AppleQueso wrote:
Being less powerful than the competition didn't seem to hurt the Atari 2600, NES, Ps1, Ps2, or Wii, so I don't think power was much of any factor at all. Not to mention the fact that Saturn wasn't THAT incapable at 3D anyway. Most of the 3D multiplatform games were pretty comparable to their Playstation counterparts.
It wasn't so much a matter of being less powerful, and a lot more a matter of doing 3D differently from how everyone else was doing it, and largely still
does for games (at least).
Developer interviews highlight that the Saturn, at best, required a different approach to things at a time when you really needed to squeeze all the power out of the hardware.
More or less, the thing was a pain in the ass to program for (as was the N64 AFAIK), and the PS1 wasn't. IMO, that's where a lot of the spec-war runners-up tend to win. Being the straightforward-est. That or they succeed based on legacy like the PS2 (in particular) did.