I suppose one could fashion a cable that went from the Wii GamePad, and split into three USB ports to get the energy. Unless Nintendo designed their USB ports out of spec to provide that much power (Much like Apple does for all its iDevices).
Or if the GamePad uses less than 2.5 Watts of energy when in use, then it would charge, albeit very slowly. Much like how your smartphone chargers very slowly when connected to a standard USB port on a computer, versus a wall connection or dedicated charging USB port.
I suppose one could fashion a cable that went from the Wii GamePad, and split into three USB ports to get the energy. Unless Nintendo designed their USB ports out of spec to provide that much power (Much like Apple does for all its iDevices).
Or if the GamePad uses less than 2.5 Watts of energy when in use, then it would charge, albeit very slowly. Much like how your smartphone chargers very slowly when connected to a standard USB port on a computer, versus a wall connection or dedicated charging USB port.
Give it some time. I fully expect third-parties to drop an abundance of peripherals in the coming weeks.
I thought this was an encouraging read on Wii U indie development.
retrosportsgamer wrote:
I believe it, good on them for doing a little bundle deal and still having stock. Definitely not as scarce as the original Wii launch. Shame Amazon isn't in the game here.
Yup I would have probably ordered a long time ago on Amazon if it was available there.. And yeah I heard about how this was going to be sold out, but tbh I figured the demand was nowhere near as high as the Wii or PS3 during their launch.. You didn't see many ads and frankly there was no demos that blew everyone away like the beginning of the 7th generation.
Last edited by EvilRyu2099 on Mon Nov 19, 2012 8:14 pm, edited 1 time in total.
I have found one area in which Nintendo's cheapness actually created a better system. The Wii U is the first Nintendo system to support digital sound output. This is only over HDMI though. Why did Nintendo no include an S/PDIF compliant output? Simple, to save money. Not just the money for the connector, but because S/PDIF can only output uncompressed CD quality stereo, Dolby Digital, and DTS. The latter two are compressed surround formats, for which one has to pay royalties to use. Ah yes, Nintendo hates paying those royalties.
Rather than pay royalties to Dolby or or DTS, Nintendo opted instead opted to only output surround sound the only free way they could, via uncompressed form, which is only supported over HDMI. But wait a second. Uncompressed Surround Sound is actually better than the compressed Dolby or DTS formats. Yes an argument could be made that paying royalties would have allowed for Dolby TrueHD and DTS Master-Audio, two lossless compression formats, but that would have also allowed cheaper developers to use the lossy compression formats.
So in this case Nintendo's cheapness will force all developers to at least provide high quality uncompressed Stereo sound, if not high quality uncompressed surround sound.
Those of you without sound systems need not worry about this entire post.