Breetai wrote:The Sega CD launch was actually pretty successful, and so was the Saturn's for the record.
I read that Sega completely f-ed up the Saturn launch by surprising everyone with it's immeadiate release after it's announcement, including surprising game developers and retailers, some of which Sega really pissed off.
From a sales standpoint, they sold out fast and then the Saturn sold well when the next batch of Saturns arrived in September. In fact, it sold very well though the rest of the year.
In hindsight, yes, doing what they did with the early launch did piss devs and retailers off. I was thinking from a sales standpoint (which it DID do well in).
AppleQueso wrote:IIRC, the Sega CD gave the genesis more available colors and more colors onscreen, along with the ability to do neat mode 7-ish graphical effects and whatnot. I'm guessing a bit more memory and stuff too, I'm sure someone else here could go more in depth.
I'm too lazy to look it up, so I'm going by memory:
-The Sega CD had it's own CPU, which was a second 68000 processor that ran together with the 68000 already in the Genesis. It also ran at around 12Mhz, where the Genesis one is around 7Mhz (compare to the speed of the SNES's processor, at around 3.5Mhz). -It added additional RAM (something like 8x more than the Genesis had) -It added scaling and rotation effects, which were a fair bit better than anything the SNES could do as far as I know. -Added a bunch of sound channels (in addition to CD audio), all of which could use samples. -It did NOT add to the available colours and the amount of on-screen colours at once (which is too bad).
Basically, the Sega CD make the Genesis technically better than the SNES in every way other than colour count. It's REALLY too bad that more games didn't take advantage of it. If only Sega had pushed some fun games over the FMV stuff and used all their money blown on the 32X on pushing the Sega CD more, we could have had some great stuff on it perhaps. It was a really sweet system that beat everything on the market technically until the 3DO game out.
I guess then it was too bad Sega never utilized its power. It also makes no sense to release 32x especially when the Sega CD seems just as powerful or more...at least to me.
BurningDoom wrote:I read that Sega completely f-ed up the Saturn launch by surprising everyone with it's immeadiate release after it's announcement, including surprising game developers and retailers, some of which Sega really pissed off.
kingmohd84 wrote:I guess then it was too bad Sega never utilized its power. It also makes no sense to release 32x especially when the Sega CD seems just as powerful or more...at least to me.
Unfortunately, you seem to be right; most games didn't utilize its power. Sonic CD did well, though. The special stages showed off the scaling/rotation. "Core" was a company that did REALLY well in showing off the Sega CD's power. Check out some of their games. The driving stages in Batman Returns also show it off. Silpheed is a game that put the FMV capabilities to AMAZING use. I still play it and am amazed that it's a Sega CD game.
Weekend_Warrior wrote:But what did we get instead... ? "Sewer Shark." Seriously, that's just beyond retarded. Sega deserved to eat shit with the Sega CD, and the 32X.
Except that not only they didn't eat shit, they sold more than a million copies of Sewer Shark before it became a pack-in. They also sold more than a million copies of Night Trap too and I'm sure Road Blasters and a half other dozen of FMV games sold very well too.
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Weekend_Warrior wrote:But what did we get instead... ? "Sewer Shark." Seriously, that's just beyond retarded. Sega deserved to eat shit with the Sega CD, and the 32X.
Except that not only they didn't eat shit, they sold more than a million copies of Sewer Shark before it became a pack-in. They also sold more than a million copies of Night Trap too and I'm sure Road Blasters and a half other dozen of FMV games sold very well too.
Prize Fighter and Tomcat Alley did well. That Star Wars game did decently also, I'd imagine.
Weekend_Warrior wrote:But what did we get instead... ? "Sewer Shark." Seriously, that's just beyond retarded. Sega deserved to eat shit with the Sega CD, and the 32X.
Except that not only they didn't eat shit, they sold more than a million copies of Sewer Shark before it became a pack-in. They also sold more than a million copies of Night Trap too and I'm sure Road Blasters and a half other dozen of FMV games sold very well too.
That's probably because they were the only "decent games" available for awhile. I mean, you got "Tomcat Alley" and "Marky Mark: Make My Video" which one are ya gonna choose? lol
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Weekend_Warrior wrote:That's probably because they were the only "decent games" available for awhile. I mean, you got "Tomcat Alley" and "Marky Mark: Make My Video" which one are ya gonna choose? lol
sadly I made the wrong choice. Though in fairness, my dad brought me to KB Toys the day after Christmas to spend money I had received in X-Mas cards that year. I'm determined to get one more new game to add to my new Sega CD collection. So I remember this vividly -- the guy behind the counter was like "all we have is these Make My Video games, everything else is sold out but we should have everything restocked Monday." My dad says "do you want me to bring you back on Monday so you can take your pick?" ...but I just couldn't wait that long. I got the Kris Kross one.
@breetai: I always felt the surprise launch of Saturn was both awesome and stupid. I mean, on one hand it is actually really exciting right? Who else but Sega would do that? "The console is available RIGHT NOW! Go to the store and buy it!" But on the other hand it was a mess from a retail standpoint. Oh well.
Weekend_Warrior wrote:But what did we get instead... ? "Sewer Shark." Seriously, that's just beyond retarded. Sega deserved to eat shit with the Sega CD, and the 32X.
Except that not only they didn't eat shit, they sold more than a million copies of Sewer Shark before it became a pack-in. They also sold more than a million copies of Night Trap too and I'm sure Road Blasters and a half other dozen of FMV games sold very well too.
That's probably because they were the only "decent games" available for awhile. I mean, you got "Tomcat Alley" and "Marky Mark: Make My Video" which one are ya gonna choose? lol
You have zero grasp on the timeline of Sega CD releases and almost as much understanding about the system's overall successes and failures. You should just stop posting in this thread.
tldr: Marky Mark and the Funky Bunch: Make My Video (1992); Tomcat Alley (1994)