vic oakland wrote:Your point about Sonic R reminds me of something I've never understood about how people play Maximo.
I was never good enough at platformers to attempt to play Maximo straight through, so I developed an approach of playing every level without caring about losing my lives and powerups and really taking the time to discover every enemy and secret on every level.
Then I'd go back and play the level as near to perfect as I could with my main game save and kept on building a "perfect game."
It turned out to be quite fun. I'm probably playing the game wrong, but I can't imaging playing Maximo any other way. Exploration first with a care-free powered up Maximo, then attempting a perfect play through level-by-level.
Saves on a lot of the

!
Maximo frustrated the hell out of me for the very same reason you mentioned. Your strategy sounds like a good one. I should give it a try.

I definitely agree that games are subjective and that playing them years from your initial play through or from its release could give any person a different perspective on a game. People change over time and so do their perspectives. For example, when I initially played
Mario Kart Wii six months ago, I had fun, but didn't enjoy it as much as
Mario Kart 64, probably because I played MK64 with friends first, then played the single player mode. However, six months on and I've enjoyed
MKW more this time around. Further, I put
MK64 on after a session of
MKW and found it almost unplayable. I had great fun with it over a decade ago, and I still believe it has some of the better courses in the series, but nowadays I can't stand the sub-par frame-rate and twitchy controls.