How is the Hyperkin Supaboy?

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Pichu
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How is the Hyperkin Supaboy?

Post by Pichu »

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I wasn't sure whether to bump the old thread, which would have a misleading title, or to make a new one but I decided on the latter. Sorry if this was the wrong thing to do.

I'm just wondering about it because I'm seeing a lot of mixed things as far as sound, graphics and compatibility go, and I really want a portable SNES but I don't want to waste $80. So to those who've had it for over a year now, or even a revision that fixed issues, how is it exactly?

Thanks.
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Re: How is the Hyperkin Supaboy?

Post by Hazerd »

Not worth it in my opinion, they are more of a novelty, id rather have something more slim.
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Re: How is the Hyperkin Supaboy?

Post by Jmustang1968 »

I got mine for my wife. She likes it. Havent experienced any technical issues yet. However I know some of the early ones were prone to sound issues.

It is a bit bulky, but not too heavy. It isnt something you can really carry around in your pocket or be all that mobile really. If you have a bag to put it in it is fine. It is more of a device to use in a hotel or when traveling. Not something you would pull out on the bus.
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Re: How is the Hyperkin Supaboy?

Post by CFFJR »

I think its a pretty nifty device.

Like Jmustang said, its actually pretty light when you consider its size. The screen is nice, well lit and clear with good color. The sound is quiet. Even at max volume its pretty low. It doesn't sound tinny or anything, just soft.

It works great with imports (though I'd be surprised if it didn't), and as far as games with extra chips go, the only one I've tried is Starfox, and it works perfectly. I can't help with any compatibility talk after that.

The only thing I don't really care for is that the d-pad is a bit stiff.
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Re: How is the Hyperkin Supaboy?

Post by Valkyrie-Favor »

Waste $80 on a PSP instead. It has a better screen, and you can have the whole SNES library with you. Then there's sleep modes/save states, which is really convenient for a portable. And don't forget about the PSP games either ;)
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noiseredux wrote:Playing on your GBA/PSP you can be watching a movie/TV show/playing another RPG on your TV and then just look at the screen every once in a while
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Re: How is the Hyperkin Supaboy?

Post by Pichu »

Valkyrie-Favor wrote:Waste $80 on a PSP instead. It has a better screen, and you can have the whole SNES library with you. Then there's sleep modes/save states, which is really convenient for a portable. And don't forget about the PSP games either ;)
That doesn't sound like a waste at all! :lol:

How's the PSP D-Pad for SNES (and other consoles, considering) games then? I do dislike the button-pad that Sony uses...
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Re: How is the Hyperkin Supaboy?

Post by Valkyrie-Favor »

It's good enough. I play Thunder Force, Guilty Gear X2, and Street Fighter Alpha 3 with it. It's no Saturn pad, but I'm satisfied with it. You shouldn't have any problems apart from fighting games, and even those aren't bad.
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noiseredux wrote:Playing on your GBA/PSP you can be watching a movie/TV show/playing another RPG on your TV and then just look at the screen every once in a while
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Re: How is the Hyperkin Supaboy?

Post by Pichu »

Tough decision to make. Though now I'm leaning towards the PSP.

Hmm
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Re: How is the Hyperkin Supaboy?

Post by Opa Opa »

SNES emulation on the PSP has always been a little wonky in my experience.

Some games work okay, some stutter, and some are unplayable.
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Re: How is the Hyperkin Supaboy?

Post by MrPopo »

Opa Opa wrote:SNES emulation on the PSP has always been a little wonky in my experience.

Some games work okay, some stutter, and some are unplayable.
I'll second this. I tried playing Seisen no Keifu on my PSP and the experience was sub-par. It was playable, but the sound was awful and there was occational stutter. And it's not like that's a very intensive game.
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