Agent 2 (2/2) PC
Dinner Date (2/15) PC
NyxQuest (2/19) PC
Dear Esther (2/20) PC
The Stanley Parable (2/21) PC
To The Moon (2/26) PC
Escape Goat (6/16) PC
Rayman Origins (6/17) PC
Robot Pinball Escape (6/18) PC
Offspring Fling (7/16) PC
The Darkness II (7/30) PC
Thomas Was Alone (8/22) PC
Thirteen Flights of Loving (8/23) PC
Corril Slayer (8/27) PC
Sleeping Dogs (10/02) PC
Alice: Madness Returns (10/16) PC
Duke Nukem Forever (10/19) PC
Hotline Miami (10/24) PC
Hard Reset: Extended Edition (11/20) PC
Quantum Conundrum (11/28) PC
Space Channel 5: Part 2 (12/11) PC
Spec Ops: The Line (12/28) PCI'm hoping to beat one or two more games before the year is out, but even if I don't, this makes a nice 25 games down for 2012. Looking through my list, this has been a great year of gaming. I finished lots of top notch games, including several long players.
Spec Ops: The Line is a nice shot at making the videogaming equivalent of Apocalypse Now. The game is not perfect by any stretch. In fact, there is one level where you have to use a turret to protect your teammates that was so bad that it almost ruined the game for me. Unlike many other military shooters, the strength of Spec Ops: The Line is in its storytelling.
You are sent to rescue Colonel John Konrad (a tip-of-the-hat to Joseph Conrad, author of Heart of Darkness, the basis for Apocalypse Now). With that simple mission guiding the plot, you decend deeper and deeper into a clearly messed up city of Dubai. The choice of a sandstorm-destroyed Dubai as a setting is quite spectacular. It's like a modern-day version of Bioshock's Rapture, only it's buried in sand instead of water. It's clearly the home of a once opulently wealthy resort city. This is not your typical rah-rah-America war shooter. This game never lets you feel very good about any lives you take, and you will take many before the game is over. You have to turn on rogue Americans, you have to kill Dubai civilians, you have to shoot at people that don't know what is going on but don't want to be killed first. Since it's a corridor shooter, you also don't have a lot of options. It's kill or be killed for you too. I think the linearity of the game actually works here because you don't have choice where you would like to have it, which forces you to contend with the many unethical things you have to do in the name of survival.
In one particularly poignant scene, for example, you have a huge group of people blocking your way. They don't know you are there, but they are armed and blocking the only way out. You get on a laptop to launch white phosphorous bombs on them to clear the way, not knowing who these people actually are. Like Call of Duty 4, you are conducting your strike from the air via a black and white laptop monitor, but as you finish the last of the bombings, you see your own reflection for awhile in the monitor and then the game makes you walk through the piles of burned bodies that you just killed. It's horrifying, but that's the point.
This game doesn't celebrate war; it sees the madness in it. For that, I can forgive its average gameplay and appreciate that Spec Ops: The Line tried to do something different. It's not perfect, even in its storytelling, but it's unique and ambitious with a
finely crafted and richly detailed art style. I think it's worth playing.