First off, if anyone is looking for an emulator that supports EEPROM (games such as Rings of Power, Micromachines, etc use this), this emulator seems to be the only one for the PC that does: http://aamirm.hacking-cult.org/
I also had a question about other Genesis emulators. Does anyone know of any Genesis emulators that can emulate "turbo" controllers?
Sega Genesis Emulation - Question and a Comment
-
Boaby Kenobi
- 16-bit
- Posts: 68
- Joined: Wed Mar 12, 2008 12:38 pm
- Location: Scotland
- Contact:
Re: Sega Genesis Emulation - Question and a Comment
Dang, I do.
spiritplx wrote: I also had a question about other Genesis emulators. Does anyone know of any Genesis emulators that can emulate "turbo" controllers?
Not trying to be rude, but my original post was asking about a Genesis emulator that emulates turbo controllers. I have had quite a decent amount of experience with various Genesis emulators, and most of them work for what I need. However, when I needed EEPROM emulation support, none of the PC emulators support that except for Regen (and only one of the more recent versions).
That is why I had originally asked about an emulator that supports turbo controller emulation. I am in need of such an emulator. I have tried all of the emulators mentioned so far, and none of them support turbo controller emulation as far as I know. So not to shoot down your posts about your favorite Genesis emulators, but that is not what interests me.
That is why I had originally asked about an emulator that supports turbo controller emulation. I am in need of such an emulator. I have tried all of the emulators mentioned so far, and none of them support turbo controller emulation as far as I know. So not to shoot down your posts about your favorite Genesis emulators, but that is not what interests me.
The easiest solution I can think of as far as a "turbo" function is to not emulate it at all. By that I mean just use a pc/xbox controller that has a turbo feature.
What exactly doesn't Fusion support on EEPROM games? I realize maybe the save feature, but with save states is it really such a problem?
What exactly doesn't Fusion support on EEPROM games? I realize maybe the save feature, but with save states is it really such a problem?