Together Retro: Command & Conquer

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ExedExes
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Re: Together Retro: Command & Conquer

Post by ExedExes »

Nyerguds wrote:Thank you, and, glad you like it. Patching is still going on. Well, to be fair, the current version is pretty much finished; it's mostly the manuals holding me back. I'm a firm supporter of proper (and multilingual) documentation.
The remixed music was part of the patch, right? That was also a neat future. MERCY IS FOR THE WEAK!
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Nyerguds
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Re: Together Retro: Command & Conquer

Post by Nyerguds »

Well, technically, the remix music was a hidden game option, and (almost) all of the remixes were in fact included in the original DOS release. I rarely add anything really new to the game; I mostly just restore, fix or even rebuild the tons of hidden and unfinished game logics and extras inside the game. Loads of interesting stuff in there.

Mind you, these music remixes were pretty common knowledge back in the early days of C&C, but back then, we just extracted the remix music files from the mix archives, renamed them to the filenames of the normal themes, and put them in the game folder, which made them replace the originals. No one knew the game actually had a hidden option (to be put in the config file conquer.ini) to enable them in a legal way.

Some of the remixes weren't in the DOS game though. The console versions of the game generally always have the remixes, so I got a few more from those (I love the fact the SEGA Saturn version uses CD-audio as ingame music, meaning, superb quality :D), and I think one or two of them were saved from Frank Klepacki's website :mrgreen:

On that note, one of the unfinished/missing features I actually built in myself was the Nod map and score music. The music was (again) in the DOS version of the game, but the game itself was missing any and all code to actually use it. Similarly, I implemented the credits blooper reel music I found on Frank Klepacki's site as score screen music on the final mission, because, well, he made it as credits music for the game, so I thought it might as well be included somehow :wink:

There were a load more hidden options like that, to enable stuff like 6-player LAN (default was 4), the rather silly looking 3-point wheeled vehicle rotation, making the construction yard undeploy back to MCV when selling it, showing the real civilian names, and a bunch more. All of these are now included in the game, either in the normal config file, or (for those that cause multiplayer incompatibility) in the internal rules.ini file I created for that purpose. The original ones needed special passwords to be enabled (for example, the ini option for the music remixes was "Scores=remix"). Obviously, I just switched them to simple Yes/No booleans :)

btw, I still got no reply/edit buttons anywhere on the forum... can someone help me with that? This url manipulation is getting tedious :(
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ExedExes
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Re: Together Retro: Command & Conquer

Post by ExedExes »

See, I had no idea all this stuff was originally included in the game. But when I saw a special fanpatch, I had to get it for our month dedicated to this game.

As far as your forum issues, it is a problem the staff is aware of, and there's a thread here for it.
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Re: Together Retro: Command & Conquer

Post by Nyerguds »

Not sure it's because of my erroring, or if it's in some staff/restricted forum, but it tells me the thread doesn't exist.

The patch isn't all my work, by the way. I handled the internal stuff, and while it was probably the largest part, I owe much to hifi for making the cnc-ddraw system, which gives windowed mode, fullscreen stretched videos, and the ctrl+s screenshot saving screenshot, and CnCNet, which allows multiplayer through the (now 6-player) LAN lobby. The focus on multiplayer also forced me to upgrade/fix a ton of stuff in there, heh.
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Zing
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Re: Together Retro: Command & Conquer

Post by Zing »

I played this game quite a bit back at release. I played it mainly on KALI, but sometimes with my friend via null-modem. ENGINEER RUSH!
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Re: Together Retro: Command & Conquer

Post by Nyerguds »

Haha. I once made a friend resign just by sending an APC towards his base. It did have 2 engineers in it, but still. I kept joking afterwards that I could probably make him resign with an empty APC :lol:


(woo! I got forum buttons!)
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Zing
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Re: Together Retro: Command & Conquer

Post by Zing »

I have also won at least one game with a decoy APC.

I used to love grenadier rushes also.
Selling half my NES/SNES/PS1 collection (ending Dec 1):
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