The developers want people to have less fun? If so, they can go suck a frying pan.pepharytheworm wrote:Don't think of it as how much effort but rather is that what the developers want from their game.
The next installment of Smash Bros.
- Erik_Twice
- Next-Gen
- Posts: 6251
- Joined: Fri Mar 27, 2009 10:22 am
- Location: Madrid, Spain
Re: The next installment of Smash Bros.
Looking for a cool game? Find it in my blog!
Latest post: Often, games must be difficult
http://eriktwice.com/
Latest post: Often, games must be difficult
http://eriktwice.com/
-
DinnerX
- Next-Gen
- Posts: 1537
- Joined: Fri May 06, 2011 7:57 pm
- Location: Trapped in a Karate Kid cartridge
Re: The next installment of Smash Bros.
Smash bros. by default is a party game, but there is a layer of skill based fighting underneath it all. Before Brawl, it was easy to play purely in the skill based fighting layer of the game through options. People had fun doing this. They had real, actual fun playing a game in a way it wasn't intended to be played.
Comboing was an accident in SFII. Quake's competitive scene uses crazy techniques id probably never foresaw. Speedrunning often breaks games entirely, but people enjoy it. Most of competitive gaming comes from doing things the developers didn't intend.
I don't agree with everything the competitive smash scene does. But there are quite a lot of people that enjoy playing the game with randomness off. I'll say it again: it doesn't take much work to make something optional in a game. Is it too much to ask Nintendo to make randomness optional so a large, dedicated section of the fanbase will be happy? I (obviously) don't think so.
I always hate it when I feel the designer is forcing some sort of vision on me in any game or genre. If I feel I'm being walled in to a set path, it takes some of the enjoyment away, particularly when creating a simple option could allow everyone to have it their own way.
Comboing was an accident in SFII. Quake's competitive scene uses crazy techniques id probably never foresaw. Speedrunning often breaks games entirely, but people enjoy it. Most of competitive gaming comes from doing things the developers didn't intend.
I don't agree with everything the competitive smash scene does. But there are quite a lot of people that enjoy playing the game with randomness off. I'll say it again: it doesn't take much work to make something optional in a game. Is it too much to ask Nintendo to make randomness optional so a large, dedicated section of the fanbase will be happy? I (obviously) don't think so.
I always hate it when I feel the designer is forcing some sort of vision on me in any game or genre. If I feel I'm being walled in to a set path, it takes some of the enjoyment away, particularly when creating a simple option could allow everyone to have it their own way.
Since this signature affects old posts, I'm leaving a message here in case anyone searches for my username. This account died in early 2013. I am no longer a fundamentalist.
Don't add to my problems by pretending my past views are still held in the present. I do not have any patience for that. Feel free to ask me what I think now.
Don't add to my problems by pretending my past views are still held in the present. I do not have any patience for that. Feel free to ask me what I think now.
Re: The next installment of Smash Bros.
And some of those things are seen as a good thing and get carried forward, like comboing. Other things are seen as a bad thing and get removed, like bunny hopping. Or how about snaking in Mario Kart/F-Zero? It changes the gameplay from "who knows the track the best and can eck out every advantage on every turn" to "who's the best at this horribly repetitive task of manual dexterity". Does it take skill to snake well? Of course. But is that the kind of skill you want to be the differentiating factor between good and great players?DinnerX wrote:Comboing was an accident in SFII. Quake's competitive scene uses crazy techniques id probably never foresaw. Speedrunning often breaks games entirely, but people enjoy it. Most of competitive gaming comes from doing things the developers didn't intend.
See, that's the whole point of making a game. You present your vision to the player. Some games have a vision of "do what you want in our world, make it yours". Other games have a narrow focus. At the end of the day every game is a series of constraints.I'll say it again: it doesn't take much work to make something optional in a game. Is it too much to ask Nintendo to make randomness optional so a large, dedicated section of the fanbase will be happy? I (obviously) don't think so.
I always hate it when I feel the designer is forcing some sort of vision on me in any game or genre. If I feel I'm being walled in to a set path, it takes some of the enjoyment away, particularly when creating a simple option could allow everyone to have it their own way.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
-
DinnerX
- Next-Gen
- Posts: 1537
- Joined: Fri May 06, 2011 7:57 pm
- Location: Trapped in a Karate Kid cartridge
Re: The next installment of Smash Bros.
The point is it's not inherently weird to play a game in an unintended manner for the purpose of competition.MrPopo wrote:And some of those things are seen as a good thing and get carried forward, like comboing. Other things are seen as a bad thing and get removed, like bunny hopping. Or how about snaking in Mario Kart/F-Zero? It changes the gameplay from "who knows the track the best and can eck out every advantage on every turn" to "who's the best at this horribly repetitive task of manual dexterity". Does it take skill to snake well? Of course. But is that the kind of skill you want to be the differentiating factor between good and great players?DinnerX wrote:Comboing was an accident in SFII. Quake's competitive scene uses crazy techniques id probably never foresaw. Speedrunning often breaks games entirely, but people enjoy it. Most of competitive gaming comes from doing things the developers didn't intend.
