Together Retro: Command & Conquer

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BoringSupreez
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Re: Together Retro: Command & Conquer

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MrPopo wrote:As an FYI, the last mission for each side has three different maps, one for each of the three arrows pointing to the final area. The maps each have a noticeably different difficulty, so you might be on the hardest one.
Whenever you have a choice like that, consult Gamefaqs before choosing.
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Re: Together Retro: Command & Conquer

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MrPopo wrote:As an FYI, the last mission for each side has three different maps, one for each of the three arrows pointing to the final area. The maps each have a noticeably different difficulty, so you might be on the hardest one.
I'll admit, I had to resort to that. DO NOT take the southern path, that is the hardest. Eastern and western are easier; I took the eastern way. Be patient, save often, and keep in mind they are widely scattered across the map, buildings and units.
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Re: Together Retro: Command & Conquer

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ExedExes wrote:
MrPopo wrote:As an FYI, the last mission for each side has three different maps, one for each of the three arrows pointing to the final area. The maps each have a noticeably different difficulty, so you might be on the hardest one.
I'll admit, I had to resort to that. DO NOT take the southern path, that is the hardest. Eastern and western are easier; I took the eastern way. Be patient, save often, and keep in mind they are widely scattered across the map, buildings and units.
I took the western path. The top corner is mostly empty and behind a handy ridge, so it's easy to set up a base, but they have the advantage for harvesting as they have two huge patches right next to their base. Mine are all scattered about. I think some speed is of the essence for this one.
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Re: Together Retro: Command & Conquer

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alienjesus wrote:
ExedExes wrote:
MrPopo wrote:As an FYI, the last mission for each side has three different maps, one for each of the three arrows pointing to the final area. The maps each have a noticeably different difficulty, so you might be on the hardest one.
I'll admit, I had to resort to that. DO NOT take the southern path, that is the hardest. Eastern and western are easier; I took the eastern way. Be patient, save often, and keep in mind they are widely scattered across the map, buildings and units.
I took the western path. The top corner is mostly empty and behind a handy ridge, so it's easy to set up a base, but they have the advantage for harvesting as they have two huge patches right next to their base. Mine are all scattered about. I think some speed is of the essence for this one.
Eastern path has a whole mess of good tiberium that 2 harvesters can quickly grab plus the special trees that produce more in time, but you also gotta deal with the guard turrets (4 of them) looking over the fields and they can destroy those harvesters if you don't take them out quickly.
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Re: Together Retro: Command & Conquer

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I beat it today, on the western path that I took before. I set up my base quickly and got out two harvesters for the nearby ore. When that ran out, I built a wall over to the next patch, built another refinery and then sold the wall and the old refineries. I did this every time a patch ran out, which meant I got money quickly, and had an increasingly large amount of harvesters. I used this to pump out about 8 md tanks, 2 mammoths, 5 rockets and an apc full of engineers. They stormed the first base, using an ion cannon to take out the obelisk, and managed to seize most of the enemies stuff. The vehicles all perished in the aftermath though, leaving me in a tight spot - I had a couple of NOD artilleries and a few infantry to defend against the enemy, and the ore fields were all but dried up. I managed to stick through though, selling all of my original base and using the stolen NOD base as my main one. It did mean I lost the ability to create advanced comms though, as my construction site was destroyed.

That was the scariest moment of the mission actually. I had no money, 4 vehicles and one engineer left, but managed to take out some turrets and seize an isolated construction site. Eventually the ore patches regrew and I started slowly pushing out light tanks, bikes, artilleries and flame tanks - I had no GDI buildings left besides some barracks I'd built, so I actually ended up playing as NOD in the latter half of the mission! The enemies attacks trickled down to a few infantry and then to nothing too, and his buildings stopped being rebuilt - I'd run the Computer out of money because i kept destroying harvesters and buildings iu hadnt stolen. Then I just held back whilst my 4 harvesters gathered the slowly regenerating flecks of tiberium, built up and army and some engineers, and stormed their base, shooting down lots of obelisks obelisks and turrets and stealing some power plants and the airfield. Then I just kept pumping out flame tanks in their base as their obelisks took their toll and voila, mission done. Probably no-one cares about my last level, but hey, I though it was exciting, because I really did come back from the very brink of defeat.

That's enough Command & Conquer for me this month anyhow, I'll leave the extra missions and NOD campaign for another time. I'm guessing the password I got after the credits unlocks the extra missions on PS1?

I'd rate this as my second favourite of the 5 Together Retro games I've played this year, just behind Golden Axe Warrior. I enjoyed it a lot, even if it made me rage sometimes (commando mission! :evil: ).
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Re: Together Retro: Command & Conquer

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Awesome story on your last mission AJ. I used that first Nod base that I captured as my 2nd base, and had to rebuild my Adv. Comm Center their nuke strike too out in there too. I know how that feels to felt like you lost everything and might have to restart, but well done.

I am gonna do my best to get the Nod missions underway tonight, and seeing as I only got 2 weeks, we'll have to see how that goes. I know it's gonna be a totally different way of fighting.
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Re: Together Retro: Command & Conquer

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Halfway through the Nod missions now. They've been cake compared to all GDI had to put up with, perhaps because Nod is better at the "quick strike" as I pointed out earlier in the thread. A mess of light tanks draw fire while infantry and engineers take care of the rest. And I thought Nod would not have engineers or APCs :lol: The cheaper units/vehicles make it a bit easier too.

The pre-mission videos have been pretty entertaining too, especially the latest one for mission 8 -- wasn't quite expecting that!
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Re: Together Retro: Command & Conquer

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Yeah, Nod seems to do combined arms a bit better than GDI because they have a bunch of smaller cheap units. So using a force of tanks to draw fire and bikes to take out stuff works well. GDI you frequently are better off going the steamroller strategy but the missions don't let you cut loose til near the end of the game. Plus, you don't have to go through that funding crisis as Nod.

And yeah, that mission briefing was awesome. Everything involving Joseph Kucan is awesome.
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Re: Together Retro: Command & Conquer

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Ok, I had a post here with a pic, and now it's gone :lol:

But yes, I can see why Kane is a real bad-ass, he definitely puts *evil* to good work, not many video game villains as cold and calculated as him.

Anyway, I made it through Nod mission 9 the other day:

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I tried all day to complete Mission 11 (Nod only gets 13 missions vs GDI's 15), but to no avail. I can get to the base and set up a good defense and fend off waves and waves of GDI with the Obelisk, but it's those damn airstrkes and the ineffective SAM defenses that cripple my ability to build. Add to that limited resources, the constant attacks they send on my harvester and those Mammoth Tanks they keep sending after me were getting a bit tiresome as well. I think I've had my fill of this game, but I'm proud to finally get past the GDI side which took years to do on my part, and despite all the real-life stuff going on and new games I've gotten for other platforms this month, I really did put a lot of time into this game, and it was still a fantastic choice for RTS and I will always enjoy it.

Next month: Looking very forward to Treasure and to play Gunstar Heroes again.
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Re: Together Retro: Command & Conquer

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So there is a secret to handling the airstrikes. If you know it then they're absolutely no worry.
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