This game looks obscenely awesome dude. The art style kind of reminds me of a WW2 version of Tyrian 2000. Here's a great longplay that I'll be enjoying for the next hour or so. I wish Amigas popped up more often around here... Or at all...nagwack wrote:Banshee - crazy amiga 1200 exclusive shoot'n up
Amiga games I may like? Include ports!
Re: Amiga games I may like? Include ports!
Re: Amiga games I may like? Include ports!
This game would make me buy an Amiga 1200 again. It's one of the best shooters in history.sabrage wrote:This game looks obscenely awesome dude. The art style kind of reminds me of a WW2 version of Tyrian 2000. Here'san awesome longplay that I'll be enjoying for the next hour or so. I wish Amigas popped up more often around here... Or at all...nagwack wrote:Banshee - crazy amiga 1200 exclusive shoot'n up
Most games on Amiga had awesome graphics.
Re: Amiga games I may like? Include ports!
Where can I find video or an article that would explain a bit on the Amiga or the C64.
On those two things I am very confused about their place in video game history, who was their competition, what was their graphical power, when was its heyday.
I know just as much as Amiga was losing money so Commodore bought them, but thats about it
On those two things I am very confused about their place in video game history, who was their competition, what was their graphical power, when was its heyday.
I know just as much as Amiga was losing money so Commodore bought them, but thats about it
Re: Amiga games I may like? Include ports!
It'd be a great idea, some video series about Amiga / C64 and computing in Europe, or computing in different parts of the world (at the time). Any takers?kingmohd84 wrote:Where can I find video or an article that would explain a bit on the Amiga or the C64.
On those two things I am very confused about their place in video game history, who was their competition, what was their graphical power, when was its heyday.
I know just as much as Amiga was losing money so Commodore bought them, but thats about it
Wikipedia's page for Amiga seemed pretty informative for me.
About Amiga's graphical power, read this:
The Amiga 1000 was a quantum leap above any other system out at the time, as it included a 32-bit pre-emptive multi-tasking GUI (Graphic User Interface), 4 channel stereo sound, 880k 3-1/2 inch floppy disks, and video modes which provided up to 4096 colors at once. The Amiga can even display multiple screens at different resolutions on a single monitor, all at the same time.
from http://oldcomputers.net/amiga1000.html
Amiga had also the powerful video editing and producing software Video Toaster (trivia: Dana Carvey's brother Brad worked on it. Dana can be seen with a Video Toaster shirt on Wayne's World 2). And Deluxe Paint.
Re: Amiga games I may like? Include ports!
multiple resolutions on same screen, that is very interesting...
thnx for the great site
thnx for the great site
Re: Amiga games I may like? Include ports!
I would recommend
Another World
Rodland (coin-op conversion)
Pang (coin-op conversion)
Cannon Fodder
Theme park
Dungeon Master
Eye of the Beholder
Lemmings
Syndicate
Sim City
A-Train
Dune + Dune 2
Another World
Rodland (coin-op conversion)
Pang (coin-op conversion)
Cannon Fodder
Theme park
Dungeon Master
Eye of the Beholder
Lemmings
Syndicate
Sim City
A-Train
Dune + Dune 2
MY RETROGAMING BLOG >>>> YOUR GAMING NEEDS
Re: Amiga games I may like? Include ports!
When I was a kid, I went to this kid's house who had an Amiga playing Dragon's Lair and I was blown away that a home system could get graphics that good.
I found some video:
I'm surprised you didn't mention this one ravestar, given your avatar.
I found some video:
I'm surprised you didn't mention this one ravestar, given your avatar.
My contributions to the Racketboy site:
Browser Games ... Free PC Games ... Mixtapes ... Doujin Games ... SotC Poetry
Browser Games ... Free PC Games ... Mixtapes ... Doujin Games ... SotC Poetry
Re: Amiga games I may like? Include ports!
Never played the coin-op versions of Rodland or Pang, but played a lot of both games on Amiga... Both are pretty goodravestar wrote:I would recommend
Rodland (coin-op conversion)
Pang (coin-op conversion)
- Kimble Justice
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Re: Amiga games I may like? Include ports!
I can throw up my own bits of history:
As far as the C64 goes, I speak from the other side - that system's direct competitor was the Sinclair ZX Spectrum. That was the big computer war in 1980's Europe - very much comparable to Sega vs Nintendo. The C64 was technically superior to the Spectrum, with a much better sound chip but the Spectrum was seen more as "the people's computer" - it was certainly cheaper, and there was a bit more variety in the games, mainly because the Spectrum was a lot friendlier to "bedroom coders" - virtually anyone with a decent idea could start coding in BASIC, that system's language. These weren't just the big computers of the day, they were the big gaming systems - in Europe, the C64 and Spectrum were much bigger than the Master System and especially the NES, and that state of affairs would continue with the A500's release in the late 80's, up to the release of the 16-bit consoles. Commodore eventually won the war with the Spectrum when Sir Clive Sinclair started throwing money away on terrible ideas like the Sinclair C5:

Sinclair ended up brought out by Amstrad, who also made another competitor, the CPC - eventually, no more new Spectrums were made, and Commodore went on to the Amiga.
