Resident Evil 6. 6/10

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AppleQueso

Re: Resident Evil 6. 6/10

Post by AppleQueso »

Inafune pretty much left capcom because the management there had no idea what they were doing. He thought that Japan needed to appeal more to western gamers, but his idea was more along the lines of games like Dead Rising, not seeing how much you can clone whatever's currently popular.
ice445
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Re: Resident Evil 6. 6/10

Post by ice445 »

EvilRyu2099 wrote:
Gamerforlife wrote: It's alarming when big franchises like Resident Evil, Final Fantasy and Ninja Gaiden are getting low review scores. Suda's Lollipop Chainsaw didn't wow a lot of reviewers either(even though I loved it). It's like you can almost hear the death knell for Japanese gaming. Very sad
I totally agree with your first point.. Developers in generally are getting lazy and/or are running out of innovations to keep gamers and fans of said franchises interested.. I'm not sure Lollipop Chainsaw got that many bad reviews.. It's a niche game so anything in a high 60 to low 80 range is decent in my book.. The last point I don't fully agree with.. There are multiple developers starting to release crap games in general.. Look no further than games like Homefront or the constant rehash of CoD(Moneyhat) games.. Then you have unmitigated disasters like Duke Nukem Forever.. I think games in general are getting worse.. Just compare the FPS genre today to 10-15 years ago as proof..
This isn't a sensible argument. Duke Nukem Forever was modeled after the originals in almost every way. It's the same exact type of game. So you know why it was an "unmitigated disaster"? Because old FPS games like that don't hold up today. You're simply viewing the past with nostalgia glasses on. I can understand the complaint about FPS games not evolving, but they're sure as hell not going backwards. That's not even possible.
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Re: Resident Evil 6. 6/10

Post by RyaNtheSlayA »

ice445 wrote: This isn't a sensible argument. Duke Nukem Forever was modeled after the originals in almost every way. It's the same exact type of game. So you know why it was an "unmitigated disaster"? Because old FPS games like that don't hold up today. You're simply viewing the past with nostalgia glasses on. I can understand the complaint about FPS games not evolving, but they're sure as hell not going backwards. That's not even possible.
Something tells me you didn't play DNF.

The game is horrid. It's absolutely everything wrong with modern FPS design and none of the right. It was extremely linear (unlike Duke 3D), you could only hold two weapons (unlike Duke 3D), had terrible mouse acceleration. You move at a painfully slow pace. There's a sprint button, which would normally be okay, except it acts like a CoD sprint and you can't fire your weapons or see anything while running (Duke also huffs and puffs like he's morbidly obese).

The only thing DNF had in common with Duke 3D was toilet humor, being an FPS, and having outdated graphics compared to almost everything today.

Duke 3D, Doom, and Quake all hold up very well mechanically.

Edit: The most fun you can have with DNF is with the interactive whiteboard.
Last edited by RyaNtheSlayA on Tue Oct 02, 2012 1:13 am, edited 1 time in total.
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Re: Resident Evil 6. 6/10

Post by xan_racketBOY_fan »

Pulsar_t wrote:6/10 from EG, 4.5 from GS. Fuck you Crapcom. Now if only those fans don't buy this shit Crapcom might improve the game next time, alas this is a hopeless species.
No surprise here - especially after playing through that demo. Urgh.
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ice445
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Re: Resident Evil 6. 6/10

Post by ice445 »

RyaNtheSlayA wrote:
ice445 wrote: This isn't a sensible argument. Duke Nukem Forever was modeled after the originals in almost every way. It's the same exact type of game. So you know why it was an "unmitigated disaster"? Because old FPS games like that don't hold up today. You're simply viewing the past with nostalgia glasses on. I can understand the complaint about FPS games not evolving, but they're sure as hell not going backwards. That's not even possible.
Something tells me you didn't play DNF.

