noiseredux wrote:awesome. I love stuff like this. You should listen to the podcast Top Score with Emily Reese, pierrot. Each episode she interviews various game composers and plays clips of their work. Generally very insightful.
Cool, I'll look into it. From the titles alone, '8 and 16-bit music' sounds like it should be a pretty good listen.
noiseredux wrote:awesome. I love stuff like this. You should listen to the podcast Top Score with Emily Reese, pierrot. Each episode she interviews various game composers and plays clips of their work. Generally very insightful.
Cool, I'll look into it. From the titles alone, '8 and 16-bit music' sounds like it should be a pretty good listen.
the recent episode with the compose for Journey (have you played Journey?) was excellent.
noiseredux wrote:the recent episode with the compose for Journey (have you played Journey?) was excellent.
Ah, I haven't. I can't play it for various reasons although I VERY much want to. I'm sure I could get some enjoyment out of the podcast even without having played the game, though.
Except it might just make me more sad that I can't actually play the game....
Iwata Asks is really insightful, one hopes he would release a book detailing everything.
If there's an article I think it's great, it's the Game & Watch one. The tales of the designers not even having a code but making everything through circuitry and hardware are awesome to read about:
I love reading about how games evolved. I've always been interested in all the stories behind the games, the rumors that evolve, and all the little things that are left over from unfinished portions, or ideas or easter eggs that need to be explained or haven't been found... I love that stuff.
There was one HUGE article I read once about many mysteries in Majora's Mask, and it made me think. It went into stuff I otherwise wouldn't have noticed, and made me freak out and wonder.
I highly recommend Jordan Mechner's The Making of Prince of Persia: Journals 1985 - 1993. He published his real, regular-guy journal entries from this period in his life, in which he happened to vent his frustrations, insecurities, and accomplishments with programming and game development while conceiving a title that would become a star. It's a fascinating, quick read.
BogusMeatFactory wrote:If I could powder my copies of shenmue and snort them I would