The MONTH OF HORROR 3: Season of the Dream Warriors

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Czernobog
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Re: The MONTH OF HORROR 3: Season of the Dream Warriors

Post by Czernobog »

Just finished the new Splatterhouse! I'm posting my review into spoiler tags to conserve space, but I've tried to keep it as spoiler-free as possible.
The new Splatterhouse story remains faithful to the earlier entries in the series while being slightly fresh. As the mortally wounded Rick you must traverse a mansion filled with Lovecraftian horrors while donning the delightfully cynical Terror Mask, which simultaneously heels your wounds and beefs you up into a hulk-resembling brawler. Your mission is to fight your way through hordes of enemies all the while collecting ridiculous amount of blood to satiate and upgrade the Terror Mask in order to save your girlfriend Jennifer from the diabolical clutches of the mansion’s owner and dark arts enthusiast Dr. Henry West. As you are traversing the mansion, you occasionally get pulled through portals into other locations, which could be the future or the past, but have some connection with the link between Rick and the Doctor. As you visit these areas, you realize Dr. West is trying to unleash the Corrupted upon mankind, which will vanquish all life by initiating the end of the world.

The link between Rick, Dr. West, the Terror Mask, and Jennifer is interesting as it occurs through time and space, and very early in the game Dr. West comments that it could be a mobius strip, or infinite loop. This aspect of the story and the Lovecraftian-inspired elements of old demon summoning, things like experiments on human flesh, and dark arts mixed with alchemy can be gleamed from collecting Dr. West’s journal entries and reading them from the main menu. It’s unfortunate that these elements weren’t expanded on as well as they could have been during the game, and at the end of the game there are several questions left unanswered for a player who has not taken the time to collect and go through the journals.

Splatterhouse lives up to its namesake with the sheer amount of blood, gore, and carnage, filling entire areas of the game as you fight through each screen. Limbs tear, bones snap and blood sprays as Rick maims, dismembers, rip intestines from, and impales enemies galore. Often blood will splatter across the camera as enemies are beaten to bloody pulps. Every now and then an enemy will flash a yellow or red outline, allowing a special move called a Splatter Kill where the screen goes black, and you will have to input a small Quick-Time Event in order to violently end the enemy, usually by slowly tearing or smashing some bit of anatomy for extra blood.

The environments bleed horror and the mansion starts off as an impressive and foreboding place, creepy in a haunted kind of vibe. As you descend into its depths the amount of fleshy tentacles and blood bursting through walls, as well as monstrous organs blocking doorways begins to increase adding to that Lovecraftian feel the keeps bearing mention. At one point a creature not unlike Cthulu is visible in a fish tank within the depths of the mansion. Dr. West even quotes the dark inscription written of in Call of Cthulu more than once during the game. Overall, the amount of gore is likely too much for some to actually be comfortable with, but for horror aficionados this game offers beautiful and copious gratuitous violence and gore. The splatter sound effects are gory and fun, and the soundtrack is full of metal bands such as Lamb of God. The music is usually somewhat muted however, or is preserved for intense fight segments, which does well to make certain moments stand out.

The original three Splatterhouse games (which will be unlocked by playing through story mode as a fantastic way to play the originals) were 2D beat em up games. The new Splatterhouse is a 3D brawler, which has a different, albeit similar style of gameplay, and still carries the same overall feeling of a beat em up game. Rick still has to punch, grab, toss, and perform combos on enemies to clear each section. There are even some segments which are side scrolling, and have additional environmental hazards such as swinging blades and spike traps. In addition, there are weapons scattered throughout the game like cleavers, pipes, and other items which function quite similar to how they did in their 2D counterparts. Additional weapons can be obtained through completing challenges in Arena Mode, which is separate from the main story. As the story progresses, arena fight areas are unlocked for Rick to play through and upon completing certain requirements new weapons can be unlocked for use in game.

