Wii-U thoughts so far

NES, SNES, N64, Gamecube, Wii

Wii-U

I'm in for one
120
43%
Maybe later
96
35%
Not interested
45
16%
Undecided
16
6%
 
Total votes: 277

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isiolia
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Re: Wii-U thoughts so far

Post by isiolia »

Eh, many 360/PS3 games are 720p. There are definitely some high profile examples that are lower, but it was pretty much the standard.
Ridge Racer 7 on the PS3 was a launch title, and is 1080p native. I don't think it was as much a matter of chronology there as it was making things work.
Jamisonia wrote: For those so insistent on 1080p graphics, make sure your viewing distance is close enough so that your eye can even resolve 1080p (guess what most don't). With a 50in 16:9 TV you can sit a maximum of 6.5 feet away from the TV and still be able to tell the difference between 1080p and 720p. Any further and you cannot tell the difference.
I think this is different when it comes to games, or at least it can be.

For home theater use, most of the source material (well, with regard to film at least) was created for/at higher resolution and scaled down. Neither 1080p or 720p are full detail, but at least with regard to film stock it'll be harder to tell until you get closer.

Games are generating detail on the fly. A texture that looks great in the distance becomes a blocky mess up close, for example. Creating a game with assets intended for 1080p can result in a noticeably better looking product. Same as 30fps is "smooth", but 60fps is still noticeably smoother.


In general though, there's a long, long way to go with tech. We're bumping into cost/benefit problems, but that's usually the case isn't it? Tools are evolving alongside tech, making any ceiling a temporary one.
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BoringSupreez
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Re: Wii-U thoughts so far

Post by BoringSupreez »

RyaNtheSlayA wrote:I turned the brightness to the lowest and turned off rumble. I think I got about 5.5 hours out of it. Not great, but liveable.
I didn't know the Gamepad had rumble.
prfsnl_gmr wrote:There is nothing feigned about it. What I wrote is a display of actual moral superiority.
dsheinem
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Re: Wii-U thoughts so far

Post by dsheinem »

BoringSupreez wrote:
RyaNtheSlayA wrote:I turned the brightness to the lowest and turned off rumble. I think I got about 5.5 hours out of it. Not great, but liveable.
I didn't know the Gamepad had rumble.
yeah, but it's totally last-gen rumble
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BoringSupreez
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Re: Wii-U thoughts so far

Post by BoringSupreez »

dsheinem wrote:
BoringSupreez wrote:
RyaNtheSlayA wrote:I turned the brightness to the lowest and turned off rumble. I think I got about 5.5 hours out of it. Not great, but liveable.
I didn't know the Gamepad had rumble.
yeah, but it's totally last-gen rumble
Aw snap, I wanted 1080p rumble.
prfsnl_gmr wrote:There is nothing feigned about it. What I wrote is a display of actual moral superiority.
RyaNtheSlayA
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Re: Wii-U thoughts so far

Post by RyaNtheSlayA »

The rumble on the gamepad sucks. Makes a lot of noise, and makes not a lot of rumble. It's not like a Dual Shock where the motors are right in your hands. It feels more like the iPhone's vibration.
Older. Not wiser.
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BoringSupreez
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Re: Wii-U thoughts so far

Post by BoringSupreez »

RyaNtheSlayA wrote:The rumble on the gamepad sucks. Makes a lot of noise, and makes not a lot of rumble. It's not like a Dual Shock where the motors are right in your hands. It feels more like the iPhone's vibration.
TBH, I wasn't expecting it to have rumble at all so I'm not disappointed here.

Besides, the Gamepad Pro could possibly have better rumble in the future.
prfsnl_gmr wrote:There is nothing feigned about it. What I wrote is a display of actual moral superiority.
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Jamisonia
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Re: Wii-U thoughts so far

Post by Jamisonia »

The charging cable is pretty long, too bad it has that giant transformer in it though. Best to get yourself setup so that you can plug in the GamePad while playing, either through long surge protectors or extension cords.

Too bad Nintendo used a proprietary port instead of USB. However, I wouldn't be surprised if it, the 3DS, DSi, and DS are all based on USB, and therefore a third party adapter that would allow one to put it into the front USB port on the Wii U, could be fashioned. Although its questionable whether the 5V 500mA would be enough. Anybody at home right now that can tell the power output of the Wii U GamePad charger?
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s1mplehumar
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Re: Wii-U thoughts so far

Post by s1mplehumar »

Jamisonia wrote:The charging cable is pretty long, too bad it has that giant transformer in it though. Best to get yourself setup so that you can plug in the GamePad while playing, either through long surge protectors or extension cords.

Too bad Nintendo used a proprietary port instead of USB. However, I wouldn't be surprised if it, the 3DS, DSi, and DS are all based on USB, and therefore a third party adapter that would allow one to put it into the front USB port on the Wii U, could be fashioned. Although its questionable whether the 5V 500mA would be enough. Anybody at home right now that can tell the power output of the Wii U GamePad charger?
4.75v - 1.6A
Last edited by s1mplehumar on Mon Nov 19, 2012 5:02 pm, edited 1 time in total.
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Jamisonia
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Re: Wii-U thoughts so far

Post by Jamisonia »

Does it say the Amp? should be around 500mA hopefully
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s1mplehumar
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Re: Wii-U thoughts so far

Post by s1mplehumar »

^
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