I personally feel that the first Zelda has aged much worse than the first Metroid. I played through the first Zelda a few years back for the first time, and found it frustrating and the secrets too cryptic. Particularly anything bombable - sure, there might be only one secret on the screen, but there are about 24 possible spots to bomb, I have a third as many bombs, they're hard to get more of easily and that assumes I even bomb EXACTLY right like this game requires you to do.Gunstar Green wrote:I enjoyed the game a lot when I was a kid, but I don't really revisit it all too often now. Like Metroid it's a great prototype for the experiences that came later but it's just not as good as those refined efforts.
Metroid on the other hand, I played through last year and enjoyed thoroughly. The only frustration was spending ages grinding for health if you died. I can see why some woulod hate the lack of a map, but I played through both games without one and it didn't bother me.
Yeah, this was the worst. That said, when you only have the first candle and have to burn each tree one by one, changing screen twice between each use, that sucked majorly too. So unnecessarily time consuming, and some screens had so, so many treesNot sure I would have the patience for that kind of endeavor tho. What I was getting at was that you had to guess where to bomb(no cracks in wall as a hint) so it was basically hit or miss.
I'll be the one to voice controversial opinions: This is probably the worst 'real' zelda in the series to play nowadays in my opinion. I found Zelda II to be superior in pretty much every way. Out of allt he Zelda games, the first one is the only one I'm in no rush to replay.
Not that it's bad mind. Its still decent, and a great product of its time. But that's just it - to me, it feels very much a product of it's time, and unlike Mario, Metroid or Punch-Out, it doesn't seem to have that timelessness so many other Nintendo developed NES games do to me.
