D.D.D. wrote:
Me too.

And when I think about Xenoblade, I can still hear the music. And character phrases. "Man, what a buncha jokers"
I HATED that. The battle banter is one of the worst parts of the game. They keep repeating the same nonsense ad nauseum in every fight, and it's all stuff that sounds ridiculous. I had to play the game in Japanese just because random Japanese gibberish sounds mildly better than hearing the same stupid lines constantly repeated in english. Final Fantasy XIII-2 is far better in this regard. Combat dialog is much more restrained, a line here and there when something cool happens, not a whole party of characters talking over each other, constantly repeating the same nonsense, and doing lots of shouting. Just makes me embarrassed to be playing the game if someone were to walk into the room. To the makers of Xenoblade, sometimes less is more. That actually sums up a lot of my problems with the game, including the fifty billion boring, repetitive side quests
ZenErik wrote:Started playing Xenoblade a few days ago. Only 3 or 4 hours in. Wasn't liking the battle system at first, but now I am alright with it. So far it's decent.
I grew tired of combat after a while. It's not that interesting compared to the combat systems of games like Grandia, FFX or FFXIII/FFXIII-2. I kept waiting for the combat system in Xenoblade to wow me, and it never did. Honestly, Xenoblade is my most overrated title of 2012. In many ways, the game just copies Final Fantasy XII, but nobody wants to admit that, because it's just cool to hate on FF games these days.