Anyway, I figured some of you shmuppers with encyclopedic brains (looking at you, Chaz) might know for sure if such a game exists.I thought of a mechanic for a shmup, but I feel like it must already exist. Does anyone know of a shmup where the longer an enemy is on screen, the more points it's worth when you finally kill it? That's kind of a cool risk/reward idea isn't it? You can kill stuff fast and get small points but have a manageable screen, or you can wait to kill stuff for bigger points, but the screen is filling with more enemies and bullets. Seriously. That must already be a game. If not... I feel like I should make it.
Does this shmup exist?
- noiseredux
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Does this shmup exist?
A while ago I thought of this scoring mechanic and couldn't think of a shmup I knew of where it existed. I asked about it in the "think of an idea for a game" thread, but got no response...
Re: Does this shmup exist?
Definitely interested in knowing this as well. In a lot of shmups are just the opposite. Kill everything point blank as quickly as possible otherwise there will be nowhere to go with all the bullets on screen.
Having as much on screen as possible for better scoring just sounds evil.
Having as much on screen as possible for better scoring just sounds evil.
- noiseredux
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Re: Does this shmup exist?
I know right? That's the brilliant part, haha.ZenErik wrote: Having as much on screen as possible for better scoring just sounds evil.
I'm not even joking -- I've been brain-storming a shmup for the past 3 years. In my head, it's my masterpiece. Though I've never written a single character of code haha.
Re: Does this shmup exist?
Get crackin.noiseredux wrote:I know right? That's the brilliant part, haha.ZenErik wrote: Having as much on screen as possible for better scoring just sounds evil.
I'm not even joking -- I've been brain-storming a shmup for the past 3 years. In my head, it's my masterpiece. Though I've never written a single character of code haha.
Re: Does this shmup exist?
I feel like I've come across this in a few games like Espgaluda II. Not the entire game,but there were certain enemies you'd need to shoot once to set out a bullet pattern and then you wait until there is a ton of bullets on screen to cancel them. When we played Great Mahou Daisakusen, I could've sworn that killing parts of the boss in a certain order would be optimal for scoring.
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- noiseredux
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Re: Does this shmup exist?
yeah I thought of bullet-canceling too. That's *kind of* similar. But still not exactly what I'm talking about.fvgazi wrote:I feel like I've come across this in a few games like Espgaluda II. Not the entire game,but there were certain enemies you'd need to shoot once to set out a bullet pattern and then you wait until there is a ton of bullets on screen to cancel them. When we played Great Mahou Daisakusen, I could've sworn that killing parts of the boss in a certain order would be optimal for scoring.
In my game it would be a risk/reward thing for survival. Meaning, the longer you survive the higher your score, though of course the longer you wait the more bullets to kill you on the screen.
Pfft.Get crackin.
If I were to magically wake up tomorrow with the brain capacity to make a game, it wouldn't be for that thing.
Re: Does this shmup exist?
noiseredux wrote:Pfft.Get crackin.
If I were to magically wake up tomorrow with the brain capacity to make a game, it wouldn't be for that thing.
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AppleQueso
Re: Does this shmup exist?
It's not as crazy hard to make a game as you might think, you never know if you don't try after all. I mean I'm trying to make an NES game after all, and it's not like I knew much about actual programming going in.
Besides, you don't have to code anything from scratch since there's always stuff like Multimedia Fusion, which isn't too hard to learn and greatly simplifies a lot of the more complicated stuff you run into when trying to program a game *coughCollisionDetectioncough*. Plus, the latest version of MMF2 that's about to come out will have the ability to export games that will work with the Playstation Vita!
There's a learning curve no matter what, but it's a fun, if sometimes a little frustrating, and very rewarding experience.
Besides, you don't have to code anything from scratch since there's always stuff like Multimedia Fusion, which isn't too hard to learn and greatly simplifies a lot of the more complicated stuff you run into when trying to program a game *coughCollisionDetectioncough*. Plus, the latest version of MMF2 that's about to come out will have the ability to export games that will work with the Playstation Vita!
There's a learning curve no matter what, but it's a fun, if sometimes a little frustrating, and very rewarding experience.
Re: Does this shmup exist?
That's awesome. I've been using Clickteam's products since way back in the day with Klik n Play and The Games Factory, and it's been simply amazing to watch their software evolve. I know one of the later versions has a Flash and iOS export feature, but I never would have guessed it would ever get a feature to export games to a console. I'll have to check it out for sure.AppleQueso wrote:Plus, the latest version of MMF2 that's about to come out will have the ability to export games that will work with the Playstation Vita!
- noiseredux
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Re: Does this shmup exist?
(@Apple)^all good points.
Ideally, if I ever did get off my ass and start tinkering with my game I'd really want it to be a Dreamcast game. I'm just not sure there's an easy way to make a DC game y'know? Not that I've spent any serious time looking into it, though.
Ideally, if I ever did get off my ass and start tinkering with my game I'd really want it to be a Dreamcast game. I'm just not sure there's an easy way to make a DC game y'know? Not that I've spent any serious time looking into it, though.
