Because Warfighter doesn't take the time to explain who your enemies are, they become nothing more than evil strawmen who represent every deplorable thing terrorists have done to America. But such a representation is lazy and unfair. Exploration of the cause of their unrest is necessary to establish them as real human beings. But if Danger Close gave them a purpose other than to be mindless killers, if they also had families waiting for them at home, dreams of a life without oppression, that would shatter the illusion the development team has created. To give them feelings, a personality, would make murdering hundreds--thousands!--of them during the course of the campaign upsetting. Fleshing them out would have required respect for the players, that they are mature enough to fight a fully realized enemy. But that's not the case here. Your enemies are part of an organization dedicated to the murder of your countrymen.They are foreign. They are different. And they deserve to die.
I can't read that article without giving myself a headache. Pretty much the definition of "bleeding-heart liberal." And only MOH gets this treatment from GS; COD gets by scot-free.Different games and different difficulty levels can mitigate the divide between the superhuman protagonist and his subhuman foes, but the underlying message is unmistakeable. Medal of Honor: Warfighter is a game that furthers the divide between Western philosophies and the rest of the world. But it's not alone. It's only a meager imitation of what has come before it, underlining how pervasive this problem has become. Until we recognize what these games represent, and how damaging they are, developers will continually parrot the same jingoistic blather. We live in troubling times, but as long as we see through the facade, there's hope for the future.