A new aspect to Splatterhouse is that Rick can obtain new abilities by exchanging blood points, collected by fighting through enemies. These abilities range from things like additional health, to better combos, to powerful mask moves. Blood also has the additional purpose of filling your Necro Meter, which can be drained to use special moves or be used to go into Mask mode where you fight as a much more powerful version of Rick until the meter is fully drained. It’s important to keep adding blood to the Necro meter as Rick must use Necro to refill his health throughout fights.

One issue with Splatterhouse, is the sections which feature trial and error gameplay. There are sections where you must avoid instant-kills that you have no indication are going to occur or might not have any way of knowing where you should move to avoid a quick death. This can be frustrating in some cases where you may fall off of a ledge due to a camera angle. The game does have fairly frequent checkpoints, but because it’s a disc-based game, load times (PS3 version here) can get annoying during some of the trial and error segments.

Another issue is that there’s actually not much in the way of boss battles throughout Splatterhouse, which is a shame because the few very good boss sections are used early in the game, and during the latter half Rick is usually just fighting big enemies, which can take a bit longer, but aren’t presented like boss fights and don’t have anything unique about them. There’s also a bit of an overuse of the Quick-Time Event throughout the game. Even the last battle in the game is very disappointing, and without spoiling anything I’ll just say it can’t even really be called a boss battle.

All in all, despite some flaws in gameplay, Splatterhouse delivers for fans of the classic series or fans of over the top gore-fests and violent slasher horror. The story manages to be engaging although it feels like it could have been expanded upon during the main play through, and the core gameplay element of fighting enemies can be both fun and satisfying. The horror soaked environments really shine and create an atmosphere of brutal animalistic carnage. As for replay value, the game features a number of collectibles such as photos of Jennifer (some topless), and journals that add to the back-story. Additionally, powers carry over into new games so that players can keep playing beyond finishing the story mode. There are challenges to complete by playing through several arenas and additional bonuses to unlock, and individual chapters can be selected to play in story mode. Although some may find the game frustrating at times, it’s a gore-hounds delight.
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ExedExes
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Re: The MONTH OF HORROR 3: Season of the Dream Warriors

Post by ExedExes »

Opa Opa wrote:Fighting Nemesis was just about the hardest boss in any Resident Evil game I've ever played... and that wasn't even the final encounter!
I'd have to agree -- RE3 was the first in the series that I played and even on EASY mode I still had a heck of a time with it.
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Xeogred wrote:The obvious answer is that it's time for the Dreamcast 2.
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Ack
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Re: The MONTH OF HORROR 3: Season of the Dream Warriors

Post by Ack »

Well, I've beaten the first boss in D2. But this game is taking forever because my Dreamcast does not like it. I've always had a finicky console, and it loves to screw up on this game. For instance, I have only once gotten the game to start with the first CD. Usually I have to put in the fourth and then load my save and then change to the first CD. The game will also occasionally freeze or stop recognizing certain inputs. Why, I don't know. The discs aren't scratched, and other games work in my Dreamcast. Why it dislikes this one so much, I may never know.
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Re: The MONTH OF HORROR 3: Season of the Dream Warriors

Post by Opa Opa »

I can see why we've strayed away from puzzle solving in the Resident Evil series. It really does mess with the pacing when right after you've killed a couple of zombies you have to operate levers for 5 minutes...

... and after that 5 minutes you pick up a square crank and
BLAM!!!!!

Undead hordes crawl through the windows, salivating at the thought of eating your brains.
Opa Opa

Re: Picks for MONTH OF HORROR 3: Season of the Dream Warrior

Post by Opa Opa »

- RE Code Veronica X - PS2
- RE Mercenaries 3D - 3DS ~BEATEN~ 10/04
- RE 3 (hard mode)- PS1 ~BEATEN~ 10/07
Beat 3. My final time was five hours, fifteen minutes, and some odd seconds.