The game is horrid. It's absolutely everything wrong with modern FPS design and none of the right. It was extremely linear (unlike Duke 3D), you could only hold two weapons (unlike Duke 3D), had terrible mouse acceleration. You move at a painfully slow pace. There's a sprint button, which would normally be okay, except it acts like a CoD sprint and you can't fire your weapons or see anything while running (Duke also huffs and puffs like he's morbidly obese).

The only thing DNF had in common with Duke 3D was toilet humor, being an FPS, and having outdated graphics compared to almost everything today.

Duke 3D, Doom, and Quake all hold up very well mechanically.

Edit: The most fun you can have with DNF is with the interactive whiteboard.
I did play the game, and it was mediocre for sure. But despite the fact it's a failed hybrid abortion of a game it's still about as playable as Duke 3D today. Mechanics aren't really something that makes a game fun. Doom is cool and all, and it's enjoyable in short bursts. But yeah, it's Doom. Same with the original quake. I can tolerate the later ones although I've always been a UT 99 kind of guy. That game is the pinnacle of arena shooter.
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Re: Resident Evil 6. 6/10

Post by RyaNtheSlayA »

ice445 wrote:
I did play the game, and it was mediocre for sure. But despite the fact it's a failed hybrid abortion of a game it's still about as playable as Duke 3D today. Mechanics aren't really something that makes a game fun. Doom is cool and all, and it's enjoyable in short bursts. But yeah, it's Doom. Same with the original quake. I can tolerate the later ones although I've always been a UT 99 kind of guy. That game is the pinnacle of arena shooter.
Mechanics don't make a game fun? What point is there in games if the mechanics suck? That's the same as saying a platformer without platforming is just as fun. May as well watch a pretty animated movie in that case. UT is great because of it's mechanics!

Quake, Doom, or Duke aren't arena shooters. More like first person maze games with lots of shooting. I can understand why somebody wouldn't like them, but, it's a bit strange that you'd like UT and not them...
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Re: Resident Evil 6. 6/10

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UT's got a different feel than the pre-Q3 id shooters. Now, if he said he really likes Unreal then it'd be weird, since Unreal feels similar to Quake 2's single player.
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Re: Resident Evil 6. 6/10

Post by EvilRyu2099 »

ice445 wrote:
I did play the game, and it was mediocre for sure. But despite the fact it's a failed hybrid abortion of a game it's still about as playable as Duke 3D today. Mechanics aren't really something that makes a game fun. Doom is cool and all, and it's enjoyable in short bursts. But yeah, it's Doom. Same with the original quake. I can tolerate the later ones although I've always been a UT 99 kind of guy. That game is the pinnacle of arena shooter.

UT 99, Doom and Duke 3D were all very similar in map structure and multiplayer experience. Doom was slightly different in single player experience but had a similar map structure.. Yes UT 99 and Quake had arenas but maze maps as well.. DNF was a linear game with limited weapon uses at one time unlike Duke Nukem 3D.. I think you completely missed my point..
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Re: Resident Evil 6. 6/10

Post by EvilRyu2099 »

MrPopo wrote:UT's got a different feel than the pre-Q3 id shooters. Now, if he said he really likes Unreal then it'd be weird, since Unreal feels similar to Quake 2's single player.
Yeah the transition from X<Quake 2 era representing shooters prior to Quake 2 to Quake 3 < UT 2004 were different.. The latter started catering more towards Multiplayer, but remember, half the maps available were not just Sandbox arenas either. And if I recall lots of onslaught maps in UT 2004 were huge..
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Re: Resident Evil 6. 6/10

Post by MrPopo »

I think it's silly to try and compare how UT plays with how a real single-player FPS plays. When you're designing a single player experience you can design different equipment than you might in a multiplayer-focused game. While Doom and the like had multiplayer, they were designed as single-player first. DNF was too, but they carried over too many modern conventions which don't mesh well with the old style enemy design. Plus the level design doesn't evoke the same feeling as DN3D. It's similar to how Doom 3 doesn't feel good as a Doom sequel because you exchange the maze-shooter gameplay of the first two with a more survival-horror aspect. Even if you use the duct tape mod you still have a different style of level compared to the first two games.
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