Every game has constraints, but in my opinion you don't feel them acutely in a good game.MrPopo wrote:See, that's the whole point of making a game. You present your vision to the player. Some games have a vision of "do what you want in our world, make it yours". Other games have a narrow focus. At the end of the day every game is a series of constraints.DinnerX wrote:I always hate it when I feel the designer is forcing some sort of vision on me in any game or genre. If I feel I'm being walled in to a set path, it takes some of the enjoyment away, particularly when creating a simple option could allow everyone to have it their own way.
Since this signature affects old posts, I'm leaving a message here in case anyone searches for my username. This account died in early 2013. I am no longer a fundamentalist.
Don't add to my problems by pretending my past views are still held in the present. I do not have any patience for that. Feel free to ask me what I think now.
Don't add to my problems by pretending my past views are still held in the present. I do not have any patience for that. Feel free to ask me what I think now.
Re: The next installment of Smash Bros.
*sigh*
I feel like this topic is going to get locked at some point.
Boy, there's nothing more fun than arguing about the "right" way to play a game, I tell you what!
I feel like this topic is going to get locked at some point.
Boy, there's nothing more fun than arguing about the "right" way to play a game, I tell you what!
GameSack wrote:That's right, only Sega had the skill to make a proper Nintendo game.
Re: The next installment of Smash Bros.
No, but it is weird to complain when they don't cater to you.DinnerX wrote:[The point is it's not inherently weird to play a game in an unintended manner for the purpose of competition.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
-
DinnerX
- Next-Gen
- Posts: 1537
- Joined: Fri May 06, 2011 7:57 pm
- Location: Trapped in a Karate Kid cartridge
Re: The next installment of Smash Bros.
The first two games were fine for everyone, so why shouldn't I be slightly annoyed that Nintendo apparently went out of their way to annoy competitive players? The option to remove randomness will not hurt casual players. Options can make the game more fun for everyone. I'm not asking them to permanently remove items and all the stages except final destination and tie a jet plane to the earth using a chain made out of speedos or something.MrPopo wrote:No, but it is weird to complain when they don't cater to you.DinnerX wrote:The point is it's not inherently weird to play a game in an unintended manner for the purpose of competition.
I do enjoy playing Brawl anyway. It's not a bad game. I just can't grasp why a company would annoy part of their player base when they could make almost everyone happy relatively easily.
Since this signature affects old posts, I'm leaving a message here in case anyone searches for my username. This account died in early 2013. I am no longer a fundamentalist.
Don't add to my problems by pretending my past views are still held in the present. I do not have any patience for that. Feel free to ask me what I think now.
Don't add to my problems by pretending my past views are still held in the present. I do not have any patience for that. Feel free to ask me what I think now.
- ZeroAX
- Next-Gen
- Posts: 7469
- Joined: Sun Aug 03, 2008 9:20 am
- Location: Current: Amsterdam. From Greece
- Contact:
Re: The next installment of Smash Bros.
What are you talking about exactly when you say "remove randomness"? From what I know the items can be turned off.
BoneSnapDeez wrote:The success of a console is determined by how much I enjoy it.
-
DinnerX
- Next-Gen
- Posts: 1537
- Joined: Fri May 06, 2011 7:57 pm
- Location: Trapped in a Karate Kid cartridge
Re: The next installment of Smash Bros.
I'd like to remove random tripping. Also, Luigi's green missile has an ultra powerful blast once and while. I've recovered with that blast so many times. I tend to feel a bit ripped off, because I don't know if I could have recovered with out getting lucky. Peach has a small chance of pulling up a super powerful turnip too. I'd like to be able to shut that stuff off.ZeroAX wrote:What are you talking about exactly when you say "remove randomness"? From what I know the items can be turned off.
Mainly just the tripping. That happens fairly frequently.
Since this signature affects old posts, I'm leaving a message here in case anyone searches for my username. This account died in early 2013. I am no longer a fundamentalist.
Don't add to my problems by pretending my past views are still held in the present. I do not have any patience for that. Feel free to ask me what I think now.
Don't add to my problems by pretending my past views are still held in the present. I do not have any patience for that. Feel free to ask me what I think now.
- ZeroAX
- Next-Gen
- Posts: 7469
- Joined: Sun Aug 03, 2008 9:20 am
- Location: Current: Amsterdam. From Greece
- Contact:
Re: The next installment of Smash Bros.
Random tripping? That sounds like a pretty stupid mechanic :S.
I mean the items add fun, that only adds frustration.
I mean the items add fun, that only adds frustration.
BoneSnapDeez wrote:The success of a console is determined by how much I enjoy it.