What I liked:
-The environments/character models are the most polished of all the PlayStation RE titles. Very visually pleasing.
-Had a very apocalyptic vibe to it; especially in the beginning where you're traversing the streets.
-Plethora of zombies.

What I didn't like:
-Couldn't skip cutscenes.
-The gun powder mixing. This didn't add all that much to the game. It let you make specialty ammunition, sure, but the game could have functioned without it.
-The dodge mechanic hurt me more than it helped me. I once dodged a lone zombie to roll into a group of zombies.
-Nemesis is a cheating bastard.


All right, moving on to Code Veronica X on PS2.
I've started CVX a few times but never got more than an hour or so in. I need to go ahead and beat it. CVX, 5, Revelations, and now 6, are the only main titles I haven't completed yet.
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Nemoide
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Re: The MONTH OF HORROR 3: Season of the Dream Warriors

Post by Nemoide »

I've been GAMING UP A STORM of late - I beat both Decap Attack and Mansion of Hidden Souls tonight.

Man, that Mansion of Hidden Souls... not a very good game. And I can't believe how short it ended up being! I guess it's good that it has a save feature (but dumb that you have to FIND the journal that lets you save), since there's at least one way you can die, but it's really a "single sitting" game.
But now I'm curious about the Saturn version...
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Re: The MONTH OF HORROR 3: Season of the Dream Warriors

Post by Weekend_Warrior »

Played the PS3 demo of Dead Space: Extraction last night, and was pleasantly surprised at how well done it was for an on-rails shooter. Now I want to get this game for both the Wii and the PS3 (I don't have plans to pick up PS3 Move until I can get a really great deal on it).
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Currently Playing: Crysis (360), Destiny demo (PS3), Roadblasters (MAME)
dsheinem
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Re: The MONTH OF HORROR 3: Season of the Dream Warriors

Post by dsheinem »

Well we're almost a third into the month, and since I finally finished the first playthrough of Borderlands 2 I feel like I can dig into these a bit more. Here's what I've played so far:

Crush series- Together Retro title - various platforms -
*Played a fair amount of Devil's Crush so far, will try some Jakki Crush today.

Maniac Mansion - Together Retro title - PC -
*Played about an hour of this, and I still think I'm looking for the right P-n-C game to really "do it" for me. This, so far, is not it.

Resident Evil Revelations - 3DS -
*haven't started yet, hope to as soon as I finish up Dementium II

Dementium II - NDS -
*Played the first chapter and a bit of the second, so far it is very much like the first game (which is fine) but I was hoping for a bit more.

Costume Quest - PC
Alan Wake - PC
*I haven't played anything on PC other than B2, but will try to start these a bit next week.


House of the Dead 4 - PS3
*I am about to go play this now!

I've also managed to work in a few hours of Monster Bash and Creature from the Black Lagoon in The Pinball Arcade (Vita), so those should count towards the "month of horror" too.

Can anyone recommend a good horror themed game or two in iOS?
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Stark
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Re: The MONTH OF HORROR 3: Season of the Dream Warriors

Post by Stark »

I've been playing a ton (for me) of Shadows of the Damned. I really enjoy it so far. I'm in Act 4.2 and enjoy some of the tense moments I've had:
-Odd harmonica man chasing you through a damned meat market
-Crazed possessed girlfriend chasing you through a haunted swamp
-Giant troll-things swinging entire trees at you

The elements with the darkness that you have to use to your advantage are great. There are a lot of different gameplay aspects and they keep things fresh. I may actually finish this one.
Let strength be granted, so the world might be mended...so the world might be mended.
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alienjesus
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Re: Picks for MONTH OF HORROR 3: Season of the Dream Warrior

Post by alienjesus »

alienjesus wrote: I'll try to play:
Maniac Mansion (PC)
Day of the Tentacle (PC)
Ultimate Ghosts 'n Goblins (PSP)
Mushroom Men: The Spore Wars (Wii)
Maniac Mansion and Day of the Tentacle are beaten. Haven't touched the rest.
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