Dylan wrote:Oh my God, the original Rayman has sound effects . I had the PC version as a kid and I'm realizing now that for some reason when I ran it on my PC (an ancient Cybermax with Windows 98) for some reason the background music would play but the sound effects wouldn't. I've thought that Rayman didn't have them for years and years...
The original Rayman has always given me trouble on PC. I think it's sort of like Sonic CD's PC version; poorly ported although still great fun if you can get it to work.
I thought that Rayman was almost as big on PC back in the day as it was on consoles. I recall reading a Rayman fan forum back when I was anticipating Rayman Origins and people we're complaining about the lack of PC port for that game. Turns out that there was a Rayman modding community back in the day, people used to make custom levels for that game so there was a large Rayman PC fanbase back then. I doubt it would've gotten that popular if they didnt bother porting the game properly.
Wikipedia:
Rayman Gold
Later, on September 28, 1997, Ubisoft released an updated version of the game for the PC. This bundle had the original Rayman in its entirety, as well as a level editing package, known as Rayman Designer. The package contained 24 original levels, with the same gameplay but a few new concepts: now Rayman has to collect 100 Blue Tings in a level before he can finish it. A few other features were added, like colored tings that trigger special events, additional objects and a timer to show the player how fast they can complete this level. With Rayman Designer, players could make their own levels and share them with others via the Internet, a feature that did not particularly catch on.
The British Focus Multimedia edition of Rayman Gold does not include the music tracks at all, because said company does not have the original source of the music tracks; the game should have redbook audio tracks. Since the soundtrack was quite popular with fans, this is a significant error of omission.[6][7]
My WTB thread (Sega CD/Saturn games)
Also looking to buy: Ys III (TG-16 CD), Shadowrun (Genesis) Hori N64 mini pad and Slayer (3DO) in long box/just the long box
Protect the car missions in infamous 2 at tedious like the first game. The game is very easy most of the time too. The only hard missions are when you activate generators. Ugh.
That electric tether is cool though.
Hobie-wan wrote:Milk the banana for all it's worth.
foxhound1022 wrote:Wow, I'm a dumbass; apparently on CDC for 360, if you hit Y on the menu screen of Final Fight, the screen rotates and you get Magic Sword!
Magic Sword -- one of the few Capcom titles from the early 90s that does not receive a lot of love.
Xeogred wrote:The obvious answer is that it's time for the Dreamcast 2.
I really, really want a Model 1 Sega CD and a CoreGrafx/TurboGrafx.
I think I like the Genesis 6 button pad more than the Saturn model 2 or 3D pad now. I've just really grown to like it more. I like how loose the d-pad is and the lightness of the buttons.
well the model 2 uses a flip-top, so less mechanical shiz to go wrong. I tend to prefer that personally. I've owned both, and I recall having some (SOME, random and sporatic) issues with the disc-drive on the Model 1 getting stuck and not opening when hitting Reset like it should. That said, the Model 1 definitely has a smaller footprint which is really nice. And look-wise, yeah, the matching SCD to its Genny counterpart really does please the eye more.