BlazBlue series thread

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brunoafh
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Re: BlazBlue series thread

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BlazBlue Chrono Phantasma was just announced for arcade release, but Arc has quickly confirmed a PlayStation 3 port. The PS3 version is mentioned in this week's Famitsu.

Sinobi, which gets Famitsu in advance of its Thursday release date, says that the PS3 conversion is listed in the magazine's PS3 release schedule. The release schedule lists the game as date TBA. The arcade version, which runs on Taito's Type-X2 arcade board, has been announced for Winter release.

Sinobi's report does not mention an Xbox 360 version. It's unclear if the magazine's release chart does not list an Xbox 360 version or if Sinobi forgot to transcribe it.
http://andriasang.com/con25u/blazblue_chrono_ps3/
ZenErik
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Re: BlazBlue series thread

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Can't wait. Was hoping that some of the established story characters would become playable. So that disappoints me. And I don't love the new characters. Indifferent. But I'm very excited for the new game. New story. And the likely changes in gameplay should be interesting.
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noiseredux
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Re: BlazBlue series thread

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I seem to be the only fan of BB that could care less if it even had a story. I just want cool characters and fun fights haha.
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ZenErik
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Re: BlazBlue series thread

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The visual novel style story component is one of the many reasons that BB console releases are a ridiculous value compared to Capcom fighters. Excluding the fact that I prefer the way BB plays. You just get so much more bang for your buck.
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brunoafh
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Re: BlazBlue series thread

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I'm not crazy over the story modes but I do enjoy them and complete a good chunk of them each game. BlazBlue lore is actually quite deep, especially when compared to the paper thin stuff in Street Fighter and what not.

At the end of the day though, what matters is definitely the gameplay, but BB delivers there all the way as well so everyone wins, big time.
ZenErik wrote:Can't wait. Was hoping that some of the established story characters would become playable. So that disappoints me. And I don't love the new characters.
Same here, I was really hoping Jubei would finally be playable. Maybe DLC, like Relius, another character everyone was suspecting for awhile to become playable. The new characters look very plain so far. Amane seems to be the most interesting looking one, the other two are just more tits and muscle. Can't judge until we get to play them though.
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noiseredux
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Re: BlazBlue series thread

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ZenErik wrote:The visual novel style story component is one of the many reasons that BB console releases are a ridiculous value compared to Capcom fighters. Excluding the fact that I prefer the way BB plays. You just get so much more bang for your buck.
but I don't see that as added value. I think that having 40+ fighters in Capcom games is a better value than having far less in BB. Again, I'm more interested in the way the game plays, not the story. And don't mistake this for me saying "Capcom games are better than BB" (although personally, I do like SF4 more than BB -- though I'm obviously a fan of BB as I've already bought it four different ways.). To me, a visual novel story isn't added value the way a huge roster is.
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brunoafh
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Re: BlazBlue series thread

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noiseredux wrote:but I don't see that as added value. I think that having 40+ fighters in Capcom games is a better value than having far less in BB.
BlazBlue (and Arc games in general) have small rosters for a reason. The characters are all created very intricately and have completely unique playstyles and movesets. Street Fighter characters are all very basic and mostly are made from an archetype. You've got your charge characters and your Ryu-type characters. That's about it, with a few exceptions here and there. Usually small movesets as well. If you look at what Street Fighter game has the most unique roster with the most diverse playstyles, it's Street Fighter III, which has one of the smallest rosters.

Also, Street Fighter has been around and building it's roster since 1987. BlazBlue isn't even 10 years old. The amount of content they pack into these games is astonishing really, even beyond the story mode there's like half a dozen modes now. Just because you personally don't enjoy the visual novel sections doesn't take away from the value, objectively.
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noiseredux
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Re: BlazBlue series thread

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brunoafh wrote: BlazBlue (and Arc games in general) have small rosters for a reason. The characters are all created very intricately and have completely unique playstyles and movesets.
I'm not arguing this. I am just saying that TO ME a story has very little value to it when I'm talking about an arcade game like a 2D fighter.
If you look at what Street Fighter game has the most unique roster with the most diverse playstyles, it's Street Fighter III, which has one of the smallest rosters.
Mostly agree -- although I've talked up SFxT quite a bit this year, and talked about how I feel like it is to SF3 what SF4 was to SF2. Yet it has a huge roster.
Also, Street Fighter has been around and building it's roster since 1987. BlazBlue isn't even 10 years old. The amount of content they pack into these games is astonishing really, even beyond the story mode there's like half a dozen modes now. Just because you personally don't enjoy the visual novel sections doesn't take away from the value, objectively.
I appreciate that it's a new IP. Of course I do! Like I said, I bought CT, CS, CS Extend as well as one of the PSP games. I'm definitely a fan and appreciate everything about the game itself. And of course the visual novel sections don't take AWAY from the value, but (tl;dr version...) if I had the option, I'd say drop the visual novel and spend the time/money adding more characters. Ultimately, the characters and movesets are what is going to matter to me in any fighting game.
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Re: BlazBlue series thread

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noiseredux wrote:if I had the option, I'd say drop the visual novel and spend the time/money adding more characters. Ultimately, the characters and movesets are what is going to matter to me in any fighting game.
IMO, more characters is only a good focus to a point. More often than not, games with a huge roster only wind up with a handful that are actually viable at higher level play due to balance issues.

Which is not to say they can't be fun, or that everyone plays at that level (I sure don't), but there are arguments for a smaller roster too. Blazblue is a happy medium I think. MvsC2 it ain't, but it's also not Skullgirls or something.
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noiseredux
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Re: BlazBlue series thread

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isiolia wrote: Which is not to say they can't be fun, or that everyone plays at that level (I sure don't), but there are arguments for a smaller roster too. Blazblue is a happy medium I think. MvsC2 it ain't, but it's also not Skullgirls or something.
I agree. Skullgirls is def too small. Though really my major complaint with that game is its horrible netcode (haven't been on in a while, has that been addressed?)

At any rate, I feel that maybe you guys are still not understanding what I'm saying:

If ArcSys said to me "ok, we're working on BB3 and we want your opinion on what to spend our resources on. Should we add one new character and a long visual novel story thing, or should we add four new characters?" I wouldn't even take a moment to think about the question before I answered.
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