The Amiga's real heyday was probably around 1989-1993/4. Its biggest competitor was probably the Atari ST, but the Amiga won that war. And of course, PC's - the big thing about the Amiga, like all the other computers mentioned, is that they were affordable alternatives to PC's that still cost over a grand and were largely business based - these were "family computers", meaning that not only were they very good for games (no need to install anything, for a start) but the adults could also do their word processing and the like on it. Whereas a PC would cost you over a grand, an A1200 (for example) was launched at £399 and several games would usually be packed in with it along with all the other software (Workbench, Wordsworth, Personal Paint etc.).
As PC's gradually became more accessible though, they started gaining ground. From about 1993, various events happened that brought about the Amiga's death as a games machine:
-Having been in financial trouble for years, Commodore desperately put all their chips on the CD32, basically a console-based Amiga for CD games. The CD32 utterly tanked, and took Commodore down with it. The Amiga brand was sold off.
-In the case of the Amiga, piracy was one thing that probably did hurt software sales on the console. It was so very easy to copy those disks - a kid could do it, and despite any copy protection that was present, the BBS groups of the time (Paradox, Fairlight, etc.) cracked them easily. Everyone had more than a few copied disks in their collection.
-One other word changed everything - Doom. Obviously there were great PC games for years before this, but Doom was the big changer - not only was it massive, but unlike most of those other great PC games (Civ and what-not), you couldn't play it on an Amiga. The fact that you couldn't play the biggest computer game of the time on there meant that Amiga's reputation as a gaming computer took a massive hit.
-Ultimately, Escom (the company that took over the Amiga, but still pushed it as a family computer) suffered their own financial woes - they folded in 1996. Escom's demise was virtually the end of the Amiga as a "family computer" and as any kind of games machine.
Those are a few recollections of the time - hope they're of interest.
As far as the C64 goes, I speak from the other side - that system's direct competitor was the Sinclair ZX Spectrum. That was the big computer war in 1980's Europe - very much comparable to Sega vs Nintendo. The C64 was technically superior to the Spectrum, with a much better sound chip but the Spectrum was seen more as "the people's computer" - it was certainly cheaper, and there was a bit more variety in the games, mainly because the Spectrum was a lot friendlier to "bedroom coders" - virtually anyone with a decent idea could start coding in BASIC, that system's language. These weren't just the big computers of the day, they were the big gaming systems - in Europe, the C64 and Spectrum were much bigger than the Master System and especially the NES, and that state of affairs would continue with the A500's release in the late 80's, up to the release of the 16-bit consoles. Commodore eventually won the war with the Spectrum when Sir Clive Sinclair started throwing money away on terrible ideas like the Sinclair C5:
Sinclair ended up brought out by Amstrad, who also made another competitor, the CPC - eventually, no more new Spectrums were made, and Commodore went on to the Amiga.
The Amiga's real heyday was probably around 1989-1993/4. Its biggest competitor was probably the Atari ST, but the Amiga won that war. And of course, PC's - the big thing about the Amiga, like all the other computers mentioned, is that they were affordable alternatives to PC's that still cost over a grand and were largely business based - these were "family computers", meaning that not only were they very good for games (no need to install anything, for a start) but the adults could also do their word processing and the like on it. Whereas a PC would cost you over a grand, an A1200 (for example) was launched at £399 and several games would usually be packed in with it along with all the other software (Workbench, Wordsworth, Personal Paint etc.).
As PC's gradually became more accessible though, they started gaining ground. From about 1993, various events happened that brought about the Amiga's death as a games machine:
-Having been in financial trouble for years, Commodore desperately put all their chips on the CD32, basically a console-based Amiga for CD games. The CD32 utterly tanked, and took Commodore down with it. The Amiga brand was sold off.
-In the case of the Amiga, piracy was one thing that probably did hurt software sales on the console. It was so very easy to copy those disks - a kid could do it, and despite any copy protection that was present, the BBS groups of the time (Paradox, Fairlight, etc.) cracked them easily. Everyone had more than a few copied disks in their collection.
-One other word changed everything - Doom. Obviously there were great PC games for years before this, but Doom was the big changer - not only was it massive, but unlike most of those other great PC games (Civ and what-not), you couldn't play it on an Amiga. The fact that you couldn't play the biggest computer game of the time on there meant that Amiga's reputation as a gaming computer took a massive hit.
-Ultimately, Escom (the company that took over the Amiga, but still pushed it as a family computer) suffered their own financial woes - they folded in 1996. Escom's demise was virtually the end of the Amiga as a "family computer" and as any kind of games machine.
Those are a few recollections of the time - hope they're of interest.