Unfortunatedly, I don't have links to this stuff and I have forgotten where I found them, sorry.threetoed wrote:I'd be curious who you think are feminists who explored this topic better. Could you link some of them? Thanks!
I haven't watched her videos in a long time, so I can't point down much right now.EDIT: Also, could you give a specific example of one of her weak or flawed arguments and why you think it's flawed?
She has, however, a quite unhealthy love of the Bedchell test, which I consider terribly unhelpful and inherently flawed for it considers
1) That there's no artistical reason for a gender imbalance
2) That the arbitrary aggregation of the cast of several works of art is meaningful
3) That there's dialogue or conversation
4) That cast size doesn't affect the validty of the test
5) That the work of art isn't about a man or men
6) That arbitrary cast genders don't prevent the genre from being fulfilled
7) That the work has gendered species in it.
But even if they are debatable, the use of Fight Club in her video about how very few movies pass the test is just assinine. It's simply dishonest.
If I remember correctly, she has also made several claims that make me highly unconfrotable on physical appeareances. She dimisses busty or attractive women as sex objects, as irreal fantasies when there are women like that in real life that commonly suffer being labelled as sluts just for their body shape. Not cool in my book.
I may be conflating her with someone else on the second example, though.
Becuase appealing to several markets often reduces your ability to cater to single markets. For example, catering to both the facebook crowd and the expert gamer who has beaten half of the genre is an impossible affair. If you try, you will get a compromise and compromises lack edge.isiolia wrote:From a business standpoint though, if you could expand your customer base, why wouldn't you? Different people have different cravings, after all
I think it's a good fit, but it's not the mocking kind. It seems to me all Miyamoto games have a certain whimsy to them, a lighthearted tone that makes them quite different from straight versions of the basic plots.isiolia wrote:I don't know that I'd call Mario a parody.
Donkey Kong is probably the best example of this. The sillyness of the everyman and the smile of the Ape simply set the game apart from the seriousness and acceptance that King Kong had, even if the damsel is the same. Just the picture of Mario, with his funny belly and moustache remove any doubt I could have of taking the game seriously. The other Mario games take this tone and change the setting to a surrealist landscape where the enemies our hero takes are such dangers as turtles, fishes and walking mushrooms.
Really, if Mario is a "Knight in Shiny Armor tale", they did a terrible job at it.
If they wanted a Knight in Shiny Armor, they did it very poorly and even a straight reading of the games wouldn't mean Peach or Pauline are supposed to represent all women rather than a specific woman, that's simply not in the game, it's a projection from the outside.